Ryne (@PlayRyne) header
Ryne (@PlayRyne) profile picture

Official page for a video game Ryne developed by Project Alchemy. Ryne is a 3rd person elemental competitive shooter with a focus on Esports.

Joined January 2020
Photo by Ryne (@PlayRyne)Photo by Ryne (@PlayRyne)Photo by Ryne (@PlayRyne)Photo by Ryne (@PlayRyne)Photo by Ryne (@PlayRyne)Photo by Ryne (@PlayRyne)Photo by Ryne (@PlayRyne)Photo by Ryne (@PlayRyne)Photo by Ryne (@PlayRyne)Photo by Ryne (@PlayRyne)
Some Ryne ambiance. Our current map is Deepwolf which is a snowy city high in the mountains. However the time of the current map is actually before Deepwolf got frozen 🧊 #playryne #ue4 #indegamedev
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We appreciate any retweet and follow. The faster we can let people know about this game the faster we can go to Kickstarter and release it :) #playryne
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There are 3 zones on the map - two smaller blue ones and a large orange one. When the game starts the blue ones are unlocked and the orange is locked. #playryne #ue4 #indiegames
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[Icons are placeholder] The skill tree system will modify your weapon abilities and stats. By collecting the points (capturing the zones and getting kills) you will be able to unlock them in real time. #indiegamedev #gamedev #UnrealEngine #playryne
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Which city are you? #playryne #ue4 #indiegamedev #gamedev #indiegame (concepts made by Shaun)
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Had some fun making this gif😄 (Not actual game footage) #playryne
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Scythe's attack cooldown resets if you land a hit. That's an instant reward for your skill. #playryne
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We are building Ryne for players who desire fast competitive combat with magical weapons. #indiegamedev #gamedev #UnrealEngine #playryne
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Meet Ava, born in Bellkeep. She is currently being rigged and animated, she will replace our temporary character soon.
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The main goal for Ryne is to support our competitive community and host regular tournaments. #gamedevelopment #playryne #ue4
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Lightning wand is meant to be the "sniper". It deals more damage the further your target is.
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Scythe secondary ability (Scythe Pull) can also be used defensively to pull your teammate out of combat when he's low health. #playryne
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Ryne is being developed with a focused on competitive gaming, fluid and responsive movement is a priority! #gamedev #indiegame #indiegamedev #UE4 #playryne
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