Everyone seems mad about Sony's no-disc policy. We didn't make that call, but if you need somewhere to channel your rage, wishlist I'm Having A Bad Day.
It's digital only because we're so indie we couldn't afford a physical edition anyway.
store.playstation.com/concep…
#PSVR2 #PS5
Break stuff in I'm Having A Bad Day, coming to #PSVR2
Readers added context they thought people might want to know
As part of Sony's ongoing push for a purely digital marketplace they can control, this game requires a Playstation Network Account. This requirement renders this game unplayable for millions in over 130 countries.
vice.com/en/article/pla…
ign.com/articles/marve…
polygon.com/marvel-tokon-f…
google.com/amp/s/www.tech…
pushsquare.com/news/2026/07/u…
Real IES 3.4 is now available, featuring the new Metadata Tool and fully integrated Duo. These modules expand workflows and provide extended flexibility for photometric lighting projects.
real-ies.com/real-ies-3-4-du…
#RealIES #PhotometricLighting #3DVisualization #LightingArtists
Just compiled Real IES 3.4: now available with the Metadata Tool and fully integrated Duo. I'm excited to see how these new modules expand workflows and extend the platform for future developments.
real-ies.com/real-ies-3-4-du…
#3DVisualization #CGITools #LightDesign #LightingArtists
Today we launched DREAMERS Island on Google Play.
Free and without ads.
play.google.com/store/apps/d…
#MobileGames #AndroidGames #AdventureGame #VideoGames #JustLaunched #AvailableNow #NewRelease #MadeWithUnity #IndieGame #NowOnGooglePlay #FreeToPlay #NoAds
Last week @lucaderiu concluded the Unreal Fellowship - Games as part of the American cohort. Here we present his first game with Unreal Engine 5: A Bright Lifespan, a melancholic rail shooter.
#UnrealEngine #UnrealFellowship
PLAYSYS retweeted
How many texels are you wasting on UV map?
My UVWaste Calculator gives clear info about the UV mapping, texture usage, and texel density.
I also use it as a teaching tool to explain the importance of UV optimization to my students.
#UVMapping #TextureOptimization #TechEducation
Starting our adventure from console to PC by releasing DREAMERS demo on Steam!
store.steampowered.com/app/3…
#wishlistwednesday #ThrowbackThursday #gamedemo #SteamDeals #dreamersgame #indiedev #cozygame
Starting today you can listen to your favourite soundtrack of DREAMERS also on Itch.
#soundtrack #ost #itchio #gamemusic #dreamersgame
playsys.itch.io/dreamers-vid…
Easy ORM allows the extraction of three 8-bit grayscale channels from three different textures and combines them into a single texture, reducing the amount of memory used.
playsys.software/playsys-sof…
#texture #software #3d #render #RGB #PBR
As I was packing my luggage for vacations, I was thinking about how to reduce its size. Not finding a solution for that, I had an idea for a new Texture-Packing tool.
This way I’ve developed and released Easy ORM, a small and free utility for architects, designers and 3d artists.

ALT Easy ORM (where ORM stands for Occlusion, Roughness, and Metalness) is a compact, lightweight, and intuitive tool crafted to generate optimized ORM maps for PBR rendering. Easy ORM will efficiently pack them into a format ready for use in your preferred rendering software. The maps created by Easy ORM encapsulate shading data in the RGB channels, effectively conserving disk and memory space for real-time rendering applications.
This video, narrated in Italian by the developer, shows how to set up a 3D scene for path tracing, using Real PBR tool: how to import a FBX file, set the lighting, and define an accurate camera position and aperture for photorealistic results.
#render #rendering #interiordesign
I recorded this short video tutorial describing methodologies of rendering with Real PBR, the tool that I am developing in my free time.
#render #rendering #3d #softwaredevelopment #cgi #interiorrender #productrender
youtube.com/watch?v=DFdOMY_X…
This is the introduction to the third chapter of DREAMERS #adventure #videogame, where the boy reaches the mainland and is now facing a new set of quests to backtrack his letter.
dreamers-game.com
#playstation #xbox #nintendo #cozygames #adventuregame #dreamersgame
Well everybody, summertime has arrived for us as well, and we are going to take a break from our development routine.
Wishing you a great adventure and good family time with DREAMERS #videogame on #PlayStation and #Xbox
#summertime #dreamersgame #adventuregame #cozygames
Day after day, our Real-Time Ray Tracing #Rendering Software gets more complete.
Say hello to Real PBR 0.7.2 a small rendering tool designed for #architects and #designers who need to represent their ideas quickly.
#raytracing #archviz #cgi #3d #3drender #render #software
Interested in rendering? check this new small rendering tool created by our lead developer as a side project.
#3d #render #rendering #raytracing #renderingsoftware #renderingtool #archviz
Today marks the release of Real PBR 0.5, my small #renderingsoftware for #designers and #architects. As someone who has worked and taught #3D and #render for the past 18 years I am happy that this personal side-project of mine achieved such an important milestone!
#CGI #archviz
Luca had an exclusive conversation with Mike from @GameGrin talking about DREAMERS past, present, and future. Be sure not to miss this interesting article!
#BehindTheScenes #gamedevelopment #Videogame #adventuregame #cozygames #PS5
📃Mike took some time to chat with PlaySys — the team who created the charming and unique DREAMERS game — to learn more about what goes on behind the scenes. From what inspired the game to when it's coming to PC! loom.ly/1e5YhaU
@PlaySysOfficial
If you want to be part of the public beta of our Real PBR tool, you can grab your copy here: real-pbr.com
Version 0.3 coming by the end of the month.
Reflecting on Real PBR, I realized my file-saving method wasn't scalable. So, I built my own system for v0.3. Now, it efficiently manages mesh data without relying on third-party parsers. Lesson learned: clear software architecture is key from the start.
#softwaredeveloper #3d
DREAMERS Collector Edition just arrived!
Here is one of the boxes full of Art Books we made thanks to all your support in the 220% funded Kickstarter campaign!
Shipping to you is starting tomorrow.
#dreamersgame #collectoredition #artbook #gameartbook #gameart #Kickstarter
Have you made it to this location in DREAMERS video game yet?
Listen to track number 14 "A Path Beyond" of our OST and have a look at our new short teaser here.
#TrailerTuesday #dreamersgame #playstation #nintendoswitch #Xbox #availablenow #adventuregame #cozygames #NewRelease
Here are the direct links to the store pages
store.playstation.com/concep…
xbox.com/games/store/dreamer…
nintendo.com/us/store/produc…
Here is a Spotify direct link to the song mentioned above: A Path Beyond
open.spotify.com/track/0kQex…
DREAMERS: A Nostalgic Adventure is out on #NintendoSwitch. Here is our launch trailer just in time for the #TrailerTuesday. Have fun! 🍄
#gamedev #indiedev #indiegame #IndieGameDev #dreamersgame #adventuregame #nintendo #switch #cozygame #playsys












