NodeByte Hosting retweeted
THIS IS INSANE. ๐คฏ
India gave GitHub THREE HOURS to delete BitChat.
By the time the deadline hit, the app was already back. On a network with no company to send the order to.
Here's what happened:
โข India orders GitHub to remove BitChat, citing "unlawful communication"
โข GitHub has 3 hours to comply or face legal action
โข Within hours, a developer mirrors the entire codebase on Radicle
โข Radicle has no central server. No company. No CEO to subpoena. No app store to pressure.
โข The instructions go out: clone it, seed it, keep it alive
โข Every person who seeds it becomes another copy the government can't touch
The part nobody's saying out loud: this is the exact scenario BitChat was built for.
It runs on pure Bluetooth. No internet. No SIM. No phone number. It was already unkillable at the app layer, that's why protesters in Nepal, Iran, and Madagascar used it to route around government shutdowns.
Now the SOURCE CODE is unkillable too.
India didn't delete BitChat. It just handed the entire internet a live demo of why decentralized infrastructure exists.
You can order a company to take something down. You can't order a network that isn't owned by anyone.
Command to mirror it yourself is already public. People are seeding it right now.
๐จ๐ฎ๐ณBREAKING: India just ordered GitHub to take down Jack Dorsey's BitChat within three-hours.
The mechanism explains why. BitChat runs entirely over Bluetooth, no internet, no servers, no phone number needed. That's exactly why NEET protesters started using it after mobile internet got suspended around Parliament and Jantar Mantar this week.
China already pulled BitChat from its App Store twice this year for the identical reason, protest coordination during Iran and elsewhere. India's citing public order and unlawful assembly risk under IT Rules.
Jack Dorsey's saud: the government doesn't like technology it can't turn off.
You can shut down mobile data. You can't shut down two phones standing next to each other.
NodeByte Hosting retweeted
May is Mental Health Awareness Month. ๐ง
In the tech world, itโs easy to get buried in tickets and code, but your well-being is the priority. This month, weโre reminding our team and our community to take a breath, step away from the screen, and check in on themselves.
NodeByte Hosting retweeted
Want to join our teams? Apply today! We are hiring across majority of our departments!
Don't be shy if you don't have much experience in what you are looking for! We want to help you learn and grow!
nodebyte.co.uk/careers
NodeByte Hosting retweeted
We want the world in @Hytale to feel alive with your Pokรฉmon ๐คฉ
So weโve been working on letting your entire party be out and wandering with you!
Make sure to join our discord.gg/pokefind so you don't miss anything! #Hytale #HytaleModding
NodeByte Hosting retweeted
Cleaning up the @NodeByteHosting stack this month. By cutting bloat and utilizing SafeBase and OpenCollective, weโre making security and finances a total open book for our users. ๐ซก
NodeByte Hosting retweeted
Hytale Update 4 Part 4 is now LIVE on Prerelease!
NEXT WEEK is the Final Part of Update 4!
Expect new content next week with โThe final and bigger part of update 4โฆ lots of new blocks comingโฆโ
๐
Pre-Release Patch Notes (Mar 12, 2026)
Update 4 (Part 4 of 5)
Enable via Launcher โ Settings โ Pre-Release
Remember to report bugs and give feedback via the in-game feature! The final and bigger part of Update 4 is next week, lots of new blocks coming!
๐๐ง๐๐ ๐ฆ & ๐๐ค๐จ๐๐ฃ๐ ๐๐ก๐ง
- Projectiles launched by the LaunchProjectile interactions now use the FlyIdle animation instead of the Idle animation.
- New sword impact visual effects.
- New Harvest Trophy visual effects.
๐ช๐ข๐ฅ๐๐ & ๐๐ก๐๐ข๐จ๐ก๐ง๐๐ฅ๐ฆ
- Adjusted the dirt fragment spawner color to match neutral soil.
- Reduced allocation in various areas for spawn positions.
- Improved performance of various world-gen features.
- Added new conditions and a filter to allow NPCs to act or use attacks based on being buffed or debuffed.
- Goat and Goat Kid animation updates.
- Added a new separation mode to NPCs, which is less random and easier to control.
- Backwards compatibility with existing NPC configurations.
๐๐จ๐๐๐ข
- Push To Talk adjustment:
- PTT will now be blocked while the player is typing in chat.
- Headphones (Stereo) setting adjustment:
- Introduced spatial blending.
- Sound will blend between both ears rather than being either left or right, which can cause disorientation, especially with voice.
- Improved voice chat audio quality on the capture side, as well as added resilience against packet loss on the playback side.
