๊งเผบ ๐“๐“ช๐“ป๐“ฝ๐“ถ๐“ธ๐“ฟ๐“ฎ.๐“๐“ฏ๐“ฝ เผป๊ง‚ (@Nartmove) header
๊งเผบ ๐“๐“ช๐“ป๐“ฝ๐“ถ๐“ธ๐“ฟ๐“ฎ.๐“๐“ฏ๐“ฝ เผป๊ง‚ (@Nartmove) profile picture

๐ŸŽฅ AI Artist | Filmmaker | Editor โœจ Restorer of the lost BBC Doctor Who story, Marco Polo. Fan of #Web3 |๐Ÿ‘‰๐Ÿป https://xitter.cf/t.co/GsWUl91E1W

Earth
Joined March 2023
Photo by ๊งเผบ ๐“๐“ช๐“ป๐“ฝ๐“ถ๐“ธ๐“ฟ๐“ฎ.๐“๐“ฏ๐“ฝ เผป๊ง‚ (@Nartmove)Photo by ๊งเผบ ๐“๐“ช๐“ป๐“ฝ๐“ถ๐“ธ๐“ฟ๐“ฎ.๐“๐“ฏ๐“ฝ เผป๊ง‚ (@Nartmove)Photo by ๊งเผบ ๐“๐“ช๐“ป๐“ฝ๐“ถ๐“ธ๐“ฟ๐“ฎ.๐“๐“ฏ๐“ฝ เผป๊ง‚ (@Nartmove)Photo by ๊งเผบ ๐“๐“ช๐“ป๐“ฝ๐“ถ๐“ธ๐“ฟ๐“ฎ.๐“๐“ฏ๐“ฝ เผป๊ง‚ (@Nartmove)Photo by ๊งเผบ ๐“๐“ช๐“ป๐“ฝ๐“ถ๐“ธ๐“ฟ๐“ฎ.๐“๐“ฏ๐“ฝ เผป๊ง‚ (@Nartmove)Photo by ๊งเผบ ๐“๐“ช๐“ป๐“ฝ๐“ถ๐“ธ๐“ฟ๐“ฎ.๐“๐“ฏ๐“ฝ เผป๊ง‚ (@Nartmove)Photo by ๊งเผบ ๐“๐“ช๐“ป๐“ฝ๐“ถ๐“ธ๐“ฟ๐“ฎ.๐“๐“ฏ๐“ฝ เผป๊ง‚ (@Nartmove)Photo by ๊งเผบ ๐“๐“ช๐“ป๐“ฝ๐“ถ๐“ธ๐“ฟ๐“ฎ.๐“๐“ฏ๐“ฝ เผป๊ง‚ (@Nartmove)Photo by ๊งเผบ ๐“๐“ช๐“ป๐“ฝ๐“ถ๐“ธ๐“ฟ๐“ฎ.๐“๐“ฏ๐“ฝ เผป๊ง‚ (@Nartmove)Photo by ๊งเผบ ๐“๐“ช๐“ป๐“ฝ๐“ถ๐“ธ๐“ฟ๐“ฎ.๐“๐“ฏ๐“ฝ เผป๊ง‚ (@Nartmove)
(1/6) 10 months ago, I embarked on a unique journey: restoring the lost Doctor Who story, "Marco Polo" (1964), a classic from the BBC. Using AI, on-set photos, screen captures, audio tracks, and the original script, Iโ€™m bringing this adventure back to life for fans worldwide. ๐ŸŽฅโœจ ๐Ÿ”— en.wikipedia.org/wiki/Marco_โ€ฆ
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1/2 ๐Ÿ‰ WHAT IS HAPPENING WITH KLING AI? Why has Chinaโ€™s video-generation monster gone so quiet? Kling may look unusually silent from the outside. But inside Kuaishou, the company appears to be working on something bigger than just the next text-to-video model. On July 15, Kuaishou engineers published a paper introducing the Large Processing Model โ€” LPM. This is not Kling 4.0. And it is not a new video-generation model. LPM is a generative system designed to take an existing video and reconstruct its quality. In simple terms, it is an extremely powerful AI video restoration model. ๐Ÿ› ๏ธ What LPM can do: ๐Ÿ”น Remove noise and compression artifacts ๐Ÿ”น Recover fine visual details ๐Ÿ”น Improve faces, hair, clothing, foliage and architecture ๐Ÿ”น Preserve text and subtitles ๐Ÿ”น Reduce flickering between frames ๐Ÿ”น Maintain consistency across long videos A traditional upscaler mainly increases resolution and sharpness. LPM uses a diffusion-based generative model to reconstruct visual information that may have been lost during compression, recording or transmission. But this creates an obvious danger. A generative model can start inventing things. It might change letters on a sign, redraw a face, replace a pattern on clothing or generate slightly different details in neighboring frames. So Kuaishou specifically trained the system to leave already-correct regions untouched. โš™๏ธ HOW IT WORKS The project began with LPM-Image, a restoration model for individual images. To train it, Kuaishou created the Kwai UltraVision Dataset, containing billions of visual examples, including complex textures such as: skin, hair, fur, foliage, fabric and architecture. The system was then adapted for video. And video introduces a much harder problem: temporal consistency. It is not enough to restore one frame beautifully. A mole, a face, a fabric pattern, lighting and background details must remain identical throughout the entire video. Long videos are especially difficult. They normally have to be divided