Dad x2 | Solo Game Dev (he/him) 🌿 Making Greenfeet Haven: a friendly fantasy colony sim where you manage halflings.

France
Joined June 2013
Build your dream halfling village! 🏑✨ #PitchYaGame Greenfeet Haven is a chill colony sim where you can grow a prosperous settlement at a relaxed pace. πŸ—ΊοΈ Explore the unknown 🧩 Unlock new items by combining elements 2-by-2 πŸ”₯ Enjoy light challenges without the stress
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My gamedev life lately: playtest -> fix tutorial -> repeat
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Back from holidays! Working on "long mode" for some furnishingsπŸͺ‘
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I'll be speaking today around 7pm in ToulouseπŸ‡«πŸ‡· about making games with Bevy, yay! Thanks to @Rust_Toulouse for the invite!
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Update: It went better than expected! There is some area for improvement, but the core concept works. Time to put that in the actual game. That's a mission for the Owlycode of tomorrow 😴
Tomorrow night is playtest night for Greenfeet Haven! πŸ”¬ I'll be testing the new demo onboarding flow on paper to make sure everything clicks. Wish me luck!
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This is what an early settlement looks like in Greenfeet Haven's next demo update! 🏘️✨
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Tomorrow night is playtest night for Greenfeet Haven! πŸ”¬ I'll be testing the new demo onboarding flow on paper to make sure everything clicks. Wish me luck!
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QA Day 2. Enigma of the day: why does Rollo keep sleeping on the ground? 🀯
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Morning: Why does this game bug? 😀 Evening: How does this game even work? 🀯
Today is QA day, 5 bugs already spotted πŸ’₯, 2 fixed βœ….
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Today is QA day, 5 bugs already spotted πŸ’₯, 2 fixed βœ….
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Finished building/room detection today! My brain is friedπŸ’€, but heh, it finally works! #gamedev
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I've read many game design books lately. But I also want to improve at arts, so here's the next one on my list.
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πŸ¦‰ Owlycode | Solo Dev @ 🌿 Greenfeet Haven retweeted
RATALORICA RELEASE GIVEAWAY! 🌟 - Check the Steam page (link bellow) - RT this tweet to enter! I will select 5 people in the retweets to receive a Steam key of the game on Friday 22nd! store.steampowered.com/app/4…
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Bringing an idea to a good standard of quality takes A LOT of iterations. Most of the key features of Greenfeet Haven have been rewritten 3 times. Code quality was never the cause of it, only player experience following playtesting.
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How shadows work in my game: Every structure has a hidden texture, the "bluer", the higher. Shadow intensity is written in red, and height in blue. The render shader removes every shadow that has a blue value lower than the structure blue value and sets the red-based intensity.
I've been toying with structure shadows today β˜€οΈ. Pretty happy with the result! (yes, they move during the day) #gamedev
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Totally unrelated from game dev news: just got my car back. I'm freeeee! πŸš—πŸ’¨
🎩 Today's solo #gamedev hat: shit happens. Something crashed, but it wasn't my game. (Most importantly: Nobody was injured!)
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I've been toying with structure shadows today β˜€οΈ. Pretty happy with the result! (yes, they move during the day) #gamedev
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