This account is maintained by the Networked Media Systems unit - DG INFSO - European Commission

Brussels
Joined June 2010
EC - Networked Media retweeted
Online and mobile games are the prototype for the 3D Internet of the future #netmediaWP2013
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EGDF: rather than teach TV industry to develop interactive applications bring games developers into research projects #netmediaWP2013
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EGDF: Games should not be separate from personalised/interactive connected media research. TV gets funding but games less so #netmediaWP2013
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Content-driven distribution networks are needed for games. #netmediaWP2013
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Games are increasingly distributed and played online. Shift away from traditional distributors can benefit small developers #netmediaWP2013
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Gaming platforms are not dominated by European industry but European developers are very successful (eg. Rovio/Angry Birds) #netmediaWP2013
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EGDF Position, Malte BEHRMANN, European Games Developer Federation #netmediaWP2013
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Gaming is a killer app for driving young people into engineering and technology #netmediaWP2013
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Proprietary technologies dominate the games industry and this inhibits competition – need open standards/platforms #netmediaWP2013
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Europe is technologically behind USA/Asia in gaming: European strength could be QoE for gaming #netmediaWP2013
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Serious gaming can transfer gaming technology to medicine, therapy, cultural heritage, training, education, telepresence #netmediaWP2013
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Games present tough demands on networks (latency, bandwidth) - current network technologies are still behind what is needed #netmediaWP2013
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Game technologies can facilitate progress in other media fields: multimodal interaction, telepresence, teleaction… #netmediaWP2013
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Higher priority for research into serious games and deployment of gaming platforms/infrastructure and network support #netmediaWP2013
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Gaming is often neglected by public research funding, and is even disqualified as a research topic in some cases. #netmediaWP2013
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Impact of Gaming Platforms, Klaus DIEPOLD, Technische Universität München #netmediaWP2013
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SESSION 5: Games as a focus for real-time 3D media #netmediaWP2013
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Virtual Director: automatic algorithms for semantic lifting & on-the-fly decision making for real-time streamed A/V content. #netmediaWP2013
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Large quantities of concurrent live A/V content streams makes selection difficult for humans. #netmediaWP2013
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Virtual Director: key technology for live media services, Rene KAISER, JOANNEUM RESEARCH #netmediaWP2013