From AI mesh to orc MetaHuman in #Blender
Our new tutorial series with @MeshyAI covers retopology, texturing & custom expressions using Character DNA Pro in Blender.
youtu.be/fx0jenL7pq8
Part 1 is live. Subscribe! More tutorials will be dropping over the coming weeks!
#MetaHuman #Blender #UnrealEngine #FACS #Mocap
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New tutorial just dropped! Watch this short tutorial on how to assemble this MetaHuman for a cinematic render in Blender, in just 2-clicks!
Tutorial:
youtu.be/F26dKFnp8jo
Addon:
polyhammer.com/character-ass…
#blender #MetaHumans #Unreal #Lighting #Groom #Physics #b3d
Want to spend less time assembling MetaHumans, and more time creating cinematics in Blender?
Meet the Character Assembly addon. A two-click workflow that brings all your extra non-DNA MetaHuman data out of Unreal Engine into Blender!
For the Unreal side, we created a free plugin that exports all the data you need.
Then, drag the exported manifest into Blender, and everything assembles, including hair physics!
Character Assembly brings together the MetaHuman, outfit, grooms, and textures, then builds the material graphs, and sets up Geometry Node hair simulations using Blender 5.2’s new XPBD solver.
Watch the video to see it in action, and read the full blog post!
Blog Post:
polyhammer.com/blog/create-a…
Free Unreal Plugin:
fab.com/listings/2dbd9ea9-82…
Blender Addon:
polyhammer.com/character-ass…
#Blender #MetaHuman #UnrealEngine #CharacterAnimation #b3d #rendering #lighting
Are you looking for THE simplest motion capture and animation pipeline for MetaHumans in Blender? Then check out this tutorial!
It shows you how to use Unreal's markerless motion capture plugin, and goes into more detail about our latest updates to our Character Control Rig addon.
Now animations from your favorite humanoid skeletons import automatically!
Tutorial:
youtu.be/8RiUGEizWAM
Addon:
polyhammer.com/character-con…
#MetaHuman #UnrealEngine #UE5 #UnrealEngine5 #Blender #Blender3D #UnrealToBlender #BlenderTutorial #CharacterAnimation
Blender animators! We just pushed a major update to our MetaHuman animation pipeline!
It now supports 2 rig frameworks: Rigify and Auto Rig Pro. Skeleton templates now leverage our brand-new retargeting engine. You can grab character animations from 8 different sources, and they all auto retarget onto your MetaHuman's control rig on import! It's dead simple. Full details here:
polyhammer.com/character-con…
Did we miss one? Let us know in the comments what retargeting templates we should add next!
#MetaHuman #UE5 #b3d #CharacterAnimation #UnrealEngine
Great MetaHuman Blender tutorial by Extra 3d! Check it out!
youtube.com/watch?v=kaDtwG3J…
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We had so much fun yesterday customizing #MetaHuman expressions with #Blender on Epic's latest Inside Unreal Episode!
Watch the full episode here: youtube.com/live/WZhDr5Ktf9c…
Save this! Tune into the next Inside Unreal stream this Thursday as we demo some of our latest updates that support MetaHuman workflows in Blender!
#b3d #Unreal #MetaHumans #rigging
This Thursday July 23 at 2PM ET, we'll be joined by @PolyHammerTools for a MetaHuman-centric Inside Unreal!
With the integration of OpenRigLogic into Blender, the team will be showing us how you can use their free addon to get a 1-to-1 MetaHuman rig in Blender just like in Unreal Engine as well as some advanced behavioural workflows: youtube.com/live/WZhDr5Ktf9c…
HUGE NEWS for the #Blender and @UnrealEngine community!
We've integrated Epic's OpenRigLogic from the new MetaHuman Devkit directly into our Character DNA Addon — and made it totally FREE!
Read our post about it and the new pro features! 👇
polyhammer.com/blog/free-cha…
Get 1-to-1 #MetaHuman rigs inside Blender today!
#b3d #UnrealEngine5 #Animation #TechArt
We just released our new Character Control Rig Addon for Blender! We listened to our user's requests, and this was created specifically to help them with their MetaHuman animation workflows in Blender.