into smaller segments. But errors introduced in one segment can gradually propagate into the next. That is when colors, faces and textures begin to drift. To solve this, Kuaishou introduced Temporal-Pyramid Inference. The system first generates sparse anchor frames across the entire video. Then it adds intermediate anchors. Only after that does it restore the remaining frames. It works almost like a keyframe structure: first, the model establishes the overall visual framework; then it fills in the gaps. This reduces accumulated errors and allows the system to process arbitrarily long videos with much less visual drift. ๐Ÿ’ฅ AND HERE IS THE MOST IMPORTANT PART LPM is not just a laboratory experiment. Kuaishou says videos processed by the system now account for approximately 45% of total viewing time on the platform. The company also reports that LPM can reduce bitrate by around 20% while maintaining comparable perceived visual quality. That means a video can be compressed more aggressively, delivered faster and more cheaply โ€” and then restored by a generative model on the other side. This is not only about prettier video. It is also about infrastructure, bandwidth and production cost. ๐ŸŽฌ WHAT DOES THIS HAVE TO DO WITH KLING? The paper explicitly states that LPMโ€™s low serving cost makes it suitable for integration into products such as Kling. Kuaishou does not disclose exactly where or how it is already being used, so everything beyond that point is an inference. But LPM could potentially handle: ๐Ÿ”ธ Final enhancement of generated clips ๐Ÿ”ธ Detail reconstruction ๐Ÿ”ธ Flicker reduction ๐Ÿ”ธ Higher-quality 4K upscaling ๐Ÿ”ธ Stability across longer videos ๐Ÿ”ธ Better preservation of faces and text ๐Ÿ”ธ Lower generation and delivery costs In other words, Kling could generate video at a resolution that is more computationally efficient โ€” and then send the result through a separate restoration model for the final pass.
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2/2โ“ DOES THIS MEAN KLING 4.0 IS COMING SOON? No. The paper contains no direct evidence of Kling 4.0. But LPM shows that Kuaishou may be building much more than another base model. It is building a complete production pipeline: generation โ†’ error correction โ†’ temporal stabilization โ†’ detail restoration โ†’ upscaling โ†’ encoding The next major leap in Kling may not come from one giant new model alone. It may come from combining several specialized systems into one production engine. So perhaps the Chinese monster has not gone silent. Perhaps it is simply gathering strength. ๐Ÿ‰๐Ÿ”ฅ
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ByteDance just released a new showcase built entirely from 30-second shots generated with Seedance 2.5. ๐ŸŽฌ๐Ÿ”ฅ And honestly, this is where the model starts to make real sense. Not as a machine for producing random beautiful clips, but as a filmmaking tool capable of building longer scenes, maintaining atmosphere, and giving creators enough visual material to shape an actual story in the edit. The technology is impressive - but the final result once again proves that the model is only part of the equation. In the right hands, with strong direction, shot design, pacing, sound, and editing, Seedance 2.5 becomes a seriously powerful production tool. AI can generate the footage. But someone still has to direct the film.
