
๐ฅ AI Artist | Filmmaker | Editor โจ Restorer of the lost BBC Doctor Who story, Marco Polo. Fan of #Web3 |๐๐ป https://xitter.cf/t.co/GsWUl91E1W
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Joined March 2023
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10 months ago, I embarked on a unique journey: restoring the lost Doctor Who story, "Marco Polo" (1964), a classic from the BBC. Using AI, on-set photos, screen captures, audio tracks, and the original script, Iโm bringing this adventure back to life for fans worldwide. ๐ฅโจ
๐ en.wikipedia.org/wiki/Marco_โฆ
1/2 ๐ WHAT IS HAPPENING WITH KLING AI?
Why has Chinaโs video-generation monster gone so quiet?
Kling may look unusually silent from the outside.
But inside Kuaishou, the company appears to be working on something bigger than just the next text-to-video model.
On July 15, Kuaishou engineers published a paper introducing the Large Processing Model โ LPM.
This is not Kling 4.0.
And it is not a new video-generation model.
LPM is a generative system designed to take an existing video and reconstruct its quality.
In simple terms, it is an extremely powerful AI video restoration model. ๐ ๏ธ
What LPM can do:
๐น Remove noise and compression artifacts
๐น Recover fine visual details
๐น Improve faces, hair, clothing, foliage and architecture
๐น Preserve text and subtitles
๐น Reduce flickering between frames
๐น Maintain consistency across long videos
A traditional upscaler mainly increases resolution and sharpness.
LPM uses a diffusion-based generative model to reconstruct visual information that may have been lost during compression, recording or transmission.
But this creates an obvious danger.
A generative model can start inventing things.
It might change letters on a sign, redraw a face, replace a pattern on clothing or generate slightly different details in neighboring frames.
So Kuaishou specifically trained the system to leave already-correct regions untouched.
โ๏ธ HOW IT WORKS
The project began with LPM-Image, a restoration model for individual images.
To train it, Kuaishou created the Kwai UltraVision Dataset, containing billions of visual examples, including complex textures such as:
skin, hair, fur, foliage, fabric and architecture.
The system was then adapted for video.
And video introduces a much harder problem:
temporal consistency.
It is not enough to restore one frame beautifully.
A mole, a face, a fabric pattern, lighting and background details must remain identical throughout the entire video.
Long videos are especially difficult.
They normally have to be divided into smaller segments. But errors introduced in one segment can gradually propagate into the next.
That is when colors, faces and textures begin to drift.
To solve this, Kuaishou introduced Temporal-Pyramid Inference.
The system first generates sparse anchor frames across the entire video.
Then it adds intermediate anchors.
Only after that does it restore the remaining frames.
It works almost like a keyframe structure:
first, the model establishes the overall visual framework; then it fills in the gaps.
This reduces accumulated errors and allows the system to process arbitrarily long videos with much less visual drift.
๐ฅ AND HERE IS THE MOST IMPORTANT PART
LPM is not just a laboratory experiment.
Kuaishou says videos processed by the system now account for approximately 45% of total viewing time on the platform.
The company also reports that LPM can reduce bitrate by around 20% while maintaining comparable perceived visual quality.
That means a video can be compressed more aggressively, delivered faster and more cheaply โ and then restored by a generative model on the other side.
This is not only about prettier video.
It is also about infrastructure, bandwidth and production cost.
๐ฌ WHAT DOES THIS HAVE TO DO WITH KLING?
The paper explicitly states that LPMโs low serving cost makes it suitable for integration into products such as Kling.
Kuaishou does not disclose exactly where or how it is already being used, so everything beyond that point is an inference.
But LPM could potentially handle:
๐ธ Final enhancement of generated clips
๐ธ Detail reconstruction
๐ธ Flicker reduction
๐ธ Higher-quality 4K upscaling
๐ธ Stability across longer videos
๐ธ Better preservation of faces and text
๐ธ Lower generation and delivery costs
In other words, Kling could generate video at a resolution that is more computationally efficient โ and then send the result through a separate restoration model for the final pass.
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2/2โ DOES THIS MEAN KLING 4.0 IS COMING SOON?
No.
The paper contains no direct evidence of Kling 4.0.
But LPM shows that Kuaishou may be building much more than another base model.
It is building a complete production pipeline:
generation โ error correction โ temporal stabilization โ detail restoration โ upscaling โ encoding
The next major leap in Kling may not come from one giant new model alone.
It may come from combining several specialized systems into one production engine.
