designing social games around markets & attention | next: @gtc_fun

Joined November 2025
Purple Stone Labs retweeted
Played Fantasy Top? You鈥檙e eligible. Hypest takes the same idea and makes it hyperspeculative: collect CT influencer cards that will earn in real time from every post they make. Your Hype Points are how you get your first cards.
Check your Hype Points allocation here: checker.hypest.gg No need to connect your wallet, just paste your address or X username
67
17
143
6,263
Purple Stone Labs retweeted
The fantasy meta is back. This time on Robinhood Chain. Hypest Airdrop registration is live 馃 hypest.gg
1,235
322
12
592
21,545
Purple Stone Labs retweeted
Early access is closed. Did you get in? Hypest is a hyper-speculative fantasy game where the cards are real X accounts. You win when they go viral. You'll want notifs on for what's next.
37
14
1
126
11,510
Purple Stone Labs retweeted
Fantasy Top is dead. So we built a hyper speculative version of it on @RobinhoodApp
1
3
9
2,080
This is the story of Hyperliquid, the most profitable startup per employee on earth, told from a guarded office in Singapore. Last year, its team of 11 generated $900 million in profit. It's 3 years old, has never taken a dollar of venture capital, and is beginning to change how century-old markets work. Its founder, Jeffrey Yan (@chameleon_jeff), had never taken a physics class when he picked up a textbook at 16. Two years later, he won gold at the International Physics Olympiad. In 2019, he started trading with $10,000 from a living room in Puerto Rico鈥攚orking off a television because he didn't own a monitor. Within 3 years, he was running one of the largest anonymous crypto trading firms. Then he shut it down. Yan was rich and free, but he had spent years inside crypto, watching it betray itself. Bitcoin's central premise was decentralization. Yet the biggest exchanges were centralized. Crypto kept reintroducing the dependence on trust it was built to eliminate. He set out to create what should have existed. Hyperliquid is a blockchain with a trading exchange on top, and anyone can build on it. Yan's vision is to house all of finance. In 3 years, it has done over $4 trillion in volume. And in the past few months, it has begun to outgrow crypto. Markets for oil, silver, and the S&P 500 now trade on Hyperliquid around the clock, weekends included, and are growing roughly 40% week on week. When the US and Israel bombed Iran on a Saturday in February, Hyperliquid was the venue traders turned to. Hyperliquid's success has cost Yan his freedom. He works out of a secret office in Singapore and cannot travel without two bodyguards. Even the team's housekeeper doesn't know what they do. In January, @domcooke spent a week at their office. Read his profile on Yan and @HyperliquidX below.
1
2
7
555
tf is this 馃槶
> lost $3.2B as a16z in 4 minutes > funded a prediction market > funded an nft guy in a bored ape hat > said yes to SBF at 3am 10/10 would fund again
6
260
Purple Stone Labs retweeted
Who's ready to enslave crypto influencers? Follow @slaversedotfun, we're just getting started
2
1
6
621
bro, get a job.
i vibecoded an app for passive income in 20 minutes it's a calculator: do pretty much any calculations with internet access simple subscriptions: one-time, monthly, yearly results are almost correct, fixing in updates try it: http://localhost:5500
1
3
200
Purple Stone Labs retweeted
Standard NFTs on Solana at scale are a hidden tax on your users. We refused to ship that Been working on @slaversedotfun NFT architecture With standard NFTs, every card = its own on-chain account. You pay rent for each one Scale that to tens of thousands of cards and minting cost becomes a serious number Someone absorbs that cost. We didn't want it quietly ending up in the user's bill Went with cNFT instead All cards live as leaves in a single Merkle tree One tree = one account, regardless of how many NFTs are inside 小ost difference is hundreds of times cheaper Tech is battle-tested, major Solana projects run this in prod Easy decision once you run the numbers
1
5
180
most games pick one: real money or in-game currency. we've been thinking about this for a while. what makes the most sense to us right now: two currencies that cover different parts of the experience. sol is the core. you buy in with it, you earn it back through tournaments. that's the main loop. the in-game currency sits on top of that. it's what gives players more to do, more to spend on, more reasons to stay engaged between tournaments. still pressure-testing the model. but this separation feels right.
2
1
5
297
static leaderboards don't know how many people showed up. you set the cutoff at 500 places before the tournament starts. 50 players register and those 500 spots represent basically everyone. 5000 register and suddenly you've made the game brutally exclusive without changing a single rule. same structure, completely different game. the real problem is that fixed cutoffs are a design decision made in advance for conditions that don't exist yet. the designer guesses, ships, and hopes the numbers work out. dynamic distribution responds to what actually happened. the cutoffs adjust to the real participant count. the reward zones reflect the actual competition. the game stays consistent regardless of scale. we think that difference matters.
1
1
9
797
we're building a fantasy game around crypto twitter influencers. and the first real problem we ran into had nothing to do with cards or trading. most fantasy games hand rewards to whoever holds the top names. top cards score most points. most points buy more top cards. new players do the math after a few rounds and realize the outcome was decided at mint. the standard fix is leagues: split players into tiers. same dynamic, smaller pool. we think the problem sits one layer deeper: the scoring model itself. a model that only rewards magnitude will always favor the biggest names. regardless of what's actually happening. regardless of how well you read the market. real performance is about timing, momentum, deviation from the norm. still working through how to build that in a way that's hard to game. but this is the problem worth solving first. everything else sits on top of it.
2
1
8
1,591