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Are you standing? Sit down. How much does Seedance 2.5 generation actually cost? The official prices have been published on Chinaโ€™s Jimeng / Dreamina โ€” the same platform where Seedance 2.0 first launched back in February. The model is rolling out to users gradually, but the subscription tiers and generation costs are already known. First, the subscription plans. Jimeng has four annual plans, currently shown with a 30% yearly discount. Current exchange rate used here: 1 yuan โ‰ˆ $0.148. Basic: ยฅ659/year (~$97) 725 credits/month Max output: 2K Standard: ยฅ1,899/year (~$281) 2,210 credits/month Max output: 2K Advanced: ยฅ7,278/year (~$1,077) 12,320 credits/month Max output: 4K Super: ยฅ30,576/year (~$4,525) 54,600 credits/month Max output: 4K Important detail: Seedance 2.5 in 720p requires a plan with a 4K ceiling. So if you want to work with Seedance 2.5 at full quality, you need either the Advanced or Super plan. The lower tiers are limited to 2K and Seedance 2.0 models. Now, the cost of a single generation. Base rate: $0.007244 per credit Seedance 2.5 โ€” 30 sec, 720p 660 credits โ‰ˆ $4.78 Seedance 2.5 โ€” 30 sec, 480p 330 credits โ‰ˆ $2.39 Seedance 2.0 VIP โ€” 1080p 495 credits โ‰ˆ $3.59 Seedance 2.0 VIP โ€” 720p 210 credits โ‰ˆ $1.52 Seedance 2.0 non-VIP โ€” 720p 120 credits โ‰ˆ $0.87 What does this mean in practice? Letโ€™s take the working plan: Advanced ยฅ7,278/year (~$1,077) 12,320 credits/month On that plan, you can generate roughly: Seedance 2.5 โ€” 30 sec, 720p: 18 videos/month Seedance 2.5 โ€” 30 sec, 480p: 37 videos/month Seedance 2.0 VIP โ€” 1080p: 24 videos/month Seedance 2.0 VIP โ€” 720p: 58 videos/month Seedance 2.0 non-VIP โ€” 720p: 102 videos/month So at maximum Seedance 2.5 quality, the Advanced plan gives you only around 18 clips per month. That means one final 30-second Seedance 2.5 video effectively costs around $60 if you calculate it through the monthly credit allowance of that subscription. On the same plan, Seedance 2.0 in 720p gives you anywhere from 58 to 102 generations. In other words, Seedance 2.5 is roughly 3x more expensive per video than Seedance 2.0. These prices are based on Jimengโ€™s official platform pricing and todayโ€™s exchange rate. If you use third-party resellers, expect it to cost more โ€” especially if they add a markup of up to 50%. Chinese version: jimeng.jianying.com International version: dreamina.capcut.com
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๐Ÿœ A new anonymous model just surfaced on LMArena: instant-ramen Something interesting is happening on LMArena. A new anonymous image model with the codename instant-ramen has reportedly started appearing in Battle Mode โ€” the same blind-comparison arena where users vote between two anonymous generations before the model names are revealed. And yes, this is exactly how some major image models first showed up before their official reveal. No official announcement yet. No confirmed provider. No specs. But the pattern is hard to ignore. ๐Ÿ‘€ Why people are paying attention: ๐Ÿ”ธ Major image models often surface this way first Anonymous arena testing has become a common pre-release path. Models get stress-tested by real users before anyone knows what they are. ๐Ÿ”ธ The codename feels familiar First we had food-like names like banana, then rumors around other playful codenames. Now: instant-ramen. That doesnโ€™t prove anything โ€” but it definitely fits the pattern. ๐Ÿ”ธ The Nano Banana line moved fast Nano Banana, Nano Banana Pro, Nano Banana 2 โ€” the pace of visual model iteration has been aggressive. So a new anonymous challenger appearing now doesnโ€™t feel random. What we cannot claim yet: ๐Ÿ”น We donโ€™t know if this is actually from Google. Different providers can submit anonymous models to LMArena, and codenames alone are not proof. ๐Ÿ”น We donโ€™t know the specs. Resolution, speed, character consistency, editing quality, pricing, API access โ€” all unknown until an official reveal. ๐Ÿ”น We donโ€™t know if this is Nano Bananaโ€™s successor. It might be. It might not be. Right now, itโ€™s still rumor territory. My take: The signal is strong. The pattern is familiar. But for now, instant-ramen is an obvious rumor, not a confirmed fact. The smart move: go to LMArena Battle Mode, test it blind, run your own prompts, and see if the first seconds of generation really feel like the next jump. If this turns out to be the next Google visual model, the image race is about to get even more interesting. ๐Ÿœ๐Ÿ”ฅ
