This is why I don't like making combat content, since I’ve seen a lot of people (WHO, INCIDENTALLY, ARE NOT PART OF MY COMMUNITY) being unable to understand that I don’t like doing showcases, in this case, animation showcases.
I won’t give a long explanation because it’s boring. I think everyone in my community who’s been with me for a while knows that I’m very opposed to doing combat gameplay/showcases and, in general, to the TC community.
That’s what I meant by “I don’t like combat gameplay”. Not that I personally don’t like combat (the game is literally all about that, what are you talking about?), but that I don’t like making combat content. I thought that was easy to understand, but that’s why shampoo comes with instructions.
I also won't be giving any further explanations for things like this in the future. My priority is MY community, and I'll ignore any tourists who come across my content and say stupid things. Sometimes I miss when my account was smaller and didn't have as much reach.
As a thank-you to my community, I'll post more gameplay videos from time to time.
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I think I'm starting to get a little tired of getting caught up in the negative atmosphere created by a certain part of the community (it's a lot of them, not just 2 or 3 people like some people think, I check multiple platforms)
So, what do you think about going with the solution of blocking and ignoring the toxic atmosphere completely?
This would mean that I’ll do whatever I want. Combat content, showcases if necessary, regular leaks, and the countdowns are back to stay (unless I get tired of them) 🤔
I think I'm starting to get a little tired of getting caught up in the negative atmosphere created by a certain part of the community (it's a lot of them, not just 2 or 3 people like some people think, I check multiple platforms)
So, what do you think about going with the solution of blocking and ignoring the toxic atmosphere completely?
This would mean that I’ll do whatever I want. Combat content, showcases if necessary, regular leaks, and the countdowns are back to stay (unless I get tired of them) 🤔
It's not easy tho, when your account have way too much reach, sometimes you can't just "control and block" the mass, but idk, im getting tired of reducing the content for my community because of retards from outside
I can't make a proper showcase cause this mf moves a lot and i dont have time to learn the patterns rn
there's something about 3.2 you want to see?
In beta we don't really have a lot of things to show, more than characters, a bit of the maps, and idk
So, I guess the count was wrong, like some people claimed at that time, right? 🤔
[ Zenless Zone Zero - 3.1 Polychrome Count ]
This took a while cause i'm busy, but thanks to @Unclemaha arrived earlier
mañana se hace stream, no quiero quejas, solo llevamos 1 mes sin nada en mi canal, podria ser peor 👍
(supongo que haremos un poco de la historia de 3.1)
[ Zenless Zone Zero - 3.2 Beta ]
Evasive Assist Priority Adjustments:
Red flashes will now always indicate Evasive Assist, while gold flashes indicate Defensive Assist. If both Assist types are available, squad order no longer matters, the correct Agent will respond.
"Monochromes obtained from the first-purchase double bonus and bonus Monochromes will not be counted for commemorative ticket stubs progress"
you hungry bro?
"Filmgoer Thank-You Gift" Event Details
Event Duration
After the Version 3.1 update – End of Version 3.1
Event Details
• During the event, purchasing Monochromes, New Eridu City Fund, cash-bought Gifts, and Inter-Knot Memberships all give specific amounts of commemorative ticket stubs. Accumulating commemorative ticket stubs will unlock corresponding rewards.
• During the event, the maximum number of commemorative ticket stubs you can obtain is 15,000.
• The commemorative ticket stub is a limited-time event item that can only be obtained and used during this event. It will be removed once the event ends.
▼Details
hoyo.link/AGacjfNnY
#zzzero #zenlesszonezero






