Going to zone out to some Space Engineers again. No-mic
Feel free to watch.
twitch.tv/polygoncherub
Saw a wreck on the radar 5km away. Took 15min to drive there. I guess its weapon systems were still online.
twitch.tv/polygoncherub/clip…
Why does SpaceEngies have such painful controller support?
I don't mean like in game. The UI for the controller is fantastic. I mean, why does it ONLY work with a WIRED 360 controller?
Cherub retweeted
Let’s check out the rabbit’s cute yet focused jump! I also brought all the current characters together for a big group photo—it’s actually pretty lively!😆😆😆
#IndieDev #GameDev #ゲーム制作 #UnrealEngine5
Another SE mod uploaded. This one is the simplest so far, though it was really tough to figure out. So many gotchas.
Simply put, fly inside a SafeZone, get repairs.
Good for an economy focuses play style.
steamcommunity.com/sharedfil…
The next thing I'm trying to address in Space Engineers with my modding nonsense is repairs.
I feel like the game really discourages you from getting into fights. I'd be like having to send your Street Fighter to a hospital to heal for six months after every fight.
Second Space Engineers Mod has been uploaded.
steamcommunity.com/sharedfil…
And for good measure, here's the first one:
steamcommunity.com/sharedfil…
I'm so very close to finishing my second ever Space Engineers mod. This one is far less flashy but it addresses a problem I've had with the game for a long time.
Getting the player to engage with Economy and Combat instead of staying home all day.
This is done by adding non-craftable Tokens that can be found and or bought. The player can then choose which recipes they want to lock behind the need of one of these Tokens.
The Contact update showed how powerful this method can be with the Prototech components.