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REVE 2.0 is out โ€” and it looks seriously strong. ๐Ÿ”ฅ REVE has already been one of the most respected image labs out there, known for high image quality and an editor with unusually precise control over the frame. Now REVE 2.0 has arrived and immediately jumped to #2 on Image Arena. ๐Ÿ† Their own positioning is simple: the best 4K image model in the world. What actually matters here: โ€ข #2 on Image Arena (text-to-image) ๐Ÿฅˆ 1280 score from 3455 votes. Only GPT Image 2 is above it. Right behind it: Nano Banana 2. โ€ข The editing approach is the real story โœ‚๏ธ REVE doesnโ€™t treat an image like one flat canvas of pixels. Instead, it breaks the frame into a layout representation: each object gets its own position, size, and description. That creates a readable structural layer you can control directly. ๐Ÿงฉ โ€ข Why that matters ๐ŸŽฏ You donโ€™t have to re-render the whole image just to fix one thing. You can select one object, move it, resize it, redraw only that part โ€” while the rest of the scene, the lighting, and the character stay intact. Thatโ€™s where their line about โ€œimages you can touchโ€ starts to make sense. ๐Ÿ‘† โ€ข Big shift from old editing workflows โš™๏ธ Before, almost any serious edit meant regenerating the entire image and risking the loss of a great result. Now the edit becomes targeted, and the original frame is much less likely to collapse. And that same layout layer can be controlled not only by a human in the editor, but also by an agent through API. ๐Ÿค– โ€ข Why they can do this ๐Ÿง  REVE reduces the image into a structured layout and turns generation from heavy diffusion into more of a next-token prediction problem, closer to language-model logic. Thatโ€™s why theyโ€™re making the bold claim of building this with far fewer GPUs than trillion-dollar companies. โ€ข 4K output built for actual production ๐Ÿ–ผ๏ธ Ads, landing pages, presentations, print โ€” straight out of the model, without needing a separate upscale step. And on the same day, Ideogram 4.0 went into open weights with layout control through bounding boxes, already available through Import Model in Weavy AI. ๐Ÿ“ฆ So layout control is no longer a niche feature from one lab. Itโ€™s starting to look like the new direction of image generation itself. ๐Ÿš€ For anyone building shots for real production, this is the actual turn: image models are slowly stopping being random pretty-picture machines and starting to become tools for controllable composition. ๐ŸŽฌ
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๐Ÿš€ ByteDance introduced Dreamina Octo. Dreamina Octo is the latest update to the Dreamina ecosystem by ByteDance, focused on building a professional creative workspace โ€” a full AI-powered canvas. This is not just another generator. Dreamina Octo is an integrated creative system designed for the full video production cycle: from concept to storyboarding to generation to final edit. โธป ๐ŸŽฏ Core idea: โ€œVibe Createโ€ The system is built around the concept of Vibe Create โ€” combining generation, editing, and asset management into one continuous flow. Instead of jumping between tools, everything happens inside one connected workspace. โธป ๐Ÿ–ผ Unified multimodal canvas All project elements live in one shared space: โ€ข characters โ€ข environments โ€ข references โ€ข storyboards โ€ข chat history โ€ข generated media files This turns the canvas into a living production board, not just a place to drop images. โธป ๐Ÿง  Real-time contextual understanding Octo doesnโ€™t simply execute prompts. It constantly analyzes the project context. The AI understands relationships between your assets, which helps preserve: โ€ข character