Grand Master Jewelcrafting Trainer and Lead Classic Designer on #WoWClassic @Blizzard_Ent #ViewsAreMyOwn

Irvine, California
Joined July 2009
Fix just went out to prevent the dream clones from escaping the Kelris fight and causing havoc in the outdoor world. Thanks to the lovely folks who reported this on Reddit. I happened to be browsing while watching Cars with my daughters for the 42nd time. #DustToDust
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Hotfix just went out to fix an issue on Twilight Lord Kelris so he doesn't accidentally murder people in there dreams as frequently. Yell at me plz if there's any other critical issues that pop up. Want everyone to have an exciting weekend getting into BFD!
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I’ll be in the office most of the weekend so we’ll have time to check these and other issues out. Thanks for the reports :)
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Super excited to see everyone on Ulduar PTR. @AggrendWoW put together a great compilation of the mechanical pre-nerf changes we made. Have fun everyone and be generous with the feedback :) us.forums.blizzard.com/en/wo…
I had an incredible time hanging out with members of the community council yesterday. I really enjoy the sort of informal grassroots/townhall format and having authentic conversations. Looking forward to more! youtu.be/eFoUiSMzJOc
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Only an hour in and loving this great discussion. World as the main character is one of our chief desires, anti-dungeon boosting is aimed to support that. I would love feedback about how best to restore player agency in the world as we encourage natural groups and outdoor play.
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I'm ashamed that I've been on the #WoWClassic development team since September 2021 and I just discovered @joshcorbettpods. Thank you for the amazing interviews! I'm commuting back to the office now and driving with you and @norththemage analyzing Classic is a honestly a joy.
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The design of the anti-kiting mechanics is to minimize impact on legitimate groups as much as possible. I’d love feedback from SoM players who over-pulled in 5-mans and if they were negatively affected by these safeguards. Always looking to improve our design for Wrath Classic.
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It’s the anti-kiting/anti-boosting mechanics that were added to trash in 5-mans and ZG. After 30 seconds of combat trash gains snare immunity, 60 seconds -> root immunity, 90 seconds -> movement speed buff. Any non snare/root/stun CC from players will reset this timer.
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I want an environment where players are having fun and feel rewarded when leveling via questing or running dungeons with legitimate groups. I also want to preserve class and spec identity if your thing is skillfully pulling huge groups and AoEing them down.
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