So perhaps the Chinese monster has not gone silent.
Perhaps it is simply gathering strength. ๐๐ฅ
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ByteDance just released a new showcase built entirely from 30-second shots generated with Seedance 2.5. ๐ฌ๐ฅ
And honestly, this is where the model starts to make real sense.
Not as a machine for producing random beautiful clips, but as a filmmaking tool capable of building longer scenes, maintaining atmosphere, and giving creators enough visual material to shape an actual story in the edit.
The technology is impressive - but the final result once again proves that the model is only part of the equation.
In the right hands, with strong direction, shot design, pacing, sound, and editing, Seedance 2.5 becomes a seriously powerful production tool.
AI can generate the footage.
But someone still has to direct the film.
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Are you standing? Sit down.
How much does Seedance 2.5 generation actually cost?
The official prices have been published on Chinaโs Jimeng / Dreamina โ the same platform where Seedance 2.0 first launched back in February.
The model is rolling out to users gradually, but the subscription tiers and generation costs are already known.
First, the subscription plans.
Jimeng has four annual plans, currently shown with a 30% yearly discount.
Current exchange rate used here: 1 yuan โ $0.148.
Basic: ยฅ659/year (~$97)
725 credits/month
Max output: 2K
Standard: ยฅ1,899/year (~$281)
2,210 credits/month
Max output: 2K
Advanced: ยฅ7,278/year (~$1,077)
12,320 credits/month
Max output: 4K
Super: ยฅ30,576/year (~$4,525)
54,600 credits/month
Max output: 4K
Important detail:
Seedance 2.5 in 720p requires a plan with a 4K ceiling.
So if you want to work with Seedance 2.5 at full quality, you need either the Advanced or Super plan.
The lower tiers are limited to 2K and Seedance 2.0 models.
Now, the cost of a single generation.
Base rate: $0.007244 per credit
Seedance 2.5 โ 30 sec, 720p
660 credits
โ $4.78
Seedance 2.5 โ 30 sec, 480p
330 credits
โ $2.39
Seedance 2.0 VIP โ 1080p
495 credits
โ $3.59
Seedance 2.0 VIP โ 720p
210 credits
โ $1.52
Seedance 2.0 non-VIP โ 720p
120 credits
โ $0.87
What does this mean in practice?
Letโs take the working plan: Advanced
ยฅ7,278/year (~$1,077)
12,320 credits/month
On that plan, you can generate roughly:
Seedance 2.5 โ 30 sec, 720p: 18 videos/month
Seedance 2.5 โ 30 sec, 480p: 37 videos/month
Seedance 2.0 VIP โ 1080p: 24 videos/month
Seedance 2.0 VIP โ 720p: 58 videos/month
Seedance 2.0 non-VIP โ 720p: 102 videos/month
So at maximum Seedance 2.5 quality, the Advanced plan gives you only around 18 clips per month.
That means one final 30-second Seedance 2.5 video effectively costs around $60 if you calculate it through the monthly credit allowance of that subscription.
On the same plan, Seedance 2.0 in 720p gives you anywhere from 58 to 102 generations.
In other words, Seedance 2.5 is roughly 3x more expensive per video than Seedance 2.0.
These prices are based on Jimengโs official platform pricing and todayโs exchange rate.
If you use third-party resellers, expect it to cost more โ especially if they add a markup of up to 50%.
Chinese version: jimeng.jianying.com
International version: dreamina.capcut.com
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๐ A new anonymous model just surfaced on LMArena: instant-ramen
Something interesting is happening on LMArena.
A new anonymous image model with the codename instant-ramen has reportedly started appearing in Battle Mode โ the same blind-comparison arena where users vote between two anonymous generations before the model names are revealed.
And yes, this is exactly how some major image models first showed up before their official reveal.
No official announcement yet.
No confirmed provider.
No specs.
But the pattern is hard to ignore. ๐
Why people are paying attention:
๐ธ Major image models often surface this way first
Anonymous arena testing has become a common pre-release path. Models get stress-tested by real users before anyone knows what they are.
๐ธ The codename feels familiar
First we had food-like names like banana, then rumors around other playful codenames. Now: instant-ramen.
That doesnโt prove anything โ but it definitely fits the pattern.
๐ธ The Nano Banana line moved fast
Nano Banana, Nano Banana Pro, Nano Banana 2 โ the pace of visual model iteration has been aggressive.
So a new anonymous challenger appearing now doesnโt feel random.
