@PatoDakCodeMove

Dancer who codes

Punta Arenas, Chile
Joined November 2023
PatoDak retweeted
ESTO ES JODIDAMENTE INCREÍBLE un dev en solitario acaba de abrir el código de un reemplazo 100% GRATIS de ElevenLabs que se ejecuta completamente en tu propia máquina. el repo de GitHub está en 19.4K estrellas. te permite: → clonar una voz desde un clip de referencia limpio → doblar cualquier video a 646 idiomas → generar audiolibros, dictado, transcripción → elegir entre 14 motores TTS en lugar de uno ElevenLabs soporta 32 idiomas. esto hace 646. sin cobro por carácter. sin límites de uso. ningún audio sale nunca de tu computadora. guarda esto para después. os dejo el repo abajo
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PatoDak retweeted
영상 만들 때 참고하면 좋은 시네마틱 테크닉 424개 카메라 움직임부터 앵글, 구도, 조명, 색감, 트랜지션, 필름·장르 비주얼 등등 각 기법에 대한 정의, 연출 효과, 활용 상황과 예시 영상, 프롬프트까지 정리되어 있음 AI 영상을 만든다면 이건 진짜 북마크할 만함
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A lot of people are saying Anthropic has already nerfed Claude Opus 5.5. We're launching NerfBench on BridgeBench tomorrow. We have the day 1 results. Tomorrow morning we show you the retest. Is Claude Opus 5.5 nerfed or not?
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やっば!!!! 鳥肌たった!!ww Opus5.5の実力すごすぎる!! 東京の終電マップ作ってもらったら1発でこれ!! 実際のサイトにしてみたので触ってみてほしい! 感想とか引用してくれるとうれしいです!!
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又一个牛逼的opus5.5项目开源了 连续运行 Claude Opus 5.5 2 小时就达到的效果,感觉加个角色进来又能remix出好多玩法 总结评价: 这是一个在 WebGL/Three.js 技术选型、非真实感渲染(NPR / Cel-shading)、程序化贴图生成、以及日式场景叙事 上都达到极高水准的范本级开源项目。其代码库中的 README.md 和 CLAUDE.md 甚至写得像一部细致的建筑与图形学设计手记,对于学习 Three.js 定制着色器、大场景程序化生成、小行星投影算法 具有非常高的参考价值。 nitter.cf/gmi_cloud/status/21029… 开源代码在评论区👇
太牛逼了,一国外老哥把别人要付费购买的代码开源了,起因是一条用 Claude Opus 5.5 一键生成逼真3D水的视频引发大量索要,许多开发者表达感谢并计划 remix,适合对 Three.js 或 WebGL 感兴趣的人直接上手 演示地址和开源代码在评论区👇
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Opus 5.5 solves animation. Watch this. Sound on. 🤯 The prompt was essentially: "Use Dynamic Workflows and create an animation depicting a movie shoot about Opus 5.5's efficiency in Claude Code" Full prompt is below. Borrow it. How Claude worked: 1. Ultracode turned Claude into an orchestrator 2. First workflow was a "pre-production" writer's room 3. Parallel agents built the character, sets and render pipeline 4. The soundtrack is entirely Python (!) 5. Seven scenes built with an adversarial reviewer 6. A "polish" workflow ran to do quality control 7. I had to get on a flight in the middle of the workflow running. Claude gracefully picked it back up once I got to my destination
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PatoDak retweeted
Opus 5.5 did this in 15 minutes This is INSANE 🫣
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PatoDak retweeted
opus 5.5 is f*cking cracked at motion design this entire video is code, 0 after effects im open sourcing the prompt template for these motion designs steal it to recreate these ↓ Ask me for: 8 to 12 UI states I want the shape to become (e.g. button, loader, player, slider, toggle, tabs, chart, command palette, toast), pure black and white or one accent color, and a royalty-free song around 120 BPM (e.g. Mixkit, free for commercial use). Dribbble-level UI motion. One shape, never cut: every state is the same element morphing its size, radius and color while its content swaps with a short blur. A cursor drives every change with real clicks and drags. Light warm-gray canvas, black and white components, one clean UI font (Geist). Springs everywhere, a tiny overshoot at most. The camera zooms so each state fills the frame. The last frame is the first frame, so it loops. Banned: bouncy easing, particle bursts, glows, gradients on UI chrome, mismatched icon strokes, dead time, anything that looks like a template. 