NewoGame retweeted
HyperSolar - Dreamcast version
Now with 100% more ground fog, matching the PC version visuals, running at 60fps as always...
NewoGame retweeted
Porthole, my forthcoming camera/video capture app, now communicates with a custom build of Homebrew Channel (hbc-reborn) to allow my Mac to control my dev Wii!
Mouse to act as pointer, click as A, keyboard as d-pad, etc
NewoGame retweeted
For the past week I've been loading test builds onto Wii SD card over FTP and today I realised Homebrew Channel has "wiiload" support: so I can script the loading, running, logging of builds as a loop. Game changer! 🔰
wiibrew.org/wiki/Wiiload
NewoGame retweeted
UPDATE: The EU Council sent me a letter with its decision NOT to lift the sanctions on me. That means at least another year under sanctions.
The reasons they give should be a warning to everyone about where European authoritarianism is going.
NewoGame retweeted
"Aeros Prime: Parallel Slipstream" is the third track of the new Grand Prix that I just released earlier today! It's the dedicated slipstream track of the game, and it's the one track I can confidently say is 99% Aero GPX DNA if you play it right. Very happy with it!
NewoGame retweeted
I'll try and dump my copy of Vector PACK for Mac 1999 today! I paid almost this much for 2xCDs.
There's also a Windows equivalent that covers Japanese PCs and handhelds.
Essentially searchable backups of Vector website.
#preservation #cdrom #japanese
jp.mercari.com/item/m4272103…
NewoGame retweeted
Here's my award winning game YOYOZO in <400 lines of @jinksgg this is just me flexing the system as it stands today. 💪😎
Plays exactly as you'd expect, but there has been zero UI work done on it so far. ✌️
#indiedev #goty #bestgamesof2023 #gameengine #multiplatform
NewoGame retweeted
Alot of work on RIPN Boarders the last two days. Biggest change was moving the HUD to the bottom of the screen. Way more readable and doesnt get in the way of the background. Also created a music select so when playing you can press select to decide which track to lilsten to on your walkman :) Coming along nicely and cant wait for others to play it!
#nesdev #neshomebrew #nesmaker #homebrew #8bit #pixelart #nes #nintendo
NewoGame retweeted
2 hours for 2 lines of code, it's fair.
Dino Crisis (Dreamcast) on Wii is becoming a reality.
NewoGame retweeted
Working hard to complete #SuperPolygonGrandPrix, which has taken over 5 years now with no AI assistance.
Dilemma for the NEXT project is- do I jump ship? Do I embrace AI and make something "better"?
I'm struggling with that.
Embrace new tech or die on the sword of integrity?
NewoGame retweeted
This is what happens when you don't compile the PS2 version for more than 2 months... what a broken mess... lol! 😅
NewoGame retweeted
Beyond the Pins: The 2nd Frame is on @Kickstarter, and guess what? We only need one more backer to hit the 200 mark.
200 is a pretty respectable bowling score. You're awarded a patch and everything!
Check out the link below to see how you can secure your copy!
#nesdev
NewoGame retweeted
BELTRUNNER
Kinda like Asteroids…or is it?
gingerbeardman.itch.io/beltr…
For Web, macOS, Linux, Nintendo Wii, Sega Dreamcast
made with #jinksgg jinks.gg
NewoGame retweeted
Today I released Ascent DX on the Nintendo Switch!
Originally a pico8 game, this version is almost twice as big with more lore and puzzles.
It is still a short game so try it out if you like a good metroidvania!
nintendo.com/en-gb/Games/Nin…
NewoGame retweeted
All change in the world of @jinksgg and BELTRUNNER!
The new optimised engine now powers Web, Mac, Linux, Wii, and Dreamcast. That means most zips will Fit On A Floppy! 💾
Plus first build for an unannounced platform, which will blow your mind! 🤯
gingerbeardman.itch.io/beltr…
NewoGame retweeted
HyperSolar - Dreamcast Version
It took me two months, but I finally completed the Cybercity stage! 🥳
I went through 4 different designs and experimented with numerous algorithms until I finally settled for the result you see here, running on real hardware, at 60 fps.
NewoGame retweeted
Body Blows for the Amiga (Team17/1993).
The ninja character uses the 'Predator' movie effect. A fun and colorful game, although its animation is stiff/limited (probably to fit a decent amount of moves into limited A500 chipRAM, which also can't do hw flip, so left/right poses occupy space too, while it's "for free" on e.g. MD or SNES).
It was later surpassed by Shadow Fighter and Fightin' Spirit (and only visually by Elfmania) but was still remembered fondly in the Amiga niche and popular enough to spawn sequels (Body Blows Galactic and Ultimate Body Blows).
NewoGame retweeted
Impossible to me see this without take a shot
One of the best #xmen games in the 90s
#segagenesis #megadrive #crt #rgb #240p #15khz #retrogamer
