Want to learn more? We just dropped a new tutorial demoing how you can use it with Rigify, Mixamo, and Unreal's robust Retargetor. Importing and exporting animations onto FK controls and the MetaHuman Face Board is dead simple now.
youtu.be/V4mWGrTJqFg?si=u5rV…
#BlenderTutorial #MetaHuman #UE5 #blender
Check out how to customize MetaHuman RBF behavior to get high quality, but still performant corrective deformations!
🎥 New update (v0.6.2) and RBF Editor Tutorial for #MetaHumans! Learn to modify RBF poses with the Character DNA addon in #Blender. Customize a bicep RBF Pose and import back to @UnrealEngine. All details in the video:
youtu.be/i5Dwwy98d2Y?si=3W1u…
#MetaHuman #BlenderTutorial #UnrealEngine #b3d
🎥 New update (v0.6.2) and RBF Editor Tutorial for #MetaHumans! Learn to modify RBF poses with the Character DNA addon in #Blender. Customize a bicep RBF Pose and import back to @UnrealEngine. All details in the video:
youtu.be/i5Dwwy98d2Y?si=3W1u…
#MetaHuman #BlenderTutorial #UnrealEngine #b3d
The last release of 2025 just went out! This was a smaller release, but focused on improving stability and Blender 5.0 compatibility. New crashes caused by shader edits and undo/redo operations were resolved, as well as, body animation import issues related to root motion.
Thank you to everyone, who has been helping by filling out bug reports. This makes a big difference!
github.com/poly-hammer/meta-…
#Blender #BlenderAddons #GameDevTools #TechnicalArt #RiggingTools #UnrealEngine #MetaHuman
youtu.be/7CVnZxLRriI?si=f0xA…
Check out this new tutorial that covers the new features we released in version 0.5.3 of the Blender MetaHuman DNA addon!
You’ll learn:
• Baking an Unreal level sequence animation for FBX export
• How to correctly import MetaHuman body animation in Blender
• An overview of the swing, twist, and RBF body bones in Blender
• Tips to boost viewport performance when animating
• How you can connect Auto-Rig Pro or Rigify to drive the body
#MetaHuman #UnrealEngine #UE5 #UnrealEngine5 #Blender #Blender3D #UnrealToBlender #BlenderTutorial #characteranimation
Full Body DNA support for MetaHumans in Blender is coming soon...
youtube.com/watch?v=nlVVGnh1…
#b3d #UnrealEngine #MetaHumans
Blender RBF Pose Editor for Body DNA - Sneak Peak #blender #metahumans ... youtube.com/shorts/nlVVGnh1K… via @YouTube
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"Since Blender was lacking in terms of production and speed, especially character production with MetaHuman, everything was stuck until I found an amazing addon by Polyhammer. Once I saw the result it achieved, I definitely purchased it to use it for my project, and that was one of the key elements for speed." -Mania Carta
Read the @80Level article on the workflow used to create Expedition 33's Lune character.
80.lv/articles/modeling-text…
Learn more about our Blender MetaHuman addon here:
polyhammer.com/meta-human-dn…
New tutorial just dropped! 📺 Learn how to use the new audio driven animation feature in @UnrealEngine MetaHuman Animator, and how you can bring that data into #blender!
youtu.be/j59ftPt7MUY
#b3d #metahuman #unreal #mocap #rigging #character #animation3d
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Replying to @cinemamotionss
@cinemamotionss is showing off his @RealityCapture_ to Blender MetaHuman pipeline. Follow him to see more updates on his work!
Replying to @timewarp_anim
@timewarp_anim, demonstrates how they used our Meta-Human DNA addon to do the final lighting, layout, and render in Blender for their latest project ICY SILENCE.
youtube.com/watch?v=b0FCLlvC…
This is their entry into the 2025 Dota 2 Short Film contest. Please watch and vote for for their entry here:
steamcommunity.com/sharedfil…
Meta-Human DNA Addon:
polyhammer.com/meta-human-dn…
Meta-Human DNA Addon Github:
github.com/poly-hammer/meta-…
#metahuman #ue5 #unrealengine5 #b3d #blender3d #blender #Dota2







