Salvation 馃敾 retweeted
Getting very close to phase 1 of @PlaySalvation, so I figured it's a good time to announce the road map!
Private group tests will consist of friends, family, & registered testers in the discord.
If you'd like to join testing: discord.gg/w3UGnMXPVD
Salvation 馃敾 retweeted
I've been working on an idea for @PlaySalvation which I'm calling "Energy Capsules". They will have a lot of different capabilities in the future, for now they are essentially explosive barrels.
Salvation 馃敾 retweeted
More @PlaySalvation progress, this is a major one!
Weapon systems, health/damage, physics, and HUD elements! Next progress update will have some cool surprises!
Any true feedback is appreciated!
Salvation 馃敾 retweeted
Menu update #2 for @PlaySalvation
Started applying more design & animation to the UI. Still a WIP but it's looking & feeling super nice!
Salvation 馃敾 retweeted
Half-finished blockout for @PlaySalvation - there will be 3 available for the first play test & this is one of them.
SOUND EFFECTS ARE PLACEHOLDER
Salvation 馃敾 retweeted
Magnet script system I'll be using on level design for @Salvation_Dev because sometimes transform position doesn't cut it 馃槃
- objects can have any amount of magnets
- magnets can be anywhere on the object
- full control of magnet settings
Salvation 馃敾 retweeted
More UI progress for @Salvation_Dev
- Player panel now has default namecard image
- Social menu added with slide animation
- Player panels are interactable
- Customization menu added with slide animation
- Namecards can be equipped & saved
Salvation 馃敾 retweeted
Menu so far for @Salvation_Dev - A lot of it is still WIP & the moving images are placeholders.
Thoughts?
Salvation 馃敾 retweeted
Player Update!
- Added inertia, will be adjusted during testing
- No longer float when jumping into above geometry
- Added faster fall when crouching before hitting above geometry (requires perfect timing)
Salvation 馃敾 retweeted
Working a test map blockout & map traversal aspects for @PlaySalvation .
- lift is customizable: distance, height, speed, etc.
- lift can effect players & items
- ladder doesn't lock you in animation
- 3 types of teleporters
- teleporters effect player & items
Salvation 馃敾 retweeted
If anyone would like to take part in votes like this for @Salvation_Dev then please join the discord! Many more to come, I want feedback through the entirety of development!
discord.gg/hDAC982U6Z