- Updated reverb functionality for Caves, Forest, Mountain & Savanna.
- Updated proximity voice chat to correctly bind the dry filter.
- Increased the max number of sound event layers from 4 to 8.
- Added a new "Toggle Voice Chat" keybind, which is unbound by default. It allows the player to enable/disable voice chat via the keybind once set.
- Added a new "Push to Talk (Toggle)" input mode. Rather than holding in the PTT keybind, players can now toggle between emitting voice or not.
๐จ๐ & ๐ค๐จ๐๐๐๐ง๐ฌ ๐ข๐ ๐๐๐๐
- Emote wheel displays an icon indicating looping emotes.
- Updated the default styling to use a design system for select controls.
- Tooltips now use explicit text styling.
- Added the ability to write complex strings in commands.
- Examples being "/say", or "/ban <reason>" commands with potentially multiple apostrophes.
- Increased font quality for Simplified and Traditional Chinese.
- Added Ukrainian language option.
- Added the ability to replace characters typed with other characters.
- For example, various languages use different apostrophes; They will now be replaced with a unified one to allow players seamless item searching regardless of the apostrophe used.
- Instance teleportation is now added to the teleport undo history.
- Added client & server log shortcuts to Creative Tools Help Menu.
- Updated the audio debug window to match the F7 profiling window. It now adds:
- Data about currently playing music.
- Upcoming music playlist.
- Filtering to only show certain panels at a given time.
- Option to show less detailed info about individual sounds.
- Reverted the behaviours of the "C" camera.
- Holding down C will once again allow 360-degree rotation.
- Removed the head rotation looking at the camera.
- Added a warning tooltip in the Processing Bench when world time is stopped.
- Reorganised Creative Mode quick settings.
- Reorganized the settings into more appropriate categories and removed redundant settings.
- Simplified wording for complex-looking quick settings.
- Added a new Quick Replace setting.
- New HUD voice icons in the bottom left:
- Speaker Icon
- Shows unmuted when voice chat is enabled.
- Shows muted when voice chat is disabled.
- Microphone Icon
- Shows unmuted when voice input is enabled.
- Shows muted when voice input is disabled by settings, PTT or TTT.
- Local players no longer appear in the speaking player list.
- Speaker UI portrait within the speaking player list has had a polish pass.
- Bumped portrait resolution from 32x32 to 96x96 for sharper head portraits.
- Child accounts will not be able to use the Voice Chat feature.
- Voice Chat is disabled by default in singleplayer mode.
๐ ๐ข๐๐๐๐ก๐ & ๐ง๐ข๐ข๐๐ฆ
- Builder tool inputs (arguments) have been made optional and non-alphabetically sorted.
- Builder tools can now have their inputs sorted based on how they are placed in the item's JSON.
- Removed check-boxes for enabling the "Empty" filter in mask settings.
- Validation for duplicate property keys while editing JSON source in Asset Editor to prevent a crash.
- Improved the /rotate and /flip command reliability.
- Added shape and size inputs back to builder tools that had them missing.
- Added a legend to the Tint brush.
- Players can now blend colours and pick colour existing tints using Shift + LMB.
- Migration from polling to events within builder tools and machinima.
- Prefabs loaded from asset packs now override internal ones.
- Significant improvements for preview rendering of the paste tool and selection tool.
- Added commands for server admins to bootstrap the auto-update layout from a bare JAR file.
- Implemented the ability to trigger sounds in a Noesis UI.
- Implemented CommandInteraction.
- It adds the ability to run a command from an interaction.
- Undo shortcut can now be used when not holding any creative tools in Creative mode.
๐๐จ๐ ๐๐๐ซ๐๐ฆ
๐๐ข๐ ๐๐๐ง, ๐ก๐ฃ๐ & ๐๐ง๐๐ ๐๐๐ซ๐๐ฆ
- Projectiles, such as Trork Hatchets, have been adjusted to use movement states to prevent them from spinning forever.
- Fix client-predicted arrows getting stuck in ladders.
- Added new interaction hints for the Harvest Trophy.
- Fixed an issue where mount movement settings were reverted as soon as they were applied.
๐ช๐ข๐ฅ๐๐ & ๐๐๐ข๐๐ ๐๐๐ซ๐๐ฆ
- Performance improvements for chunk reference storage.
- Fixed Zone 4 tree masks and city mask edge cases.
- Sewer dungeon spawns are now 100% guaranteed in every city.
- Trees should no longer spawn on top of monument areas, such as encounters, cities, temples or dungeons.
- Fixed some trees being able to break blocks around them when growing.
