We develop and publish software and video games for consoles since 2007.

Milan
Joined August 2009
Everyone seems mad about Sony's no-disc policy. We didn't make that call, but if you need somewhere to channel your rage, wishlist I'm Having A Bad Day. It's digital only because we're so indie we couldn't afford a physical edition anyway. store.playstation.com/concep… #PSVR2 #PS5
Break stuff in I'm Having A Bad Day, coming to #PSVR2
Readers added context they thought people might want to know
As part of Sony's ongoing push for a purely digital marketplace they can control, this game requires a Playstation Network Account. This requirement renders this game unplayable for millions in over 130 countries. vice.com/en/article/pla… ign.com/articles/marve… polygon.com/marvel-tokon-f… google.com/amp/s/www.tech… pushsquare.com/news/2026/07/u…
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Real IES 3.4 is now available, featuring the new Metadata Tool and fully integrated Duo. These modules expand workflows and provide extended flexibility for photometric lighting projects. real-ies.com/real-ies-3-4-du… #RealIES #PhotometricLighting #3DVisualization #LightingArtists
Just compiled Real IES 3.4: now available with the Metadata Tool and fully integrated Duo. I'm excited to see how these new modules expand workflows and extend the platform for future developments. real-ies.com/real-ies-3-4-du… #3DVisualization #CGITools #LightDesign #LightingArtists
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Last week @lucaderiu concluded the Unreal Fellowship - Games as part of the American cohort. Here we present his first game with Unreal Engine 5: A Bright Lifespan, a melancholic rail shooter. #UnrealEngine #UnrealFellowship
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How many texels are you wasting on UV map? My UVWaste Calculator gives clear info about the UV mapping, texture usage, and texel density. I also use it as a teaching tool to explain the importance of UV optimization to my students. #UVMapping #TextureOptimization #TechEducation
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Easy ORM allows the extraction of three 8-bit grayscale channels from three different textures and combines them into a single texture, reducing the amount of memory used. playsys.software/playsys-sof… #texture #software #3d #render #RGB #PBR
As I was packing my luggage for vacations, I was thinking about how to reduce its size. Not finding a solution for that, I had an idea for a new Texture-Packing tool. This way I’ve developed and released Easy ORM, a small and free utility for architects, designers and 3d artists.
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This video, narrated in Italian by the developer, shows how to set up a 3D scene for path tracing, using Real PBR tool: how to import a FBX file, set the lighting, and define an accurate camera position and aperture for photorealistic results. #render #rendering #interiordesign
I recorded this short video tutorial describing methodologies of rendering with Real PBR, the tool that I am developing in my free time. #render #rendering #3d #softwaredevelopment #cgi #interiorrender #productrender youtube.com/watch?v=DFdOMY_X…
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This is the introduction to the third chapter of DREAMERS #adventure #videogame, where the boy reaches the mainland and is now facing a new set of quests to backtrack his letter. dreamers-game.com #playstation #xbox #nintendo #cozygames #adventuregame #dreamersgame
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Well everybody, summertime has arrived for us as well, and we are going to take a break from our development routine. Wishing you a great adventure and good family time with DREAMERS #videogame on #PlayStation and #Xbox #summertime #dreamersgame #adventuregame #cozygames
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Day after day, our Real-Time Ray Tracing #Rendering Software gets more complete. Say hello to Real PBR 0.7.2 a small rendering tool designed for #architects and #designers who need to represent their ideas quickly. #raytracing #archviz #cgi #3d #3drender #render #software
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Interested in rendering? check this new small rendering tool created by our lead developer as a side project. #3d #render #rendering #raytracing #renderingsoftware #renderingtool #archviz
Today marks the release of Real PBR 0.5, my small #renderingsoftware for #designers and #architects. As someone who has worked and taught #3D and #render for the past 18 years I am happy that this personal side-project of mine achieved such an important milestone! #CGI #archviz
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Luca had an exclusive conversation with Mike from @GameGrin talking about DREAMERS past, present, and future. Be sure not to miss this interesting article! #BehindTheScenes #gamedevelopment #Videogame #adventuregame #cozygames #PS5
📃Mike took some time to chat with PlaySys — the team who created the charming and unique DREAMERS game — to learn more about what goes on behind the scenes. From what inspired the game to when it's coming to PC! loom.ly/1e5YhaU @PlaySysOfficial
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If you want to be part of the public beta of our Real PBR tool, you can grab your copy here: real-pbr.com Version 0.3 coming by the end of the month.
Reflecting on Real PBR, I realized my file-saving method wasn't scalable. So, I built my own system for v0.3. Now, it efficiently manages mesh data without relying on third-party parsers. Lesson learned: clear software architecture is key from the start. #softwaredeveloper #3d
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DREAMERS Collector Edition just arrived! Here is one of the boxes full of Art Books we made thanks to all your support in the 220% funded Kickstarter campaign! Shipping to you is starting tomorrow. #dreamersgame #collectoredition #artbook #gameartbook #gameart #Kickstarter
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Have you made it to this location in DREAMERS video game yet? Listen to track number 14 "A Path Beyond" of our OST and have a look at our new short teaser here. #TrailerTuesday #dreamersgame #playstation #nintendoswitch #Xbox #availablenow #adventuregame #cozygames #NewRelease
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DREAMERS: A Nostalgic Adventure is out on #NintendoSwitch. Here is our launch trailer just in time for the #TrailerTuesday. Have fun! 🍄 #gamedev #indiedev #indiegame #IndieGameDev #dreamersgame #adventuregame #nintendo #switch #cozygame #playsys
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