NumWorlds retweeted
It's #WishlistWednesday, let's support each other!
💬REPLY with your game
🔁RETWEET this thread
❤️LIKE for better visibility
I'll retweet your amazing #indiegame 👾
#indiedev #indiegamedev #solodev #gamedev #gaming
We have a new PC Gameplay Trailer!
Wishlist now! Release is just around the corner!
store.steampowered.com/app/4…
#IndieGame #IndieDev #GameDev
NumWorlds retweeted
Quick teaser image (made by our lovely artists) of our 2D and 3D art services for Game Dev! Small, medium or large studios, you can contact me directly here, DM, or email our contact email.
We have capacity right now, so first come, first served. 🔥
NumWorlds retweeted
I'm considering releasing @NumWorlds just after Gamescom!
NumWorlds retweeted
Our Game Art is so appreciated, so now we’re offering help to other game studios in need of 2D or 3D art. To my friends in indie and AA studios, feel free to reach out if you need any help. We’d be delighted to support you! Ping me here or DM!
NumWorlds retweeted
Game is almost almost there for PC Steam. We’re polishing as much as we can what’s already in the game and during the Early Access will be adding all of those features I talked about. In the meantime you can wishlist the game if you like what you see 🤘
NumWorlds retweeted
Absolutely stunning landscapes, kudos to the art team for their dedication and passion! 👏
Check out our updated Steam page featuring epic 16:9 screenshots!
Which world are you hyped for?
Wishlist now! Release is just around the corner!
store.steampowered.com/app/4…
NumWorlds retweeted
Talked with a bunch of fellow indie devs recently, and one thing became clear to me immediately.
Even in Early Access we cannot ship @NumWorlds on Steam with the old mobile view. Players on PC notice these things fast... They can tell when something still feels like a phone game that got stretched to fit a bigger screen. I don't want that.
So the team pushed hard to properly extend the full PC experience early rather than address it later like we had first planned. Credibility seriously matters. And when someone launches NumWorlds for the first time they need to feel this is a real PC version built for mouse and keyboard, not a mobile port that happens to run on Steam.
While we were at it we completely overhauled the UI and built a brand new radial menu! Quick, efficient, and genuinely satisfying to use. Love it! My inspiration comes from Silver, the 1999 action RPG. That game used clever pie menus so you could grab weapons, magic and items without the screen getting cluttered. I have always loved that kind of fast, clean navigation. Twenty-five years later it still holds up, and it felt perfect for the calm, focused flow we want in NumWorlds.
And now we are heading into Early Access soon and the Ireland biome inspired by Celtic cliffs and folklore is already on the roadmap. If NumWorlds sounds like your kind of game, wishlist NumWorlds on Steam. It helps the algorithm and it helps us, small Irish studio keep building. 🙏
Steam page: store.steampowered.com/app/4…
Check out our updated Steam page featuring epic 16:9 screenshots!
Which world are you hyped for?
Wishlist now! Release is just around the corner!
store.steampowered.com/app/4…
NumWorlds retweeted
I've updated our @NumWorlds website! It contains way more information about the game. More curated images, artworks, concept art, and screenshots. And a big performance boost!
Check it out and wishlist the game on Steam!
Link below, as usual 👇
NumWorlds retweeted
We've updated our @NumWorlds website to focus on our PC Steam release. You can wishlist the game directly from there too! Woop Woop!
You might see some updates on it soon as the team works on it! Better concepts, images, screenshots, and more! 😎
Link to the site 👇
NumWorlds retweeted
Hey it's #WishlistWednesday!
Give our indie game a bit of love ❤️ and support if you'd liked 🙏
Steam Wishlist Link 👇
NumWorlds retweeted
When the @NumWorlds team goes wild!
Oh my... I've watched the video too many times!
Don't forget to wishlist the game 🙏👀
NumWorlds retweeted
We're reworking the hub where you can find all the worlds/biomes in @NumWorlds. This concept is from one of our artists exploring what it will look like.
You can wishlist the game on Steam, and when it comes out (at the end of July), you can get access to our Early Access. We'll definitely be adding that beautiful new screen as we move forward with everything we wanna do. We do have a long roadmap of upgrades and improvements. I'll share it soon-ish!
NumWorlds retweeted
Small friendly nudge for all the chill puzzle indie game fans! You can wishlist our game @NumWorlds on Steam. We've seen interest already in a few days, BIG thanks to y'all!
