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🔨Building https://nitter.cf/t.co/55txChcWuT @ThundoriaGame https://nitter.cf/t.co/7NVd52luIb
Southeast Texas, United States
Joined June 2012
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I really hope Opus stops explaining everything to ridiculous levels and stops talking to me like I'm British. So sick of it "optimising" everything and talking about "colours"
Full writeup: the measurement methodology, where all 6.7B tokens actually went, and the LiteLLM spend-table traps I hit backfilling the history
techhivelabs.net/blog/local-…
I haven't been posting a ton about my progress on @ThundoriaGame but I am pretty proud of this feature. Fully procedurally generated mines. A room created per "floor" and an inventory system that forces players to make tough choices at the end of each floor!
Is it cool? I think so! Is it useful, yes! This is just the start to my self-hosted homelab agent build out. This is a custom Nuxt JS application using Three.js to render and react to audio. It passes through three locally hosted models: open ai whisper v3 -> qwen3.6 35b a3b -> kokoro 82m. Exposes tools to search my knowledge base and memory along the way. Here is Bridget introducing herself to a friend from Discord.
Ran Qwen3.6 27B dense vs 35B-A3B MoE on two 3090s expecting the dense flagship to win.
It lost by 4 SWE-bench points and won everything else: 5.5x faster prefill, 2.5x the context, tied on every hard task I gave it by hand.
Benchmarks measure the limit. You live in the middle.
Full writeup with reproducible vLLM commands and the gotchas that cost me hours (the mamba-cache crash, the "24GB is a lie" vision-encoder OOM):
techhivelabs.net/blog/local-…
Honestly for me, one of my favorite part of #GameDev is building my own tools and getting it working how I want. This is an animation editor I made for 2d sprite sheet animations for my game. Exports clean json to load in @phaser_
#IndieGames #PixelArt #GameDevelopment
ok so I built codethis.dev it's a paste bin where every paste is also a carbon-style code screenshot AND a doc you can render with markdown components (Nuxt MDC).. and the MCP server is free forever so claude can write to it directly from your IDE.
🧵a thread on the why
things I will not pretend codethis is great at:
- no git history per paste (gist still wins on that).. yet
- no line-highlighting on the image export (carbon still wins there)
- the brand is at zero -- you have never heard of this. that is what today is for.
shipping more in the next few weeks.
pricing - free forever covers everything that makes this useful: paste, markdown, image export, MCP server, REST API, 100+ langs, 2 API keys.
pro is $9/mo and unlocks password-protected pastes, private pastes, watermark removal, scale, 20 API keys.
the wedge is free. it stays that way.
shipping a paste tool tomorrow. the kind of side project that takes six years to build
..if you count the hastebin fork I ran since 2020, which I do, because it is the only honest way to count it.
No login needed, free API/MCP, image generation, the works.
codethis.dev