Unity 25$ sale! You can catch our Modular Castle & Dungeon Pack for just 25$ Build medieval, fantasy, castles, dungeons, towns, towers, and temples. Over 1300 prefabs, built from over 1990 meshes. Fast shaders are used to save texture and GPU usage. The Demo scene is 1km square! On sale, you can also find World Streamer 2. Check out the video!
Unity Page: assetstore.unity.com/publish…
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I hope you don't forget about the new Master Material in the upcoming content. One pack is almost ready for release. Do you recognize it? Surprise in the second part of the video! :) #unity3d #indiedev #pcg #gamedev #indiedev #RAM3 #forest #madewithunity
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Our master material in the ice version. Fake ice depth for cracks and bubbles, UV, planar, triplanar projection. Snow cover via height blend and angle, normal map. What else? Perfect for ice R.A.M 3 rivers and shapes, you can even seamlessly connect multiple such objects. In the video, you can see river/river/lake/waterfall objects connected into 1 seamless shape. Its material, in which you pay GPU time only for the functions that you use. You can make a material wet. Super powerful and flexible material, one shader to rule them all! #unity3d #indiedev #pcg #gamedev #indiedev #RAM3 #madewithunity @unity @unitygames @AssetStore
Unity Asset Store Autumn Sale! Forest, Meadow, Mountain, Coast, R.A.M 3 our top sellers 50% off! assetstore.unity.com/publish…
#unity3d #indiedev #pcg #gamedev #indiedev #RAM3 #madewithunity @unity @unitygames @AssetStore
Part 2 video about new upcoming material. I play a bit with snow, leaves, and dirt on the road. You can manage multiple physically height-blended layers via vertex colors, but.. you can also use our R.A.M 3 spline curves, which paint vertex colors by slope. Our new material, in which you pay GPU time only for the functions that you use, is suitable for regular models, roads, and splines. You can paint multiple texture layers on objects, with physical height blending, vertex color, angle and normal map top cover overlay, and texture masks. Everything can use UVs or become planar, triplanar projected. You can make a material wet or emissive even at runtime via our water or lava spline. Super powerful and flexible material, one shader to rule them all! #unity3d #indiedev #pcg #gamedev #indiedev #RAM3 #madewithunity
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Big changes soon! We build our own master material in which you pay GPU time only for the functions that you use. It's suitable for regular models, roads, and splines. You can paint multiple texture layers on objects, with physical height blending, vertex color, angle and normal map top cover overlay, and texture masks. Everything can use UV or become planar, triplanar projected. You can make a material wet or emissive even at runtime via our water or lava spline. Super powerful and flexible material, one shader to rule them all!
#unity3d #indiedev #pcg #gamedev #indiedev #RAM3 #madewithunity @unity @unitygames @AssetStore
R.A.M 3 is universal water and level design tool - You can place waterfalls, rivers, lake via few point clicks and connect water objects seamlessly automatically even with different water types. Rivers get speed, direction, and waterfalls automatically via slope and object shape, but you can still control them manually and repaint via the vertex color painter. Look at the short video:)
assetstore.unity.com/package…
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Currently, you can catch our @NatureDeveloper and Hivemind bundle for @UnrealEngine with 25 assets! Villages, ruins, temples, castles, high-quality natural landscapes, volcanoes, forests, mountains, swamps, meadows, and more. Fully game-ready content proven in games. In the bundle, you get 1800$ worth @fab licences just for 60$. Link: bundlefoundry.com/bundle/the…
#CreatedwithFab #MadeWithUnreal #gamedev #ue5 #indiedev
As we expand and rebuild our shader, we have re-made our Unity URP Ice Shader. So now it has:
- fake depth with cracks and bubbles inside ice
- translucency
- top cover or vertex painter cover, for example, snow
- our underwater R.A.M 3 system support so you can move the camera under ice and get post-processing
- R.A.M 3 spline support so seamless lake, river, sea connection disconnection
- UV0, Uv3, Planar, Triplanar projection for Ice and Top cover. Perfect for ice floe, icicles, caves
- noises to hide crack repetition
- water surface behaves so color based on depth
- opaque, transparent support
- distortion effect
- HD RP version will be as well
It will land soon with our massive packs update!:) #gamedev #indiedev #madewithunity @unity @AssetStore #urp #water #ice

