Hey, I'm Neox, I'm a 3D artist. I leak Roblox events and Fortnite sometimes Staff member for @Blox_Feed

Joined September 2023
Onyx Winter Render #Fortnite #Blender #FortniteArt
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Hey everyone! Ive just pushed some fresh files to both the Downloads page and the Web View page of the site for Roblox events. For content creators: event.uni-dev.co.uk/download… For leakers: event.uni-dev.co.uk/viewer/
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Our site for Roblox events feature a total of 500 Tutorials from 5 different creators directly from YouTube, if you are stuck i highly reccomend it. event.uni-dev.co.uk/tutorial…
Im not gonna lie this event seems kinda confusing and a bit sauceless
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πŸ’– Neox retweeted
Roblox has shown off three new retextures of classic items what will be exclusive to Plus subscribers to purchase! πŸ¦†πŸ¦‘πŸ’€
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Im not gonna lie this event seems kinda confusing and a bit sauceless
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There seems to be 9 total chapters and a finale in this roblox event, today is Chapter 1
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πŸ’– Neox retweeted
All Roblox The Hollow Hub Shop Items Download: gofile.io/d/SPLsBxQV
ALL Roblox The Hollow Event Item Names Gourdlord: The Entangled Haunted Harvest Crown Burned Necrobloxicon The Great White Pumpkin Helmet of the Ossuary Dark Crescent Helm Overseer Swarm Helm of the Waning Moon Nightmarewrath
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The Hollow Roblox Event RBXL can now be publicly viewed on the Web Viewer event.uni-dev.co.uk/viewer/
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Owners of launchers (plus launcher not included) this roblox event can auto launch and auto kick
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Dont know what its for but theres a tip that shows you can "Free mouse" with M in the roblox event
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Music Sheet GUI in the roblox event
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Recipe Card UI in the roblox event
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TombLock UI in the roblox event
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Avatar item obtained UI for the roblox event
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Every loading screen text you can get insidee The Hollow Roblox Event
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Dump of the GearShopConfig script within the roblox event local module: {[any]: any} = { Items = { { id = "Flashlight", name = "Flashlight", description = "Shines a bright line into the darkness and can scare certain entities away.", price = 250, releaseDay = 0 }, { id = "NightVision", name = "Night Vision Goggles", description = "See in the dark and spot entities nearby, turning your screen black and green.", price = 400, releaseDay = 0 }, { id = "Radar", name = "Radar Detector", description = "A device that detects when the entity is nearby.", price = 500, releaseDay = 0 }, { id = "InvisibilityCloak", name = "Invisibility Cloak", description = "Go invisible and sneak past the entity without getting caught.", price = 750, releaseDay = 0, icon = "Ghost" } }, UGC = { { id = "HubShop1", name = "Gourdlord: The Entangled", price = 1000, releaseDay = 0 }, { id = "HubShop2", name = "Haunted Harvest Crown", model = "C2", price = 1000, releaseDay = 0 }, { id = "HubShop3", name = "Burned Necrobloxicon", model = "C3", price = 1000, releaseDay = 0 }, { id = "HubShop4", name = "The Great White Pumpkin", model = "C4", price = 1000, releaseDay = 0 }, { id = "HubShop5", name = "Helmet of the Ossuary", model = "C5", price = 1000, releaseDay = 0 }, { id = "HubShop6", name = "Dark Crescent Helm", model = "C6", price = 1000, releaseDay = 0 }, { id = "HubShop7", name = "Overseer Swarm", price = 1000, releaseDay = 0 }, { id = "HubShop8", name = "Helm of the Waning Moon", price = 1000, releaseDay = 0 }, { id = "HubShop9", name = "Nightmarewrath", price = 1000, releaseDay = 0 }, { id = "PlusReward1", name = "Quack-o'-Lantern", price = 1000, releaseDay = 1, plusOnly = true }, { id = "PlusReward2", name = "Trick or Treat Tentacles", price = 1000, releaseDay = 3, plusOnly = true }, { id = "PlusReward3", name = "The Spectral Skull of Nevermoor", price = 1000, releaseDay = 6, plusOnly = true } } } for iterFirst, iterSecond in module.UGC, nil, nil do iterSecond.isAvatarItem = true iterSecond.description = iterSecond.description or "An avatar item to keep: buy it here and it's added to your Roblox inventory." end if game:GetService("RunService"):IsStudio() then for iterFirst2, value in { module.Items, module.UGC }, nil, nil do for iterFirst3, iterSecond2 in value do iterSecond2.price = 0 end end end module.ById = {} for iterFirst4, iterSecond3 in module.Items, nil, nil do module.ById[iterSecond3.id] = iterSecond3 end module.UGCById = {} for iterFirst5, iterSecond4 in module.UGC, nil, nil do module.UGCById[iterSecond4.id] = iterSecond4 end function module.isPlus(p1) return p1.MembershipType == Enum.MembershipType.Premium end function module.currentDay() return workspace:GetAttribute("EventDay") or 0 end function module.isReleased(p2) return module.currentDay() >= p2.releaseDay end return module
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"SkullFragment" dialog in the roblox event
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"HollowBarrier" dialog in the roblox event
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"HollowElevator" dialog in the roblox event
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"HollowEntitiy" dialog in the roblox event
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"HollowIntro" dialog in the roblox event
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