Salvation 馃敾 (@PlaySalvation) header
Salvation 馃敾 (@PlaySalvation) profile picture

FPS Arena game by @TrentKeltz

Joined November 2021
Photo by Salvation 馃敾 (@PlaySalvation)
Testing has officially begun!
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Salvation 馃敾 retweeted
Getting very close to phase 1 of @PlaySalvation, so I figured it's a good time to announce the road map! Private group tests will consist of friends, family, & registered testers in the discord. If you'd like to join testing: discord.gg/w3UGnMXPVD
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Salvation 馃敾 retweeted
I've been working on an idea for @PlaySalvation which I'm calling "Energy Capsules". They will have a lot of different capabilities in the future, for now they are essentially explosive barrels.
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Salvation 馃敾 retweeted
More @PlaySalvation progress, this is a major one! Weapon systems, health/damage, physics, and HUD elements! Next progress update will have some cool surprises! Any true feedback is appreciated!
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Salvation 馃敾 retweeted
Menu update #2 for @PlaySalvation Started applying more design & animation to the UI. Still a WIP but it's looking & feeling super nice!
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Salvation 馃敾 retweeted
Half-finished blockout for @PlaySalvation - there will be 3 available for the first play test & this is one of them. SOUND EFFECTS ARE PLACEHOLDER
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Salvation 馃敾 retweeted
Magnet script system I'll be using on level design for @Salvation_Dev because sometimes transform position doesn't cut it 馃槃 - objects can have any amount of magnets - magnets can be anywhere on the object - full control of magnet settings
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Salvation 馃敾 retweeted
More UI progress for @Salvation_Dev - Player panel now has default namecard image - Social menu added with slide animation - Player panels are interactable - Customization menu added with slide animation - Namecards can be equipped & saved
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Salvation 馃敾 retweeted
Menu so far for @Salvation_Dev - A lot of it is still WIP & the moving images are placeholders. Thoughts?
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Salvation 馃敾 retweeted
Player Update! - Added inertia, will be adjusted during testing - No longer float when jumping into above geometry - Added faster fall when crouching before hitting above geometry (requires perfect timing)
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Salvation 馃敾 retweeted
Working a test map blockout & map traversal aspects for @PlaySalvation . - lift is customizable: distance, height, speed, etc. - lift can effect players & items - ladder doesn't lock you in animation - 3 types of teleporters - teleporters effect player & items
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Salvation 馃敾 retweeted
If anyone would like to take part in votes like this for @Salvation_Dev then please join the discord! Many more to come, I want feedback through the entirety of development! discord.gg/hDAC982U6Z
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