identity โ€ข environment style โ€ข visual continuity โ€ข narrative logic This is exactly what most disconnected AI tools still fail to do. โธป ๐Ÿ”„ Seamless workflow You can move from: script โ†’ character design โ†’ storyboard โ†’ generation โ†’ editing without leaving the same interface. Integration with ByteDance tools โ€” including Seedance 2.0 โ€” should allow assets and context to move across the workflow without quality loss. โธป ๐Ÿ’ก Proactive creative assistance The AI can suggest ideas, generate images as your concept develops, and help improve the direction dynamically. Not just โ€œprompt โ†’ result,โ€ but idea โ†’ development โ†’ refinement. โธป โญ๏ธ Why this matters ๐ŸŒŠ Creative flow No more constantly switching between services and losing focus. ๐Ÿงฉ System thinking Because the AI maps relationships between objects, characters, and references, projects become more consistent. ๐ŸŽฌ Production focus This is clearly built for creators who care about visual continuity, story structure, and repeatable production โ€” not just random beautiful outputs. โธป ๐Ÿ“ Official web interface: dreamina.capcut.com Available directly inside the interface under the Canvas section. If you donโ€™t have access yet, wait a bit โ€” the update is still rolling out. โธป My take: ByteDance is not just releasing models anymore. They are building a creative operating system. And thatโ€™s where the real competition is moving.
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๐Ÿ”ฅ New FLUX Outpainting feature is now live โ€” powered by FLUX 2 Pro. ๐Ÿž It lets you expand any image to virtually any aspect ratio. And yes โ€” itโ€™s already available in Weavy AI, so you can build proper workflows without jumping into external tools. Just copy the link fal.ai/models/fal-ai/flux-2-โ€ฆ and drop it directly onto your board in Weavy AI. โธป Why this matters: Most standard outpainting tools struggle at the edges: โ€ข broken lighting โ€ข texture distortions โ€ข visible seams โ€ข weak scene continuity FLUX Outpainting solves this at the model level. Add your source image, define the new canvas geometry, and the model generates a coherent scene extension with preserved structure, lighting continuity, and visual flow. โšก๏ธ โธป This is exactly the kind of feature that makes outpainting actually useful in production โ€” not just for โ€œmaking the image bigger,โ€ but for building scenes that still feel whole. ๐ŸŽฌ
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๐Ÿ”ฅ Krea just launched Krea 2 (K2) โ€” its first in-house foundation model for image generation. Until now, Krea mostly felt like a powerful creative layer on top of third-party models. Now they have their own model, built from scratch โ€” with a clear focus on aesthetic diversity and style control. โธป What makes K2 interesting? ๐ŸŽจ Style is the main feature K2 is built around deep understanding of visual style. You can give it just one reference image, and the model can pick up: โ€ข color โ€ข texture โ€ข composition โ€ข mood โ€ข visual language Not just โ€œcopy the imageโ€ โ€” but understand its aesthetic DNA. โธป ๐Ÿงฉ Moodboards If one reference isnโ€™t enough, you can combine multiple images, themes, and visual motives into a broader moodboard. This is useful for complex aesthetics that canโ€™t be described with one image or one prompt. Perfect for layered visuals, brand worlds, campaigns, and experimental styles. โธป โšก๏ธ Speed K2 generates in around 15 seconds or less. Thatโ€™s important because creative work is not about one perfect output. Itโ€™s about iteration. The faster the loop, the better the direction. โธป ๐ŸŒˆ Real variation With the same simple prompt, K2 doesnโ€™t just give you four almost identical images with different lighting. It gives genuinely different visual directions. That matters. A good model shouldnโ€™t only follow instructions. It should explore the space around the idea. โธป ๐Ÿ“ก Access Krea 2 is already available on krea.ai, and API access is available too. โธป My take: Krea is no longer just an interface. Itโ€™s becoming a model company. And that changes its position in the creative AI market.
