
Creating #AR to be used in public space
Europe
Joined September 2014
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Outdoor XR retweeted
Do you feel like: wherever I look, I see people staring at their smartphone?
I’m not
I see people having fun with their Rubik’s cube!
Snapchat lens: lens.snapchat.com/51be758983…
Outdoor XR retweeted
How to direct a bunch of avatars towards a target zone, using only hand gestures, no controllers?
I'm doing these tests as prepatory steps for a #Quest3 game I'm developing. Should the interface be hyper efficient? Or is some kind of clumsyness acceptable, because it's a game?
Still trying my best to do something useful with the "Distant Hand" effect I created for my #quest3
Here's an attempt to use it to control a bunch of avatars
How can a Meta #Quest3 enhance a zoo visit?
Let your kids use the "Distant Hand" app to get closer to the animals
Outdoor XR retweeted
Pro tip: If you want a home office, just drag the living room from the visionOS simulator to your backyard. Now the virtual room you are used to test your apps in is just as good as real.
Outdoor XR retweeted
To all the people/bots responding "but Quest 3 does this too", yes I know... there is different approaches out there. Feel free to stick with the one that fits you.
Sound on!
Performing with the #quest3 controllers as 'musical' instrument
While testing hand occlusion, another test situation occured
Even the partly hidden left hand is tracked by the #quest3, be it with a little delay
Shall that be because there's "overlapping hands" data included in the dataset to train the hand detection?
It's a magical experience when the hand gesture shape of the #quest3 is duplicated
Here's a test with shooting with hands
I put on a #quest3 during a train trip and I 'interacted' with a fellow passenger (a friend of mine)
It made me wonder about the future of XR use in public space
To what extent can we involve other people? Assuming they're not really bothered by the virtual items they can't see
Outdoor XR retweeted
I'm testing a concept called MultiHand™ and it might be very handy for #XR enhanced humans living in a hybrid reality
First practise session with my Avatar Dance Collective
Pointing high = walk away
Pointing low = come towards me
#quest3 #MixedReality
Outdoor XR retweeted
I created a script to control an avatar with a pointing gesture
Even though it's just a 'one gesture interface', it was so much fun to play around with it. Perhaps because it's #AR, happening in the real world, with all its quircky unexpected 'interventions'
#Amsterdam #quest3
Outdoor XR retweeted
I was curious what it would feel like to take a walk with an avatar, so I gave that a try today
#MetaQuest3 #Quest3 #MetaQuest #AugmentedReality #Unity #XR #MixedReality
Outdoor XR retweeted
When automated sliding doors start opening up for a virtual character, that's when augmented reality turns into next level Mixed Reality!
Outdoor XR retweeted
Today I tested a game concept called "GazeMaze". When you gaze at a shape, it grows. So unavoidably your environment gradually becomes totally inaccessible.
It's an experience that works well on an AR device offering full immersion. That's why I wanted to try it on my new Quest3
"Today (02-04-1982) players dont want to just participate, they want to be the game"
"it may be a while before you can climb inside a video game but the time will come"
Special Report - Atari behind the scenes 4'06
youtu.be/KZdlKC7JEvU?si=FUZ1…




