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VFX Artist@mi// Lotus ExigeV6号机驾驶员 //Volks DD◇ AngelPhilia// 中文/English(Google Translate) ArtStation:https://xitter.cf/t.co/02q39Z1tk7

People's Republic of China
Joined August 2016
Photo by Piao_3DEffect (@PiaoEffect_cn)Photo by Piao_3DEffect (@PiaoEffect_cn)Photo by Piao_3DEffect (@PiaoEffect_cn)Photo by Piao_3DEffect (@PiaoEffect_cn)Photo by Piao_3DEffect (@PiaoEffect_cn)Photo by Piao_3DEffect (@PiaoEffect_cn)Photo by Piao_3DEffect (@PiaoEffect_cn)Photo by Piao_3DEffect (@PiaoEffect_cn)Photo by Piao_3DEffect (@PiaoEffect_cn)Photo by Piao_3DEffect (@PiaoEffect_cn)
快乐周5,全Shader动画制作。相比较于序列图有更高的清晰度,更高的帧数。All effects made with shader UV distortion,Using this method, you can get a higher frames animation.#VFXFriday #madewithunity #AmplifyShaderEdito
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An assignment straight from Week 1 of our Timing Class. By breaking down complex timing frame by frame, our students can learn from top-tier production workflows. #VFX #Animation #TechArt #GameDev
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Esto es lo único que tenemos desde que la FIA prohibió correr en lluvia:
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描画モードを「オーバーレイ」で使うとサムネの雰囲気を爆上がりさせる素材を作成しました。 ご自由にダウンロードしてお使いください
描画モードを「オーバーレイ」で使うとサムネの雰囲気を爆上がりさせる素材を作成しました。 ご自由にダウンロードしてお使いください
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Week 1 Assignment of our Timing Class. Instead of following rigid templates, our students choose references they want to study. This allows them to get the most out of the curriculum and target their specific goals. #VFX #Animation #Arcane #GameDev
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One of the special animations I did for the french feature film "Lucy Lost" directed by Olivier Clerc, #AnimeArt #2danimation #drawing #procreate #painting
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WORLD CLASS ANIMATION 🔥🔥🔥🔥
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While League of Legends fans are enjoying K/DA's new FIRESTARTER music video, we asked @ForticheProd's director Marietta Ren and animation supervisor Rémy Terreaux about the work on the animation, VFX, and camera, found out what 3D software the studio uses, and learned what technique the team implemented for the first time. "The 3D effects are designed to look like paint; we add textures and color nuances that would be difficult to achieve in 2D without spending a great deal of time on them. We then blend these with 2D effects that reshape the overall form of the fire and make it more graphic. We switch back and forth between the two techniques, with the goal of making it nearly impossible to tell the difference between them. This is particularly true for the wave-shaped fire and the big explosion in the middle of the clip. All the FX artists came up with ideas to refine this fire. It’s a true collaborative effort!" See how the MV compares to Arcane: 80.lv/articles/take-a-look-b…
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I tried making the ground fog. I might have used a different approach tho. Playing video games motivates me to try things out like this. yomotsu.github.io/ground-fog… #ZeldaOcarinaofTimeRemake
ノイズで凸凹にしたメッシュに対してstable fluidsみたいな流体で影響を与えれば、ボリュームにしないでできそう、と思ったけれどそんなに単純ではないのかな
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IN NEGA GRAVITY __ _ ____ _ ____ _ ____ _ __ Long ver 前半 : Static 後半 : Point of view __ _ ____ _ ____ _ ____ _ __ BGM : 豊穣の腸 @dreamina_ai #dreamina #dreaminacpp
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To anchor your effects into the world, every element needs to respect the same physics. By adding a twisting, warped motion to the remaining flames and ground elements, you mirror the tornado's airflow and completely transform the scene. This is an effect Jan Šimčík created during the Professional VFX Portfolio class with @Madamadamado #VFX #GameDev #TechArt
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Cheap cloud scattering approximation using tiny neural networks that I was working on a while back for our engine. iPhone 12, 1080p @60+ fps
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#EmberGen 1,275,035,648 active voxels 3616x2880x704 bounding box
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Snew ☝️❄️
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Senior VFX Artist Vitaliy Lupul dropped an awe-inspiring showcase of high-end real-time effects that looks straight out of a cinematic epic. VFX artists and gamedevs: are you combining Houdini asset generation with Unreal Engine for your environments? 👇 #houdini #unrealengine
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We’re all going to die 😭
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この前ポストしたシェーダーのブレイクダウン作りました。基本のテクスチャは1枚でもう1枚のフラクタルノイズはディストーション用です。 #UE5 #UnrealEngine #gamedev #realtimevfx
この(artstation.com/artwork/V2EEd…)ブレイクダウンを見て再現できるか試していた。まったく別物になったが、このアプローチはたいへん参考になった。 #UE5 #UnrealEngine #gamedev #realtimevfx
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Traffic intelligence concept.
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Trying to recreate the Hiss effect from Control. #unreal5 #unrealengine #shader #UE5
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Getting painterly 3D anime foliage to look like Studio Ghibli instead of a noisy mess is one of the hardest challenges in Blender. 🌳🎨 @VFX_Therapy shared an in-depth breakdown by @trungduyng covering the exact workflow for painterly in in Blender.
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