120 BPM, 7 bars, something happens on every beat. Button → loader → check → dynamic island → music player with a play/pause morph → scrub the progress bar → it becomes a volume slider that stretches when dragged past max → a toggle flips on the beat → the knob becomes a liquid tab indicator → the tabs open into a chart that draws itself, with a tooltip on hover → it collapses into ⌘K → type to filter → enter → toast → back to the button. 1. One HTML file, square 1440x1440. Every style is computed from time inside seek(t): no CSS transitions, no timers, no state carried between frames. 2. Springs are closed-form step responses. A value that changes target many times is the sum of one spring per change, so it stays a pure function of time. 3. The tab indicator's two edges ride different springs, so the leading edge stretches ahead of the trailing one. Same trick for the toggle knob. 4. Drags are direct manipulation: while the cursor is held, the value is computed from its position. On release it springs back from wherever it was. 5. Analyze the song with numpy for the beat grid and start on a downbeat. Place every UI sound by its measured peak. 6. Render with Playwright: 4 subframes per frame, blended with ffmpeg tmix for motion blur at 60fps. 7. Render one frame per beat before the full render. Fix anything off the grid, cramped or hard to read. Never put will-change on anything the camera scales or the text renders blurry. Text that swaps inside a morphing container needs its own enter and exit timing or it overlaps. Make the last frame identical to the first, cursor position and speed included, or the loop stutters. Ask me for the inputs, then show me the state list on the beat grid before you write any code.
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PatoDak retweeted
Two more worth watching. @emollick asked Opus 5.5 to make the same message "much more interesting to a social media audience that loves anime and quick clips and compressed learning." One shot, and stay for the closing song. nitter.cf/emollick/status/210327…
Um, wow? Opus 5.5: "make the same message much more interesting to a social media audience that loves anime and quick clips and compressed learning" One shot. Also, please do stay for the closing song.
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PatoDak retweeted
@superalesha asked for a proton collision inside the Large Hadron Collider, built in Blender. Geometry, materials, camera and sound all came from code, and the particle tracks were calculated from the detector's real magnetic field. nitter.cf/superalesha/status/210…
🚀 Claude Opus 5.5 is the new king of Blender. I asked it to create a proton collision scene in the Large Hadron Collider - from the magnet tunnel to the particle burst inside the detector. All geometry, materials, camera, and sound were generated via code, zero pre-made assets. Particle tracks were calculated using the detector's real magnetic field. Turn sound on.
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PatoDak retweeted
Claude Opus 5.5 can't generate an image or a video directly. It can write code that draws, animates and edits one, and this week people have been finding out how far that goes. A few that stood out to me, with credit to the people who made them:
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PatoDak retweeted
evet arkadaşlar, gerçekten çıldırmış... ae kullanarak yapmaya çalışsak sanırım 3 gün sürerdi
time'a düşen diğer gönderiler gibi çok çıldırmış gözükmüyor, sanırım biraz daha detaylı anlatmak ve böyle bir iki üretim daha yapmak gerekiyor. biraz kurcalayacağım, bakalım ne kadar iyi seviyeye getireceğiz opus5.5 - xhigh - 30m 50s
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PatoDak retweeted
Y pensar que esta obra maestra fue hecha sin IA y solo por amor al arte
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PatoDak retweeted
Opus 5.5 is good at motion graphics. Opus 5.5 + Tesseract is professional grade. Below was made in one shot and is entirely editable. 1600+ layers and 3700+ animations.
