Liverpool, England
Joined June 2026
Playmaker710 retweeted
smart chaewon is an experience 🤍
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Playmaker710 retweeted
catallena chaewon is silly and all but she looks so fine here
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The demo for our Zelda-inspired MMO-lite is live! Progress will carry over to Early Access, coming this year too ⚔️ Play Scramble Knights Online on Steam now 👇
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Playmaker710 retweeted
Now that I think about it, it’s actually pretty crazy how a few details can influence the whole vibe. Fireflies always give me a nostalgic feeling for some reason.
Currently testing my new shaders
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Playmaker710 retweeted
Isak Celebrating With The Away End 🔴✊
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Playmaker710 retweeted
the cutest in the universe
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กลับมาอีกครั้ง “เดิน-วิ่ง แลกแว่น” SEASON 2 มาแล้ว! เปลี่ยนทุกก้าวของคุณให้เป็นแว่นใหม่ เตรียมตัวให้พร้อม ทำสถิติให้ครบ แลกรับสิทธิพิเศษ ตามเงื่อนไขที่กำหนด* 💙 ตั้งแต่วันนี้ – 31 ตุลาคม 2569 ที่แว่นท็อปเจริญ หรือแว่นบิวตี้ฟูล ทุกสาขา
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Playmaker710 retweeted
Chaewon in the all white is DIFFERENT! She is so fineeee 😍
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Playmaker710 retweeted
indie studios, hello how i add fishing to my cozy farm game with Opus 5.5 the trick is adding one new verb per zone. this zone's verb is fishing: step 1 -> Claude Code drives Unity 6 via unity-mcp, Blender via blender-mcp step 2 -> village as a new scene, farm HUD carried over as one prefab step 3 -> Tripo for the set: pier, lighthouse, 4 boats, crab traps, fish stall step 4 -> Opus rigs the cast in Blender and builds the water with URP shaders step 5 -> fishing as one system: cast, tension bar, catch card, coins step 6 -> 12 fish species in a sheet, Opus balances rarity and prices before code step 7 -> ElevenLabs for splashes, gulls, reel clicks. Cinemachine follows the player who does what: > tripo: every new model > unity 6: scenes, water, lighting > opus 5.5: c# scripts, rigging, the fish economy > you: fish until it feels right one new zone, one new verb. the farm plays the same, the island just got bigger next zone: the mine or the forest?
game studios are cooked how i build a cozy farm game solo with Opus 5.5 and Unity 6 the trick is building it like a studio, one department per prompt: step 1 -> connect Claude Code to Unity 6 and Blender through MCP step 2 -> write a 1-page doc: plant > water > harvest > sell, 4 seasons step 3 -> generate every model in Tripo: farmer, barn, windmill, crops step 4 -> Opus cleans them in Blender and builds the island in Unity step 5 -> one system per prompt: planting, growth timers, market, coins step 6 -> Opus playtests with an autopilot and lists bugs before fixing any who does what: > tripo: every model > unity 6: the world, physics, ui > opus 5.5: scripts, scene setup, playtests > you: play it and say what feels off the rule that saves it... build one system, play it, then the next what should i build next?
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Playmaker710 retweeted
lalalala heundeulheundeul son heundeulgo 🤍
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she loves me yall #PUREFLOW_IN_LONDON
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Playmaker710 retweeted
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Playmaker710 retweeted
CHAEWON BODY GOALS 💪
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Playmaker710 retweeted
Working on some combat... 3 weeks of daily work, but I'm happy with how its coming along #gamedev #indiegame #unity
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Playmaker710 retweeted
Someone spent around $2k worth of Opus 5.5 tokens to build this realistic-looking fishing simulator that runs entirely in the browser🤯
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Playmaker710 retweeted
Progress on my Pokemon HG/SS remake - new bark town golden hour
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Playmaker710 retweeted
Apple just opened pre-orders for the iPhone Duo! I've already updated my game to support it. And it works great! Time to launch? 👀
My business tycoon game is now 85% done. Still insanely fast. 🔥 Just added logistics and seaports to cut supply costs and boost business profits. All built with Opus 5.5 + Sonnet 5.5. Haven’t even touched Gemini 4 Argon yet. (but i will try it 👀)
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We can do stuff like this but some AAA game don't even have basic puddle animations.... Fantastic work Andras. Looking forward to test FluidNinja 2
Following three years of development, FluidNinja LIVE-2 released - free to download at the community server #FluidNinja #UE5 #realtimeVFX #VFX #gamedev
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Playmaker710 retweeted
i built a ghost-hunting game in unreal engine 5 with claude opus 5.5... there’s a smart way to set it up: - step 1: start a ue5 project from the third person template, connect opus 5.5 through unreal mcp - step 2: keep the template’s movement, let opus build on top of it - step 3: greybox 5 rooms: gallery, library, music room, attic, observatory - step 4: vacuum beam + ghosts that get pulled in + a “captured 0/3” hud - step 5: puzzles: hidden bookshelf door, moon lens in the attic, the lens fixes the observatory - step 6: lumen per room (blue = haunted, gold = restored), niagara for the beam and stars - step 7: models from tripo, cleaned up by opus in blender, imported as fbx - step 8: opus playtests, reads the output log, lists bugs before fixing who does what: > unreal engine 5: the mansion, lumen, niagara, ui > tripo + blender: the hero, the piano, the bookshelves, the telescope > opus 5.5: blueprints and c++, level setup, effects, play tests > you: play it and say what feels off one system per prompt, and commit after every system that works
i built a ghost-hunting game in unity 6 with claude opus 5.5... a haunted mansion, a vacuum pack, rooms that come back to life when you catch the ghost no code written by hand the trick is never asking for “a ghost game” in one prompt who does what: - unity 6: the mansion, lighting, physics, ui - blender + meshy: the hero, armchairs, plates, the fountain - elevenlabs: vacuum hum, ghost wails, doors - opus 5.5: c# scripts, scene setup, play tests, bug reports - you: play it and say what feels off and the rule that saves the project... one system per prompt, and commit after every system that works one bad batch then costs you seconds i like to get the ghost capture feeling good in grey boxes first there’s a smart way to set it up in article👇🏻
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If you like MARIO ODYSSEY, you'll like our game! If you like A HAT IN TIME, you'll like our game! If you like SPYRO, you'll like our game!
If you like DEVIL MAY CRY, you'll like our game! If you like NIER: AUTOMATA, you'll like our game! If you like STELLAR BLADE, you'll like our game!
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