
Lead Level Designer. #leveldesign and #UnrealEngine educator. AAA #gamedev since 2007. https://xitter.cf/t.co/z6ofSWEO7L
Adrift
Joined November 2018
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Patrick Haslow at Bluesky retweeted
9 DAYS 👀
After three long years, my traditional survival horror game Hollowbody comes to Steam and GOG on September 12th.
you can help me out by wishlisting below :)
Patrick Haslow at Bluesky retweeted
As just seen on the PC Gaming Show - Fallen Aces: Episode 1 releases Next Friday, June 14th!
Patrick Haslow at Bluesky retweeted
Happy birthday to the one and only Paul Giamatti! 💙 Here's a great moment from his trip to our films closet, praising the wonder and terror of CARNIVAL OF SOULS (1962).
Patrick Haslow at Bluesky retweeted
La Nuit Blanche dans le brouillard donne une ambiance à la Blade Runner 2049!
Patrick Haslow at Bluesky retweeted
Honored to see love for Star Wars™: Dark Forces Remaster and the work we do here at Nightdive from @Forbes! 🙏💚
"another example of Nightdive’s commitment to bringing beloved titles back into the spotlight with love, care, and attention to detail."
forbes.com/sites/mattgardner…
Patrick Haslow at Bluesky retweeted
One of the best features of the new Dark Forces Remaster is the inclusion of the cut ISD Avenger level. Its map featured on the game box taunted a generation of players, and it is now playable after almost 30 years!
Kudos to LuciusDXL who helped convert it to a playable format.
Patrick Haslow at Bluesky retweeted
so, enough time has passed now for me to talk about why i decided to leave Blizzard. a mixed year with great teammates, but a management that mistreated, lied to me, gaslit me, gave me a fake promotion, and HR that refused to help.
buckle up friendos. 💪
Patrick Haslow at Bluesky retweeted
Don't forget to wishlist Star Wars™: Dark Forces Remaster on Steam!
store.steampowered.com/app/2…
Patrick Haslow at Bluesky retweeted
Since people keep trying to gotcha me over this... once again, Iron Lung's price went up because the game is worth $8 so I want to charge $8, because I want to earn more money. If you don't agree with this price, I don't want your money. Go pirate it or something idc.
Patrick Haslow at Bluesky retweeted
Just completed the Level #Blockout Learning Path, thrilled with the outcome! Crafting levels with modular static mesh proxies and aligning architecture with gameplay and character metrics was a great experience. It significantly enhanced my iterative design process. #LevelDsign
Patrick Haslow at Bluesky retweeted
Last-minute #Blocktober update! I was excited to share my progress on the interior design of the millhouse, putting design theory into practice with insights from the fantastic #leveldesign videos by @PatrickHaslow! Enjoying every step of the process!✨
#gamedev #UnrealEngine
Patrick Haslow at Bluesky retweeted
It’s been just over a year since I shared my masters project & officially joined the industry as a junior LD @UbiLeam
To celebrate here’s a level I created while redoing the @CGMasterAcademy
#leveldesign course which just happens to be another jungle #blockout
#blocktober #ue5
Patrick Haslow at Bluesky retweeted
There are some screenshots taken from Unreal Engine 5 showing more about the environment and landscape while using the blocks:
Patrick Haslow at Bluesky retweeted
This level was made as part of a collaborative program/course made by @PatrickHaslow , i've decided to add some events and other stuffs to try to make the level better, even short.
Patrick Haslow at Bluesky retweeted
koth_krampus is now on Steam Workshop #TeamFortress2 #Smissmass
steamcommunity.com/sharedfil… <- Upvote Here
Patrick Haslow at Bluesky retweeted
Here we go again for some @APlagueTale Requiem screenshots for #blocktober!
Here's the what we used to call "Hub Town", which is one of APT2 "narrative only" level.
(1/3 🧵)
Art by @RahanDeLaJungle 🎨
#leveldesign #gamedev
Patrick Haslow at Bluesky retweeted
My brand new article about Open World design just got published! gamesindustry.biz/how-to-cre…
#leveldesign #gamedev
Patrick Haslow at Bluesky retweeted
Part of the low-poly style of Jazzpunk stems from the "painted on" look of vintage toys, ala playmobil, fisher-price playsets. One strong influence was 1960s Tin-Litho Dollhouses. Tin litho refers to lithography printing onto Tin Metal Sheets, which form the walls of the houses.
















