I put the link in the reply. 🔗
Exciting moment for us! It's time to wishlist our game @NumWorlds! We worked so hard, and that's just the beginning. Thank you all for the support so far, and let's continue the journey now!
#WishlistWednesday #indiedev #indiegame #gamedev #SteamWishlist
NumWorlds retweeted
Exciting moment for us! It's time to wishlist our game @NumWorlds! We worked so hard, and that's just the beginning. Thank you all for the support so far, and let's continue the journey now!
#WishlistWednesday #indiedev #indiegame #gamedev #SteamWishlist
NumWorlds retweeted
As I said, @NumWorlds will be in Early Access for a little while. We are not just porting the game but also elevating it to a proper PC version. It takes time, and we have a roadmap.
To help us make it to the end, getting the game early on will provide the team with funds to reach all our goals. AND the game is gonna be cheaper for a while before we get to the final release.
Here is the Early Access info you'll find on Steam when the page is up! You'll have a few days to wishlist it before you can play it!
💠Why Early Access?
“We are bringing NumWorlds to PC for the first time as a native Steam release. While the mobile version has been well-received, the PC version gives us the opportunity to significantly expand the game with new game modes, improved controls, higher-fidelity visuals, and ongoing content updates.
Early Access allows us to release a playable and enjoyable version now, gather valuable player feedback, and continue improving the game together with the community as we work toward the full 1.0 release.”
💠Approximately how long will this game be in Early Access?
“We expect NumWorlds to remain in Early Access for approximately 6–12 months. This timeline may change depending on player feedback and the scope of the updates we implement. Our goal is to reach version 1.0 once the core experience feels complete and polished on PC.”
💠How is the full version planned to differ from the Early Access version?
“The Early Access version already includes the full 200+ level campaign, the brand new Infinite Mode with Steam leaderboards and achievements, native PC controls and visuals, and a completely premium experience. No ads and no in-app purchases of any kind. Every cosmetic is earned in-game.
During Early Access, we plan to keep expanding the game. This includes a brand-new Minesweeper-inspired game mode, full widescreen support, a redesigned world map with a quick-travel radial menu, an expanded shard economy with more mini-games, quests, and daily challenges, and new biomes — starting with a world inspired by the breathtaking landscapes and folklore of Ireland — plus ongoing UI/UX refinements and further performance and visual enhancements. We will keep listening to player feedback and prioritize the features the community finds most valuable as we work toward the full 1.0 release.”
💠What is the current state of the Early Access version?
“The Early Access version of NumWorlds is a fully playable native PC port of our relaxing 3D number puzzle game. It features the complete 200+ level campaign across two biomes, the brand new Infinite Mode with weekly and all-time leaderboards, Steam achievements, improved mouse, keyboard, and controller support, higher-resolution visuals with selectable graphics APIs, and a completely ad-free experience with zero in-app purchases — every cosmetic block is earned through play.
The core puzzle gameplay is solid and enjoyable, and we are still actively expanding content, refining the experience, and adding new features based on player feedback.”
💠Will the game be priced differently during and after Early Access?
“Yes. NumWorlds is offered at a lower launch price during Early Access as a thank-you to early players. We intend to increase the price as we add significant new content and features on the way to the full 1.0 release. Exact pricing changes will be communicated ahead of major updates.”
💠 How are you planning on involving the Community in your development process?
“We want the community to play an active role in shaping NumWorlds on PC. Players can share feedback directly through Steam discussions, reviews, and the in-game feedback tools we plan to add.
We will regularly read player comments and use that input to prioritize new game modes, levels, quality-of-life improvements, and balance changes. We also plan to post regular development updates and roadmaps so players can see what we're working on and provide input before features are finalized.”
NumWorlds retweeted
Our indie game is under review by Steam's team! 🔥
Let me tease you @NumWorlds Steam page in the meantime. Learned a lot in the process...
Self-published for now BUT if you are a publisher and wanna support our studio and games, we are all ears!
NumWorlds retweeted
What if we added the Minesweeper mode to @NumWorlds? We were supposed to have it ready, but as you know, small indie game dev studios can face setbacks. That's okay, we're still shipping on Steam, and the game mode will come a bit later!
NumWorlds retweeted
Our artists have worked on amazingly looking achievement icons on our indie game @NumWorlds.
Atlantis, Cretaceous, 200 levels completed, etc...
Let me tease a few of them!
