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Opus 5.5でどうやって作られたのか聞いてみました --- 生成AIは一切使っておらず、すべてPythonのプログラムで1コマずつ絵を計算して作っています。After Effectsでやるような作業を、全部コードで書いたイメージです。私の作業環境(Linuxのコンテナ)で動かしていて、GPUも使っていません。 使った道具は4つです。 NumPy:画像を数値の配列として扱い、レイヤーの合成などの計算をする OpenCV:拡大・回転・移動の変形や、フチ取りのための膨張処理 Pillow:文字の描画(フォントはNoto Sans CJK Black) ffmpeg:動画の読み込み、書き出し、音声の合成 作業の流れは次の通りです。 1. キーイング 元動画の各コマについて、ピクセルごとに「緑が赤や青よりどれだけ強いか」を計算して透明度を決めました。縁に残る緑は、緑の値を赤・青の最大値に抑えて消しています(デスピル)。361コマ分の切り抜き結果はディスクに保存し、何度でも使い回せるようにしました。 2. テンポの推定 音を聴けないので、音声を周波数に分解して音が鳴り始める瞬間を検出し、その周期性から約129 BPMとビートの位置を割り出しました。すべての演出のタイミングはこのビート表から決めています。 3. 1コマずつ合成 1コマごとに「背景 → 文字 → 残像や影 → キャラ → 仕上げの効果」の順でレイヤーを重ねています。 カメラワーク:キャラの切り抜きに拡大・回転・移動の変換をかけて、ビートごとの寄りや揺れを表現。寄りは拍の瞬間に跳ね上がって減衰する曲線で作っています。 ステッカー風のフチと、ずらし影:切り抜きの形を太らせたものを白や色で塗り、少しずらして下に敷いています。 3色の残像:3コマ前、6コマ前、9コマ前のキャラの形を、それぞれ別の色で塗って後ろに重ねています。 文字の動き:オーバーシュート付きのイージングで、大きい状態から叩きつけるように縮めています。 斜めワイプやアイリス:図形のマスクで2つの場面を切り替えています。 グリッチ:画面を横の帯に切って、それぞれランダムにずらしています。 色収差:赤と青のチャンネルだけを左右に数ピクセルずらしています。 4. 書き出し 完成したコマをffmpegに流し込んでH.264のMP4にし、元の音声を合わせています。1CPUで約3分のレンダリングでした。
Opus 5.5はこんなこともできるのか GPT Images 2.5 で9分割のダンスの画像を作成 Grokでグリーンバックのダンス動画 Opus 5.5でモーショングラフィックス Astraで音の差し替え
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PatoDak retweeted
THIS IS FUCKING INSANE. a Chinese developer just released a FREE tool that can turn one script and one photo into a complete video with a presenter. it was just released and already has 26,000 stars. it’s called "lanshu-create-ai-presenter-video". here's how it works: you give it a script and a presenter photo you have permission to use. the AI creates the voice, makes the presenter talk, and matches the lips to the audio. then it adds the subtitles, creates the cover, checks that everything is synced properly, and gives you the finished video with a quality report. the final video is 9:16, 1080x1920, 30fps, and 45-75 seconds long. and the crazy part is it does all of this in one run on your own computer. if you make short form content, save this before you make your next video. will be dropping more free tools soon, so bookmark
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PatoDak retweeted
The only Claude Code skill you need to make videos like this It analyzes your repo and outputs a complete motion-graphics teaser with sound design and launch copy in a single run. repo link: github.com/latent-spaces/bra…
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Small change, but "/claude-api prompt-audit" is now also "/checkup prompt-audit" The name made it sound API-only, even though it always worked on your Claude Code setup. It checks your CLAUDE.md, skills and agents for instructions your model doesn't need anymore. Really useful!
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PatoDak retweeted
It’s now easier to build plugins for Claude. We built a new portal to submit your plugin, track review, and see usage. Plugins package MCP and skills, and are becoming the way to build for Claude. MCP usage across Claude products is up 110x this year! claude.com/blog/build-plugin…
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PatoDak retweeted
Claude Code will now try to find a graceful stopping point when you hit your 5-hour limit mid-task, instead of cutting off mid-edit. It gets a small, fixed allowance pulled from your weekly limit to wrap up what it can.
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