Build your dream halfling village! π‘β¨ #PitchYaGame
Greenfeet Haven is a chill colony sim where you can grow a prosperous settlement at a relaxed pace.
πΊοΈ Explore the unknown
π§© Unlock new items by combining elements 2-by-2
π₯ Enjoy light challenges without the stress
Furnishing long mode: implementation β
#gamedev
I'll be speaking today around 7pm in Toulouseπ«π· about making games with Bevy, yay! Thanks to @Rust_Toulouse for the invite!
Update: It went better than expected! There is some area for improvement, but the core concept works. Time to put that in the actual game. That's a mission for the Owlycode of tomorrow π΄
Tomorrow night is playtest night for Greenfeet Haven! π¬ I'll be testing the new demo onboarding flow on paper to make sure everything clicks. Wish me luck!
Finished building/room detection today! My brain is friedπ, but heh, it finally works! #gamedev
I've read many game design books lately. But I also want to improve at arts, so here's the next one on my list.
π¦ Owlycode | Solo Dev @ πΏ Greenfeet Haven retweeted
RATALORICA RELEASE GIVEAWAY! π
- Check the Steam page (link bellow)
- RT this tweet to enter!
I will select 5 people in the retweets to receive a Steam key of the game on Friday 22nd!
store.steampowered.com/app/4β¦
Bringing an idea to a good standard of quality takes A LOT of iterations. Most of the key features of Greenfeet Haven have been rewritten 3 times. Code quality was never the cause of it, only player experience following playtesting.
How shadows work in my game:
Every structure has a hidden texture, the "bluer", the higher.
Shadow intensity is written in red, and height in blue.
The render shader removes every shadow that has a blue value lower than the structure blue value and sets the red-based intensity.
I've been toying with structure shadows today βοΈ. Pretty happy with the result! (yes, they move during the day) #gamedev
Totally unrelated from game dev news: just got my car back. I'm freeeee! ππ¨
π© Today's solo #gamedev hat: shit happens.
Something crashed, but it wasn't my game. (Most importantly: Nobody was injured!)
I've been toying with structure shadows today βοΈ. Pretty happy with the result! (yes, they move during the day) #gamedev


















