New stuff:
- Ferrari 296 GT3 (Probably my favorite on the IMSA grid)
- Real-time 3d tire deformation based on carcass and slip angle
- Wiper shake, glass glare, wear and tear texturing, and new rear view monitors
All running real-time in a browser
#threejs #gamedev #simracing
Really happy with how this is coming together. Now you can walk around a fully furnished pit box, hop into a car, take it out, and get back out. All running in real time, with baked AO and multilayer metallic paint.
#threejs #gamedev #simracing
SOUND UP. Layered 3D audio is now in the game.
The V10 sound is created entirely in code, in real time: cylinder pulses, RPM-driven harmonics and intake/exhaust layers, with HRTF positioning, distance filtering and reverb. Refining this was tough
#threejs #gamedev #indiegame
Curbs are a little harsh right now but the physics are feeling so good. Testing random features on things like Muse Spark and Mimo v2.6 Pro today. Not getting great results. Will have to try again on some others. Back to Astra...
#threejs #gamedev #indiegame
Refining suspension and contact patch systems today. Obviously this is a harsher test than what any car will actually see, but its nice to test all things at their limits to see edge cases. Lots to work on but good progress so far
#threejs #gamedev #indiegame
GPT 6 Sol is by far and away the worst 'Frontier' level model I have ever used. Its doing things so stupid I wouldn't even think Luna could pull off on things that were dead easy for 5.6 Sol.
I have gotten a bit carried away by improving the graphics. Gold Metallic Paint on the Lamborghini Huracan GT3. Day 3 of building iRacing in the browser.
#threejs #gamedev #racinggame
Massively upgraded car models, track surface, and performance improvements all to my @threejs racing simulator. This thing is progressing at a crazy pace. The possibilities are endless with the Web technologies we have today.
Building a @threejs powered multiplayer Porsche cup series racing game. Full physics, contact patches, slip angle, 3d curbs, all running at over 60fps in the browser. Deepseak 4.1 Flash has been my powerhouse on this. Crazy how much this model can do.
A really fun use-case for Nano Banana Pro if you're a car guy.
Upload an image of all your past cars that you never got to see together at once.
Ask it to combine them while maintaining all important details in any location or setting you want and boom. This model is so good
Nano Banana pro is completely broken in both the API and AI studio. Constant 503 model overloaded through the API and constant flat our failures to return any image at all through AIStudio.
Removing it from Wheelblend as its way too unstable.