- Fixed SeedOverride for Spawn Positions.
- Fixed the wrong music or ambience playing for a few seconds upon entering a world.
- Fixed an issue where background music could resume from the middle of the track when returning to an area.
- Fixed NPE in WorldSpawningSystem caused by wrongly asserted chunk components.
- Fixed V2 Worldgen from using too much memory when loading many prefabs.
- Also increases the asset reload speed which results in faster viewport refresh & world creation.
๐๐ฅ๐๐๐ง๐๐ฉ๐ ๐ง๐ข๐ข๐, ๐ ๐ข๐๐๐๐ก๐ & ๐ฃ๐๐จ๐๐๐ก ๐๐๐ซ๐๐ฆ
- Fixed mask blocks in brush settings being removed upon re-opening the mask setting UI.
- Fixed log spam during voice chat usage.
- Fixed the Replace command ignoring empty blocks.
- Fixed logger warnings for missing animation keys.
- Fixed crash when scrolling quickly between brushes with large previews.
- Fixed multiple tool bugs with entities, liquids, offsets, rotation, duplication and previews.
- The Node Editor now handles renaming node types better.
- Fixed Line Brush notifications, it no longer includes unnecessary decimal places for diagonal lines.
๐๐๐ก๐๐ฅ๐๐ ๐๐๐ซ๐๐ฆ
- Fixed voice transmission stopping when menus are open.
- Added detection on game start if the user needs to load an extra font (CJK) when they use "Use System Language" as a setting.
- Fixed low mouse sensitivity from charged mace swings getting stuck sometimes.
- Fixed mouse sensitivity changes from status effects getting cancelled out by charging attacks.
- Fixed eating food resetting your mouse sensitivity.
- Cleaned up a number of minor issues within the audio module.
- Fixed filters not being bound to sound effects early enough.
- While underwater, players would hear sounds without the underwater filter.
- Fixed an issue where the mouse input is sometimes locked/stuck.
- Fixed "Reset To Defaults" button losing events.
- Fixed PTT issues with voice chat, now handling mouse buttons.
- Fixed a delayed doubling effect when using spatial blending in headphones stereo mode.
NodeByte Hosting retweeted
CALLING ALL MODDERS: Hereโs your chance to win up to $10,000 for your Hytale mods!
The Hytale New Worlds Modding Contest starts NOW, with $100k in total prizes spread across 65 winners๐ฅ
Compete in the contestโs three different categories - Worldgen V2, NPCs, and Experiences - for a chance to win big and bring amazing new mods to Hytale.
NodeByte Hosting retweeted
Big news โ๏ธ
Novi + Nothing Hosting have officially joined NodeByte ๐
Same rock-solid service. Same awesome team.
Just bigger, better, and ready for whatโs next ๐
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NodeByte Hosting retweeted
Today we hit over 2,000 mods for Hytale in just ONE WEEK!
Here are 5 particularly helpful quality of life mods to help your Hytale journey๐
NodeByte Hosting retweeted
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RE: Crashes and "World Corruption"
This week we are putting a lot of effort into going through the causes we have identified that cause "world corruption".
Generally we have seen very few cases of corrupted save files. What we observe mostly is that some chunks contain data which causes a failure in the server software.
These states either crash the server when the chunk is loaded into memory or the chunk itself doesn't load and thus becomes invisible. Once we have fixed the problematic code that currently fails: your world will load just fine again.
We will keep working on this until we no longer see reports of worlds not loading :)
In the meantime - in case you experience such an issue you can find backups in the folder of your savegame. They are created every 30 minutes or anytime you run the /backup command. You copy the contents from the latest .zip file into the universe folder of your server and it should restore the world.
NodeByte Hosting retweeted
Simon shows off importing a spaceship model with the Hytale creator tools, generating over 2,000,000 blocks seamlessly!
NodeByte Hosting retweeted
Simon confirms they are working on a feature in Hytale to allow players to join each other's world seamlessly, similarly to P2P hosting in Steam.
NodeByte Hosting retweeted
๐ hey! Looks like our CEO @connor200024 has done some updates to our Google Business Page. We have released Rust on @NodeByteHosting. So we have added these to our products list. ๐
#hosting #nodebyte #discord #rust #minecraft
NodeByte Hosting retweeted
Planned: We are planning on migrating all our deployments to a new service along with our Panel Database.
This will make our deployments of new updates to all our websites more easier and quicker!
We expect a minor disrup status.nodebyte.co.uk/cmbo0vโฆ



























