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快乐周5,全Shader动画制作。相比较于序列图有更高的清晰度,更高的帧数。All effects made with shader UV distortion,Using this method, you can get a higher frames animation.#VFXFriday #madewithunity #AmplifyShaderEdito
Piao_3DEffect retweeted
An assignment straight from Week 1 of our Timing Class.
By breaking down complex timing frame by frame, our students can learn from top-tier production workflows.
#VFX #Animation #TechArt #GameDev
Piao_3DEffect retweeted
Week 1 Assignment of our Timing Class.
Instead of following rigid templates, our students choose references they want to study. This allows them to get the most out of the curriculum and target their specific goals.
#VFX #Animation #Arcane #GameDev
Piao_3DEffect retweeted
One of the special animations I did for the french feature film "Lucy Lost" directed by Olivier Clerc, #AnimeArt #2danimation #drawing #procreate #painting
While League of Legends fans are enjoying K/DA's new FIRESTARTER music video, we asked @ForticheProd's director Marietta Ren and animation supervisor Rémy Terreaux about the work on the animation, VFX, and camera, found out what 3D software the studio uses, and learned what technique the team implemented for the first time.
"The 3D effects are designed to look like paint; we add textures and color nuances that would be difficult to achieve in 2D without spending a great deal of time on them. We then blend these with 2D effects that reshape the overall form of the fire and make it more graphic. We switch back and forth between the two techniques, with the goal of making it nearly impossible to tell the difference between them. This is particularly true for the wave-shaped fire and the big explosion in the middle of the clip. All the FX artists came up with ideas to refine this fire. It’s a true collaborative effort!"
See how the MV compares to Arcane: 80.lv/articles/take-a-look-b…
Piao_3DEffect retweeted
I tried making the ground fog. I might have used a different approach tho.
Playing video games motivates me to try things out like this.
yomotsu.github.io/ground-fog…
#ZeldaOcarinaofTimeRemake
Piao_3DEffect retweeted
IN NEGA GRAVITY
__ _ ____ _ ____ _ ____ _ __
Long ver
前半 : Static
後半 : Point of view
__ _ ____ _ ____ _ ____ _ __
BGM : 豊穣の腸
@dreamina_ai
#dreamina
#dreaminacpp
Piao_3DEffect retweeted
To anchor your effects into the world, every element needs to respect the same physics. By adding a twisting, warped motion to the remaining flames and ground elements, you mirror the tornado's airflow and completely transform the scene.
This is an effect Jan Šimčík created during the Professional VFX Portfolio class with @Madamadamado
#VFX #GameDev #TechArt
Piao_3DEffect retweeted
Senior VFX Artist Vitaliy Lupul dropped an awe-inspiring showcase of high-end real-time effects that looks straight out of a cinematic epic.
VFX artists and gamedevs: are you combining Houdini asset generation with Unreal Engine for your environments? 👇
#houdini #unrealengine
Piao_3DEffect retweeted
この前ポストしたシェーダーのブレイクダウン作りました。基本のテクスチャは1枚でもう1枚のフラクタルノイズはディストーション用です。
#UE5 #UnrealEngine #gamedev #realtimevfx
この(artstation.com/artwork/V2EEd…)ブレイクダウンを見て再現できるか試していた。まったく別物になったが、このアプローチはたいへん参考になった。
#UE5 #UnrealEngine #gamedev #realtimevfx
Piao_3DEffect retweeted
Getting painterly 3D anime foliage to look like Studio Ghibli instead of a noisy mess is one of the hardest challenges in Blender. 🌳🎨
@VFX_Therapy shared an in-depth breakdown by @trungduyng covering the exact workflow for painterly in in Blender.




























