@Paul_AllenAlti
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An Arcade Enjoyer
Joined April 2026
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Paul AllenのAlt retweeted
I hate how everytime someone says they dislike a stupid overpowered feature in a game the discussion immediately gets shut down with "don't use it then"
It always sounds to me like they're pissed of at the what they look as audacity of arcade players having opinions.
Since it's well know ofc that all other types of players are all just chill dudes lol
Paul AllenのAlt retweeted
wow your indie action game doesn't understand basic hitbox/hurtbox interactions and needs to add i-frame dodges and parries to compensate for it? surely watching more movies will fix that
If you're actually excited by this newest video amusment park, then your sentience is closer to a rock than human.
Paul AllenのAlt retweeted
I wish I could shake the hand of the man who decided to put the boss in this tiny room with these cats.
Aditional level and Battle Royal are promising, especially the latter if CAVE is willing to expand on it.
However, lack of traning mode will put off a lot of new players, since it main selling point is multiplayer I hope it'll end up having some longevity despite of it.
Half-life 1 & 2 are PC's gamers variety shows - there is nothing interesint about them, aside the fat that they're popular and cuting- edge tech at the time.
Half-life is a prime example of games moving from gameplay-oriented formula into adventure-immersion.
Too many think that critic's job is to confirm their own bias instead of providing unique perspective to engage with. Even if you don't agree with someone, you will still learn something new about yourself if you're willing to analyse why you disagree.
Gunvolt really highlights how Megaman formula is more of platformer than action.
Enemies are so incredibly static that they might as well be obstacles, especially when you add the fact that you can cancel anything by using scrolling
To some people, quality is a terrifying concept and decline in quality is entirely invisible.
Never forget that there are always good reasons why classics are better, which said people love to ignore.
Some people desperately need to know that action films exists. You can sell bunch of noninteractive animations as gameplay now.
Remember when you could just hit an enemy and he would be knocked back and you could do anything to him instead of being locked to animation?
Phantom Blade Zero developed a new motion capture system that they think will lead the industry.
"I think we're going to expand this to a whole system of making games [...] gaming needs this even more."
youtube.com/watch?v=5aWuJmZC…