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๐Ÿš€ Anthropic and SpaceX have started working together on infrastructure for Claude. For those who donโ€™t follow the AI market every day: Anthropic is one of the largest AI companies in the world and the creator of Claude โ€” one of the main competitors to OpenAI in intelligent AI assistants and coding models. Many developers now consider Claude one of the strongest models for working with code. And SpaceX is not just rockets anymore. Inside Elon Muskโ€™s ecosystem, the AI direction is expanding fast through xAI and the massive Colossus infrastructure โ€” one of the largest next-generation AI data centers in the world. โธป At first glance, this looks like a simple compute expansion. But if you look deeper, it may be one of the first signs of a new phase in the AI market. Anthropic is getting access to SpaceXโ€™s Colossus 1 capacity: โ€ข over 220,000 NVIDIA GPUs โ€ข more than 300 megawatts of compute capacity โ€ข next-generation data-center infrastructure In return, Muskโ€™s infrastructure ecosystem gets something equally valuable: โ€ข one of the biggest AI customers in the world โ€ข constant infrastructure utilization โ€ข serious revenue โ€ข influence over the future AI ecosystem And this is where it gets interesting. โธป Previously, AI companies competed mainly through models. Now a different market structure is forming: some companies create intelligence, others become the energy grid for that intelligence. Very similar to what Amazon once did with AWS. First, infrastructure for itself. Then, infrastructure for the world. Itโ€™s entirely possible that xAI / SpaceX are moving in the same direction. โธป If this partnership works, we may see: โ€ข dedicated AI clusters for Claude โ€ข joint data centers โ€ข long-term compute contracts โ€ข AI services integrated into the X ecosystem โ€ข compute capacity becoming a separate business line And this no longer sounds like science fiction. Because the main currency of AI over the next few years wonโ€™t be just the models. It will be: โšก electricity โ„๏ธ cooling ๐Ÿง  GPUs Thatโ€™s where the real power is moving.
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๐Ÿ”ฅ Black Forest Labs is starting to tease upcoming updates to its FLUX models. Honestly, I almost forgot about them โ€” the same way many of us eventually forgot about Stable Diffusion. At this point, it feels like FLUX is mainly interesting to the open-source crowd. And even that crowd is slowly switching inside ComfyUI to stronger models available through APIs. Because letโ€™s be real: there will always be people who enjoy local setups, endless debugging, broken dependencies, strange glitches, and ritual dances around VRAM limits. Some love that. Others just want results. โธป The funny part? ComfyUI recently received a $50M grant/investment to develop the project. And money like that doesnโ€™t just sit there. It has to be returned. Which means one thing: ComfyUI will inevitably need to expand monetization. More cloud tools. More paid workflows. More integrations. More infrastructure around โ€œopenโ€ creativity. โธป Open source is not disappearing. It never will. But its role is changing. Open source remains one of the best ways to: โ€ข test models in the wild โ€ข attract top technical talent โ€ข build community adoption โ€ข stress-test workflows โ€ข create momentum around new architectures But for most working creators, the market is clearly moving toward: API-first tools, faster pipelines, cleaner interfaces, and fewer technical headaches. The future wonโ€™t be purely open-source or purely closed. It will be hybrid. Open source for experimentation. APIs for production. Interfaces for scale.
