26yo Solo indie dev creating a rpg. 🌟 Steam page: https://xitter.cf/t.co/0CS4NU0e9z 👾 Discord server: https://xitter.cf/t.co/I2G1isKmbi

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Joined May 2022
🎮 Steam wishlist page: s.team/a/2151140/ 👾 Discord Server: discord.gg/rPBA6rCPR7 🌳 Linktree: linktr.ee/phablix
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I've been working on different doors for my game. Each one has its own style and opening animation, built with custom 3D rendering.
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My game's weirdest feature explained in 5 words or less - Change from 3D to 2D
My game's weirdest feature explained in 5 words or less - You're a 2D in a 3D
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Added more random weather events to enhance the island vibes! There's now a chance for days to be cloudy, making each day feel a little more unique.
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The Ballad of Bellum demo has been updated to version 1.4.0, including the character creater, and some major performance fixes👀💈✂️ #Indegame #Indiedev #gamdev #gamemaker
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What was once a bug... is now a feature! People who followed the project from the start will remember this.
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Feel free to wishlist on Steam! xitter.cf/i/status/1911739315941…
🎮 Steam wishlist page: s.team/a/2151140/ 👾 Discord Server: discord.gg/rPBA6rCPR7 🌳 Linktree: linktr.ee/phablix
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This week I have synced the follower count from both apps 😈
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Spent a good few hours 3D modeling the hotel lobby, It's coming together nicely. Still WIP, but I'll post more progress very soon!
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Just improved the outlines on my 3D models and finally finished the entire render pipeline! The game is starting to feel much more solid and stylized. Next posts will be all about the new areas I’m working on.
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Added proper shading + rim lighting so now 3D models finally don’t look flat anymore. Also built interactive chairs with fully dynamic sitting sprites that automatically work with any clothes the avatar is wearing.
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More 3D support! :0
📢 Join us for a big ol' GameMaker Update blog as we detail what's coming in 2026 and beyond! LTS updates, GMRT languages, source available, upcoming extensions, GM CLI, and a whole new dimension... 👀 🔗 gamemaker.io/en/blog/update-…
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Throwback from when I built a water rendering feature that made the ocean sparkle all the way to the horizon, that perfect shimmering path under the sun. Still one of my favorite “it finally works” moments in graphics. Proud of that shader magic!
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Feel free to wishlist Horizonite on Steam! xitter.cf/PhablixDev/status/1911…
🎮 Steam wishlist page: s.team/a/2151140/ 👾 Discord Server: discord.gg/rPBA6rCPR7 🌳 Linktree: linktr.ee/phablix
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Balloons! 🎈🎈🎈
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After 3 years of pouring my heart and soul into Horizonite, I’ve made the incredibly difficult decision to stop development effective immediately. The grind, the bugs, the endless scope creep... it’s all become too much. Instead, I’ve decided to pivot to something more meaningful with my life. I’m deleting the repo, burning the assets, and going full time as an OnlyFans foot model. Thank you to everyone who supported the game. It was fun while it lasted. 🫡 Hope you guys can keep supporting me in my new job.
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It's so beautiful :v DLSS 5 off vs DLSS 5 on
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I've made some changes to the placing mode system. Items can be placed using the cursor and they smartly change color (green = valid spot, red = nope) to show if placement is legal. Tried to make it feel as smooth and intuitive as possible. What do you think, satisfying enough? #GameMaker #Crocotile3d #Indiegame
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If you ever wonder why it takes me so long to finish the game, it's because I keep adding details like these.
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Showers that produce water. Best devlog ever!
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