
Freelance Indie Gamedev • Pixel Artist • Textmode • TTRPG • pixelart • Lowpoly • GBStudio • JS/HTML • Dungeon Master #ドット絵 🚫no N FTs / no Al 🚫
England
Joined September 2012
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Polyducks retweeted
I'm learning pixel art for my game, this is my first big drawing. The blacksmith, where you can upgrade your items. It took me a whole day to draw.
It's time.
Tune in this Friday to the @LAGShowcase during @gamescomlatam for a brand-new look at Broken Reality 2000.
This is the update you’ve been waiting for.
Thanks for your patience, help us spread the word 🔥
Polyducks retweeted
Did you know that WAY before "Pokemon Go", Nintendo made an other game on NOKIA 3410... ANIMAL CROSSING !! --------------------------------------------- #NokiaArtJam4 @Polyducks #pixelorama @OramaInteractiv
Polyducks retweeted
NokiaArtJam 4 is starting on Wednesday! It lasts for a month, which is plenty of time to make a 1bit 96x65 image
This year's optional theme is "fossils"
itch.io/jam/nokiaartjam-4
Polyducks retweeted
Fantastic news in the UK today - the government has apparently ditched its plan to force creatives to 'opt out' if they don't want AI companies training on their life's work.
The opt-out proposal was unfair and unworkable. Many couldn't realistically have opted out at all, and it would have affected small rights holders disproportionately negatively.
We should be grateful to the government for listening to reason on this, rather than just listening to the big tech lobby. They have done the right thing by putting opt-out behind us.
They should now reaffirm what the law says - that AI companies must license people's work if they want to train on it - and commit not to change that law.
thetimes.com/uk/technology-u…
Polyducks retweeted
The bigman. A weapon of mass destruction.
Made in blender.
Comped in after effects.
Music / Sound design in blender.
Polyducks retweeted
Flash Forward 2026 is live! We're inviting everyone to create new Flash games and interactive movies.
Polyducks retweeted
#21
Vigilant wizard with a familiar of gathered mud
Polyducks retweeted
We are looking for an experience pixel artist to help out with our next DLC. The task is to take the "Solid Shapes", like in the GIF below and then getting them to the "Final Render" stage. DM's are open!