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Luma AI Uni-1 just landed on @magnific AI๐Ÿ‘€๐Ÿ”ฅ Time for a full stress test: โ€” composition โ€” spatial logic โ€” reference consistency โ€” cinematic control โ€” texture fidelity
๐Ÿ”ฅ Alright guys โ€” big update from Luma. Midjourney finally has a real competitor in terms of creative output โ€” Luma just dropped Uni-1. And yes โ€” you can already test it for free. โธป ๐Ÿ’ฅ I tested it. First results? Impressive. โธป ๐Ÿง  What stands out: โ€ข supports multi-input references โ€ข allows editing via text All in the best traditions of โ€œthe bananaโ€ ๐ŸŒ โธป What is Uni-1? Uni-1 is Lumaโ€™s first multimodal model that unifies: ๐Ÿ‘‰ image understanding ๐Ÿ‘‰ image generation โ€” inside a single architecture โธป ๐Ÿ’ก Unlike diffusion models, Uni-1 generates content token by token. That means: visual understanding + visual generation are handled as one unified process, not split into separate โ€œthinkingโ€ and โ€œrenderingโ€ stages. โธป ๐Ÿš€ The key breakthrough: structured reasoning Before generating pixels, the model can: โ€ข decompose complex prompts โ€ข identify constraints โ€ข plan composition โ€”all in a single forward pass. โธป ๐Ÿง  In simple terms: The model can think in language โ†’ imagine โ†’ render in pixels โธป ๐ŸŽน One demo stood out: From a single reference image, the model generated a sequence showing a pianist aging from childhood to old age โ€” while keeping: โ€ข camera angle โ€ข scene consistency โธป ๐Ÿ“ก Availability: โ€ข accessible via API โ€ข rollout is gradual Most likely coming to Weavy AI in the next few days. โธป ๐ŸŽฌ Whatโ€™s next? Audio and video generation are expected in upcoming releases. โธป The direction is clear: Weโ€™re moving from image generators to thinking visual systems.
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๐Ÿš€ ByteDance takes the next step: theyโ€™re no longer generating images โ€” theyโ€™re generating objects. ByteDance has released Seed3D 2.0 โ€” a model that turns: โ†’ text โ†’ or a single image into a full 3D object with geometry and materials. โธป Previously, the pipeline looked like this: idea โ†’ 2D โ†’ 3D artist โ†’ revisions โ†’ render Now: idea โ†’ 2D โ†’ 3D in minutes โšก๏ธ โธป The key difference from older solutions: This is not a โ€œvolumetric image.โ€ It outputs: โ€ข proper 3D mesh โ€ข PBR materials โ€ข an object you can place directly into a scene In other words, this is no longer a demo. Itโ€™s a production-ready starting point. ๐ŸŽฌ โธป What improved in version 2.0: โ€ข cleaner geometry โ€ข more stable shapes โ€ข better symmetry โ€ข more realistic textures And most importantly: the object stays consistent when rotated. ๐Ÿ” โธป Why this matters: A quiet but crucial shift is happening: generation is moving from flat images into physical volume. ๐ŸงŠ โธป What this gives creators: Any image can become 3D Scenes can be assembled much faster Ads and film scenes become easier to produce You get camera control โ€” not just a โ€œbeautiful frameโ€ ๐ŸŽฅ โธป The workflow is already forming: prompt โ†’ image โ†’ 3D โ†’ video Thatโ€™s the real pipeline shift. โธป Whereโ€™s the catch? โ€ข no open public access yet โ€ข complex objects are still unstable โ€ข meshes sometimes need cleanup Still โ€” this is a serious signal. Weโ€™re waiting for public access. ๐Ÿ‘€
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๐Ÿš€ Google I/O 2026: What Iโ€™m expecting on May 19โ€“20 In three weeks, Google will hold its biggest conference of the year. The keynote starts on May 19 at 20:00 Moscow time. Based on the rumors and insider signals Iโ€™ve been collecting over the past few weeks, this could be one of the most packed Google I/O events in the companyโ€™s history.
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๐Ÿง  What else may be on the agenda โ€ข Gemini 4 as the new flagship model โ€ข Android XR with a possible smart glasses announcement under 50 grams โ€ข Aluminium OS โ€” a hybrid of ChromeOS and Android โ€ข Apple partnership around Gemini + Siri โ€ข Agentic coding, already officially listed in the program.
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๐ŸŽฏ My take If youโ€™re planning to upgrade your creative pipeline or buy long-term subscriptions for video models โ€” Iโ€™d wait until May 20. The landscape may shift dramatically. If Veo 4 arrives with: โ€ข reference embedding โ€ข 30-second clips โ€ข native 4K โ€ข proper camera controls โ€”it could change the rules for everyone currently working with Seedance, Kling, Runway, or similar tools. In three weeks, weโ€™ll see how close the rumors are to reality.
