
- Multidimensional Partnered Broadcaster on Twitch. - Evening/Late night streams featuring expert non-content. ✉️ Business inquiries: [email protected]
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Joined January 2013
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ayyy it's my Birthday this week & we're gonna celebrate by doing what we normally do by celebrating games by playing and having a good time! Well, I won't be having AS good a time since we'll see if I'll be about to play Gears b/c of my finger 😂
Pray for the fingie all 🙏☝️
Resonant is so good that while their absence is definitely felt, the game was still able to strike a cord of such unique identity while being a sequel. The music used made for smaller, more impactful moments, especially the Sinkhole. Honestly liked it more than the Astray Maze.
Control Resonant’s director has explained why fan-favorite band Old Gods of Asgard aren’t featured in the sequel, breaking with recent Remedy tradition.
videogameschronicle.com/news…
I hate this. Nikki in Obsession is the victim in every sense of the word, her entire bodily autonomy taken from her and turned into something horrible and sad. But in the movie she was bound to one person's wish, but now anyone can "have" her too. Actually sickening.
Finally saw Obsession! Loved it! and despite this image getting memed to hell and back, it still did not prepare me for this scene! Incredible movie. All my homies hate Bear.
Democratic Congress member Ritchie Torres is introducing legislation in Congress to regulate digital video game ownership.
"A game that can be taken away the moment a company pulls the plug is not a purchase. It is a rental disguised as a sale."
kotaku.com/rep-ritchie-torre…
This number needs to ar least 10x higher! Incredible game. It's my GOTY and Remedy deserves all accolade they receive for still pushing to make art on their terms in the current industry climate.
Thank you for the support ❤️ For playing, sharing, and being a part of the community.
#CONTROLResonant
So kind of Konami to release a new Castlevania on my birthday! What a gift ... that I still had to buy, but either way I'm celebrating! 🎂 🧛⚰️🥳
Gears of War: E-Day is what a prequel should be. You know what is to come, but through an earnest & raw depiction of what was only spoken of you're able to viscerally immerse yourself in a moment of time without even caring about the future. Masterpiece work here, Coalition.
Watching Kill la Kill for the first time.
Hey Satsuki's mom! She seems pretty coo- too what the fuck?!
Man, I feel ashamed of all the fucking assholes that deride her work in this hobby. She's such a passionate artist; gaming in its current form doesn't deserve her.
Debra Wilson admitted that using her face for Callisto in "Wolverine" was a mistake
But the decision is always up to the developers:
"That choice is made by the game designers, not me. I like games where my face is not used."
Debra herself believes that if the character is you, it only hinders the immersion into the role.
Persona 5 Royal continues to be an enchanting experience! I didn't think they'd be able to append a worthwhile plot to go after the game's conclusion but they found a way with the final Palace to tie so many narrative threads together so that it feels like a natural extension!
Alright, if Korra was able to hold this off for any amount of time then she's the GOAT! It's obvious the show is going to eventually absolve her of responsibility for the Calamity, but God damn would love to see her get the real final props she deserves!
Without. Fucking. Fail. (Well, really only happens on YouTube for some reason). Here's some pics of my vertical layout (I only display Twitch chat cause well ... you know.). I was asked "what game" for every single one of these (on YouTube) 🙃
Ukraine took out some data centers in Russia so a large portion of bots are just gone from socials. That means if you see anyone complaining about women in videos games they are out here literally doing it for love of the game (well not video games since they don't play those) 😅
So I'm fine, but I had to go to the emergency room. Dropped a glass & it cut the base of my dominant hand index finger. Right now waiting to see a provider. I'll probably need stitches which might affect game choice, haha. Maybe we'll finish Persona 5 this week afterall ... 😅
This is why when someone starts spouting sales as some meaningful metric of comparison with other games I know they are full of shit since there are so many moving parts. OG Twin Peaks premiere had 35 million viewers; are modern shows cooked since the best they get is 20 mill?
Gears of War: E-Day has sold 230K copies (@alineaanalytics estimates).
Steam accounts for 168K of those, with Xbox (console and PC) selling 62K. But there’s more to this story, as Xbox makes up the bulk of revenue (almost three-quarters).
On Xbox, Game Pass is cannibalising much of the premium revenue. Our estimates show that 1.7M folks accessed E-Day via their subscription rather than a copy. But Xbox is having it both ways – or having it halfway, at least – via its Premium Edition Game Pass upgrade.
Game Pass subscribers could pay $30 (or their local equivalent) for up to five days of early access starting October 1. Our estimates show that of the 1.7M who accessed E-Day through Game Pass, 722K paid for the upgrade. Between the review embargo lifting on October 1 and the full release, E-Day managed to shift another 250K early-access upgrades – no doubt helped by the campaign’s rave reviews.
So despite selling far fewer copies on Steam, Xbox accounts for almost three-quarters of the revenue (roughly $26M of the $37M, versus about $11M on Steam). So “230K copies” undersells the paying audience. Including the 722K upgrades, nearly 950K people actually paid something for E-Day.
While E-Day is a sublime game (it's made my top 10), these are soft numbers for a flagship when Xbox badly needs revenue wins. E-Day sold 62K copies on Xbox against 722K Premium upgrades, so for every one copy sold on Xbox, nearly 12 Game Pass upgrades were sold. The $70 premium SKU is – functionally – dead on Xbox.
In a world without day-one Game Pass, many of these folks would have bought E-Day at $70. They paid $30 for five days early access to something they don’t own. Xbox is, in effect, charging its most valuable customers the least, based on a hangover from a tried-and-exhausted strategy from a previous administration.
Those 722K willing-to-pay players generated about $21.7M via the upgrade. If three quarters of this group – mostly US and European audiences – bought E-Day outright, that’s nearly $40M.
Of course, Game Pass does bring in meaningful recurring revenue, and E-Day is adding value for hundreds of thousands of subscribers. However, Game Pass is no longer growing, so Xbox is at a crossroads.
Normally you can’t see what a Game Pass player would have paid, because the game’s just there in the subscription. But the $30 early-access upgrade estimate shows that 722K people demonstrated they’ll spend real money on this game.
Xbox is reportedly looking to do a Netflix and bolt on an ad-supported tier to pad it further. But that will just set a new floor, and leadership keeps telling us the priority now is revenue growth, which is subscriber-speak for ARPU.
Xbox has already pulled Call of Duty from day-one Game Pass after day-one inclusion hammered its sales, with new CoD titles now arriving on the service around a year late. We know that some Microsoft executives believe the service devalues games outright, and rumours (which Microsoft has dismissed so far, to be fair) suggest that day-one releases could be taken off Game Pass.
When a game this bloody awesome and well-reviewed does this softly on its home platform, the model – not the game – gets brought into question.
Which leaves Xbox at a crossroads. Will it keep making Gears games when the financial returns are this thin and the margins this low? And if it does, does the next one arrive off Game Pass at day one – the way CoD now does, or on PlayStation?
More, including player crossover and playtime distribution, on the new Substack.
























