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I finally got my store page up for my game, Silas' Speakeasy, click here to wishlist and play the free demo of my game
store.steampowered.com/app/4…
#indiegame #indiedev #horror #SteamGame
I was working on a checkpoint system for my game and my enemy character became smaller for some reason when it went off and on another attempt even smaller and I have no idea why
#unrealengine #indiegame #solodev #horrorgame
I finally got around to making a floor plan of the second floor in my game, I tried to keep it as close to my original despite the size difference and now I have to make models to fill these rooms
#indiegame #solodev
I'm finally starting to get work on the second floor of my game and starting it out by adding a balcony to the floor plan to change what i had drawn out originally
#indiegame #solodev #unrealengine #horrorgame
I made an animation for when Silas is shot by the player, causing a stun lock in order to give the player time to flee before being chased again, I'm also redoing character textures soon
#indiegame #gamedev #indiedev #unrealengine #steam #solodev
I got the gun working and the game can tell what you hit which I want to use as a stun mechanic so the player isn't doomed if spotted far from a safe spot. im also going to work on animating the revolver soon
#indiegame #horrorgame #solodev #unreal
I figured out how to make the player have more than one item without making a whole inventory system for it, I still have to give them sounds and functions though
#indiegame #horrorgame #solodev #unreal
After replaying my own demo a few times I figured that it was too short so I expanded the map and I'm going to add a couple more mechanics as well, not sure what to do with this empty hallway though. More changes might be made soon
#horror #indiegame #solodev #indiedev
I replaced all the temporary models in my game with new models and textures I made, I don't know why everything is shiny but I'll fix that soon
#indiegame #solodev #unreal #horror
I made a pause menu for my game so the player isn't trapped either finishing the game or just closing it, and I got it to connect to my other existing main menu and setting menu
#Indiegame #indiedev #unrealengine #horror
I made a working key and door mechanic for my game as well as updated the jump scare from how I had it before as well as added in some more sounds so the game isnt mute the whole time
#indiegame #solodev #unrealengine #horror
A funny bug I found while remaking my character's detection system, I am also in the middle of adding actual sounds to the game as can be heard with the night ambience
#indiegame #solodev #unrealengine #horror
I made a light based sanity system for my game, I also made a jumpscare and dead screen that I will be improving later with animation. Also I put the stamina bar and sanity meter both in a radio based off of an old radio.
#indiegame #solodev #horror #unreal
I did some tweaking with how the lights look to make them look a bit better than they did before
#indiegame #indiedev #unreal
I made some small tweaks to the way you get chased as well as added a working flashlight to the game to make it just a bit more challenging
#indiegame #horrorgame #unreal #indiedev
I made the activation animation play only once the player enters the building so it doesn't patrol as soon as the game starts, I also added a sprint and stamina function, and I made it so it can hear you run
#indiegame #gamedev #horrorgame #unreal
I figured out how to get head tracking to work in my game so the player's movements are always being tracked by Silas
#indiedev #indiegame #horrorgame #unreal
I made a working main menu for my game and I like how the background of it turned out looking
#solodev #indiegame #unreal #horrorgame
I made a left and right turn animation for him to turn in place instead of snapping to face a different direction
#solodev #indiegame #gamedev #blender

















