I'm looking forward to talking to @TurboMakesGames about State Designer on their show later today!
youtube.com/watch?v=cW5HAmUN…
State Designer, our DOTS Powered Finite State Machine Solution, has just been released!
assetstore.unity.com/package…
We’re up for TWO Unity Awards!! 🔥
🌟 Publisher of the Year
✨ Best Development Tool – Behavior Designer Pro
awards.unity.com/vote
Remember, we are nominated for two categories. Let’s bring home some shiny trophies! 🏆
#UnityAwards #GameDev #Unity3D #BehaviorDesigner
Shout out to @TurboMakesGames for adding DOTS Survivors integration to Behavior Designer Pro. With this integration you’re able to use behavior trees for your enemies within DOTS Survivors.
youtube.com/watch?v=Wulh4PR0…
This should be a fun show.. Bring your tough questions for designing behavior trees using DOTS!
youtube.com/watch?v=0TH9aRmg…
Doing a livestream today with Justin from @Opsive talking about making behavior trees with DOTS!
We'll be live earlier than usual at 9am PT / 12pm ET / 4pm UTC
The Shared Variable UI has been improved in the next Behavior Designer Pro release, version 2.1:
- Variables can be arranged within groups
- A more streamlined UI
The left shows the old and the right is the new
The filter window is one of the most used features in Behavior Designer and in version 2.1 it is getting a huge boost:
- Element Details
- Improved Search
- Better Sorting
- "Create New.." Option
Coming in Behavior Designer Pro 2.0.12: Categories within the task window. This feature was going to be released with version 2.1 but it's a very common request and was in version 1 so we're getting it in early.





