@ParallelTCG + @Parallel + @ParallelColony + Project TauCeti // 3D & Immersive Lead

Joined November 2021
Activating my @Parallel Avatar Saya as a @ParallelColony AI Agent
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I'm participating. Happy Halloween from Krampus.
HELMET DESIGN CONTEST Our Halloween themed Helmet Design Contest starts NOW! Go wild with the Fabricator and share your spookiest helmet for a shot at great prizes! 🎃👻 TOP PRIZE: Paragon Figurine Pack DEADLINE: 10/31 @ midnight EST HOW-TO: parallel.life/colony/game-gu…
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The Tooth is on the Loose!
The new @ParallelColony patch also added the ability to fabricate a reactor. Since this will be visible to other colonies during PvP, I needed to make sure everyone knew who’s colony they were messing with. This should make it clear.
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PATCH 1.0.8 We have deployed Patch 1.0.8 which is now live. View the full Patch Notes below and enjoy the latest features, including a new Fabricator item -- the Reactor! LINK: parallel.life/blog/colony-pa…
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Congrats to our friends at @Simulon for their latest release! As a content creator, this is a game changer! Check out @ParallelColony game!
🤖 Made with AI
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Well, looks like I did have room for a helmet after all. Pharaoh arc incoming.
Our second Helmet Design Contest starts NOW! No category or theme this week - we're keeping it wide open. Go crazy with the Fabricator and share your best Helmet for great prizes! TOP PRIZE: 1 Free Avatar DEADLINE: Friday 10/2 @ midnight EST! HOW-TO: parallel.life/colony/game-gu…
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Colonist! Time to check on your recruits, are they performing assigned tasks? Everyone is working diligently except… The Baron of course… too good for your task?! to the Mines you Fool!!! @ParallelColony
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PATCH 1.0.4 Patch 1.0.4 is now available! No downtime needed for this one. See below for screenshots. These are posted directly in the Parallel Discord server. Enjoy the new features and have a great weekend, Colonists! [notes included below]
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Does anyone in my network have a contact at @AppLovin? We’ve been having some issues with our account and haven’t been able to get support. An introduction to the right person would be greatly appreciated!
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ARC//ΞTYPΞ retweeted
Parallel Studio's AI-centric 4X mobile game @ParallelColony is now live through app stores. blockchaingamer.biz/news/428…
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I tested @OpenAI Astra’s 3D modeling skills. Absolutely impressive. And also, if this were a junior artist’s portfolio test, I wouldn’t hire them. I recreated Turin’s Galleria Subalpina in Blender, aiming for an eventual Unreal Engine experience. Here’s what happened.
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I expect this technology to improve dramatically, and I’ll keep testing it. For now, show me the close-ups, the meshes, and the cleanup time alongside the five-minute demo. That’s the part that tells me whether we’ve actually saved work.
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It reminded me of an eager artist more focused on impressing the team than delivering work the team can use. Eventually, you hand the assignment to your trusted senior. The first impression was extraordinary. The production handoff was another story.
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Useful as a blockout? Potentially. But someone still needs to reconcile the dimensions with the grid, rebuild the modules, and clean up the geometry. That substantially reduces the time saved. I wouldn’t confidently hand these assets over to production.
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Confident completion reports made unresolved mistakes sound settled. I’m not claiming deliberate intent. But the effect was that errors became harder to catch, and every “fixed” needed another inspection. Supervising that behavior is exhausting.
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It became a familiar dialogue between a junior artist and a supervisor. Except corrections often added overlapping geometry instead of fixing the construction. The assembled scene reached roughly 12 million triangles while basic issues remained.
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The most frustrating part was the confidence. Uncertain details arrived as finished answers. I had to discover the guesses myself. A simple “I can’t resolve this from the reference; can you guide me?” would have saved considerable supervision.
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The overall result appeared at remarkable speed. From a distance, impressive. Up close: wrong mouldings, missing curves, invented details, stairs on the wrong side. Basic shapes piled through each other to approximate forms without understanding their construction.
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Galleria Subalpina is a great environment art test: interpret references, build reusable modules, adapt real-world dimensions to a game-friendly grid, model cleanly, and spend detail where players will see it.
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My feed is full of “production-ready in five minutes” AI demos. Everyone seems eager to declare that computers have won. I love exploring new tech and I’m excited about AI. But knowingly overselling unfinished work for engagement is disappointing.
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