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๐Ÿš€ Grok Imagine Agent Mode is now live in the web version of Grok โ€” currently in beta. This is not just another image or video generator. Itโ€™s a full creative agent working on one infinite open canvas. โธป ๐Ÿง  How it works: Grok Agent can automatically: โ€ข plan โ€ข generate โ€ข edit โ€ข iterate โ€”all inside one continuous workspace. You simply tell it what you want, and then watch as it builds the result step by step. โธป Examples: ๐ŸŽฌ โ€œGenerate a 1-minute cinematic filmโ€ ๐Ÿ“š โ€œCreate a complete manga setโ€ ๐Ÿ›๏ธ โ€œBuild UGC product storiesโ€ โธป The direction is obvious: We are moving from isolated generation tools to agentic creative workspaces. Not just prompt โ†’ output. But: idea โ†’ plan โ†’ generate โ†’ revise โ†’ assemble. This is exactly where creative AI is heading.
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โ—๏ธAI wonโ€™t kill creative professions. It will kill the illusion that pressing a button makes you a professional. When phone cameras became good enough, the market went through several stages. ๐Ÿ“ฑ๐Ÿ“ธ First came the euphoria โ€” the feeling that the profession of photography was dead. Then the visual space was flooded with millions of identical images. And only after that, years later, the market stabilized. Professional photography didnโ€™t disappear. ๐ŸŽž๏ธ It became more expensive, because the bar for recognizable quality went up. Clients learned to distinguish a โ€œphone pictureโ€ from the work of someone who understands: โ€ข light ๐Ÿ’ก โ€ข composition ๐Ÿ–ผ๏ธ โ€ข narrative ๐ŸŽฌ โ€ข post-production ๐ŸŽ›๏ธ The same thing will happen with generative AI. Only faster. โšก๏ธ Right now, we are in the phase of euphoria. Any image generated with Midjourney or Nano Banana gets reactions simply because it feels new. That will pass. In a year or two, the audience will be saturated. And what will impress people wonโ€™t be the fact that something was generated. It will be meaning. And execution. ๐ŸŽฏ Then weโ€™ll see the same kind of separation that happened in photography around 2015. The AI โ€œgurusโ€ selling courses on how to write a prompt and make a million will gradually disappear. What will remain are the people who know how to see. ๐Ÿ‘๏ธ Those who understand not just how to press a button, but why this button, at this moment, in this project. And this is the most important point for anyone investing in AI as a profession right now: Train your eye, not your fingers. ๐Ÿ‘๏ธ๐Ÿง  Prompts will become outdated. Models will change five times. Interfaces will be rewritten. But the ability to distinguish good from bad will not become outdated. The ability to understand why one frame works and another doesnโ€™t โ€” that will remain. And that comes from: โ€ข art history ๐Ÿ–ผ๏ธ โ€ข cinema ๐ŸŽฅ โ€ข photography ๐Ÿ“ท โ€ข design โœ๏ธ From real books and real films. Not from the social media feed. ๐Ÿ“š Learn adjacent disciplines: โ€ข composition โ€ข color grading โ€ข editing โ€ข dramaturgy โ€ข typography AI does not cancel this knowledge. It amplifies it. ๐Ÿš€ A person who understands how a scene works in cinema will get a result from the same model that is unreachable for someone who only knows how to type words. Build a name, not just a portfolio of generations. ๐Ÿ’Ž In two years, images alone wonโ€™t impress anyone. What will impress people is: โ€ข personal style โ€ข point of view โ€ข a recognizable approach That takes time to build. And it becomes expensive. So itโ€™s worth starting now, while most of the competition is still built on speed. Donโ€™t confuse easy entry with an easy profession. โš ๏ธ Technology has opened the door. But behind that door, the same requirements remain: taste, discipline, understanding the client. The phone camera made photography accessible. It did not make everyone a photographer. Those who invest now not in another prompt cheat sheet, but in systematic learning, will harvest the results in a few years. ๐ŸŒฑ The rest will wonder why they canโ€™t repeat the success of the first wave.
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