
Posting information, screenshots, and other things found from the development history of the Paper Mario series. | Ran by @Reecee_yt & @fawfulthgreat64
Looking for E3 2010 Trailer
Joined February 2022
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On this account, I will be posting information about the early versions of each Paper Mario game, including progress on the search for the PM3DS E3 2010 trailer. If you have any information that you want me to share, feel free to send me a direct message.
Shadow Sirens fight with the early damage star. The grass prop is also in the foreground rather than the background.
Paper Mario Beta Archive retweeted
i made a mockup of what one of the scenes of the lost Paper Mario 3DS E3 2010 trailer might've looked like!!! cool (low quality to match the 3DS vibes)
#papermario #mario
Paper Mario Beta Archive retweeted
WE CAN NOW ENTER THE UNUSED MAPS IN PAPER MARIO STICKER STAR!!
#PaperMario
Early concepts for Hooktail from Paper Mario TTYD. According to the date on the sketches, Hooktail was designed around late 2002.
In the E3 2012 trailer for Paper Mario: Sticker Star, the Shy Guy trio at the Yoshi Sphynx only had three Sombrero Guys rather than a Sombrero Guy, an Accordion Guy, and a Maraca Guy.
Paper Mario Beta Archive retweeted
In Super Paper Mario, the original animation for the Rainbow Bridge in the Overthere was supposed to be Tetris-themed. It is possible this was removed due to being such a blatant reference to a non-Nintendo property that it raised concerns over IP rights.
In the files of the GameCube version of TTYD, there are unused graphics for an early version of the end-of-chapter screen transition. It's stored in the same file as the used icons for Mario, Peach, and Bowser. Here's a reconstruction of what it could've looked like.
A photo of early demos of Super Paper Mario on GameCube from 2006. Thudley was originally meant to have a transparent body like other Pixls rather than being opaque.
Paper Mario Beta Archive retweeted
Lastly, there was a partner goomba, but there doesnt seem to be very much made for it.
Paper Mario Beta Archive retweeted
There was also a partner chain chomp that was planned which is already known.
Here is the model name and animations for it.
It had basic actions like idle/walk/run/jump, but also actions for waiting for a command and tired/weak


















