The official Twitter account for Parallel Studios, creators of @ParallelTCG, @ParallelColony, and @AIWayfinder.

Joined June 2022
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Parallel
@Parallel
1 Mar 2025
Sanctuary is a 3rd person extraction shooter set in the @Parallel universe // Built on @b3dotfun, powered by @EchelonFND Prime. Learn more at the link below.
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Parallel
@Parallel
23 Sep 2024
Project Tau Ceti reveal got you hyped? Hungry for more? Check out this article below from @gam3sgg: gam3s.gg/news/parallel-studi…
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Parallel
@Parallel
18 Sep 2024
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Parallel
@Parallel
18 Sep 2024
youtu.be/JsgQ4PxavT4 Please note: This game is made in partnership with a third party studio. While we continue development on Tau Ceti, Parallel's focus remains on delivering meaningful updates to the TCG and our Alpha release of Colony.
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Parallel
@Parallel
18 Sep 2024
Presenting Project Tau Ceti An exclusive first look at our upcoming third person shooter codenamed Tau Ceti. This new game will enable players to use their Parallel Avatars in an immersive experience that leverages our extensive 3D asset library of enemies, environments, creatures and weapons from the Parallel Universe. View the HD trailer on YouTube using the link included in the following post.
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Parallel
@Parallel
25 Apr 2023
Please note that although this is early validation of our composability strategy it’s still just a demo of what’s possible - having said that the results are very promising. //
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Parallel
@Parallel
25 Apr 2023
The release of the TCG remains the focus of Parallel Studios, but as we create cards, we create composable equipment that can be used in subsequent games. Our mission is to create many ways to play Parallel and this is the first look beyond the TCG.
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Parallel
@Parallel
25 Apr 2023
The purpose of this experiment was to examine what additional game formats beyond the TCG would fit the story we want to tell and determine the usability of these assets within other game formats.
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Parallel
@Parallel
25 Apr 2023
Over a few days, we created a prototype in #unrealengine to demonstrate composability of the Parallel Asset Library. Our goal was to utilize avatars, companions, and equipment from cards and vehicles. These are the TPS results...
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