Replying to @thethiny @MrTacticalX
That’s why I made my own instruction toolset that does recomps properly
Replying to @thethiny @MrTacticalX
I worded it wrong - you CAN use dnspy to recover certain functions and strings but it won’t give u clean C# like a mono build would
Replying to @thethiny @MrTacticalX
Yes - a very old 2019 build. Like I said I’ve ported both il2cpp and mono versions to web I would know
Replying to @H3roOfT1me @0xNikilite
intensive areas are currently pretty low in fps, but through the past days there have been major improvements in fps so hopefully in the next few days all areas will have a stable 60fps
Replying to @0xNikilite
What would you like then? This is running completely natively, I don’t see in any world where an emulator could be ran on browser and then run tears of the kingdom smoothly and at a high fps
Replying to @fryebysyndic @Hunter__1987
Unfortunately I don’t think so, even tho ps4 games can be played on ps5 it’s not the other way around. I’ll lyk if I’m able to
Replying to @liyong2077
Nintendo can’t do shit when it gets release though, they can take down the source but there will be many reuploads. Take the GTA V port for example
Replying to @fryebysyndic @Hunter__1987
Probably but I’m not going to, as I unfortunately don’t have a ps4 to test it on