What we cannot claim yet:
๐น We donโt know if this is actually from Google.
Different providers can submit anonymous models to LMArena, and codenames alone are not proof.
๐น We donโt know the specs.
Resolution, speed, character consistency, editing quality, pricing, API access โ all unknown until an official reveal.
๐น We donโt know if this is Nano Bananaโs successor.
It might be.
It might not be.
Right now, itโs still rumor territory.
My take:
The signal is strong.
The pattern is familiar.
But for now, instant-ramen is an obvious rumor, not a confirmed fact.
The smart move: go to LMArena Battle Mode, test it blind, run your own prompts, and see if the first seconds of generation really feel like the next jump.
If this turns out to be the next Google visual model, the image race is about to get even more interesting. ๐๐ฅ
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REVE 2.0 is out โ and it looks seriously strong. ๐ฅ
REVE has already been one of the most respected image labs out there, known for high image quality and an editor with unusually precise control over the frame.
Now REVE 2.0 has arrived and immediately jumped to #2 on Image Arena. ๐
Their own positioning is simple:
the best 4K image model in the world.
What actually matters here:
โข #2 on Image Arena (text-to-image) ๐ฅ
1280 score from 3455 votes.
Only GPT Image 2 is above it.
Right behind it: Nano Banana 2.
โข The editing approach is the real story โ๏ธ
REVE doesnโt treat an image like one flat canvas of pixels.
Instead, it breaks the frame into a layout representation:
each object gets its own position, size, and description.
That creates a readable structural layer you can control directly. ๐งฉ
โข Why that matters ๐ฏ
You donโt have to re-render the whole image just to fix one thing.
You can select one object, move it, resize it, redraw only that part โ while the rest of the scene, the lighting, and the character stay intact.
Thatโs where their line about โimages you can touchโ starts to make sense. ๐
โข Big shift from old editing workflows โ๏ธ
Before, almost any serious edit meant regenerating the entire image and risking the loss of a great result.
Now the edit becomes targeted, and the original frame is much less likely to collapse.
And that same layout layer can be controlled not only by a human in the editor, but also by an agent through API. ๐ค
โข Why they can do this ๐ง
REVE reduces the image into a structured layout and turns generation from heavy diffusion into more of a next-token prediction problem, closer to language-model logic.
Thatโs why theyโre making the bold claim of building this with far fewer GPUs than trillion-dollar companies.
โข 4K output built for actual production ๐ผ๏ธ
Ads, landing pages, presentations, print โ
straight out of the model, without needing a separate upscale step.
And on the same day, Ideogram 4.0 went into open weights with layout control through bounding boxes, already available through Import Model in Weavy AI. ๐ฆ
So layout control is no longer a niche feature from one lab.
Itโs starting to look like the new direction of image generation itself. ๐
For anyone building shots for real production, this is the actual turn:
image models are slowly stopping being random pretty-picture machines
and starting to become tools for controllable composition. ๐ฌ
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๐ ByteDance introduced Dreamina Octo.
Dreamina Octo is the latest update to the Dreamina ecosystem by ByteDance, focused on building a professional creative workspace โ a full AI-powered canvas.
This is not just another generator.
Dreamina Octo is an integrated creative system designed for the full video production cycle:
from concept
to storyboarding
to generation
to final edit.
โธป
๐ฏ Core idea: โVibe Createโ
The system is built around the concept of Vibe Create โ combining generation, editing, and asset management into one continuous flow.
Instead of jumping between tools, everything happens inside one connected workspace.
โธป
๐ผ Unified multimodal canvas
All project elements live in one shared space:
โข characters
โข environments
โข references
โข storyboards
โข chat history
โข generated media files
This turns the canvas into a living production board, not just a place to drop images.
โธป
๐ง Real-time contextual understanding
Octo doesnโt simply execute prompts.
It constantly analyzes the project context.
The AI understands relationships between your assets, which helps preserve:
โข character identity
โข environment style
โข visual continuity
โข narrative logic
This is exactly what most disconnected AI tools still fail to do.
โธป
๐ Seamless workflow
You can move from:
script โ character design โ storyboard โ generation โ editing
without leaving the same interface.
Integration with ByteDance tools โ including Seedance 2.0 โ should allow assets and context to move across the workflow without quality loss.
โธป
๐ก Proactive creative assistance
The AI can suggest ideas, generate images as your concept develops, and help improve the direction dynamically.
Not just โprompt โ result,โ
but idea โ development โ refinement.
โธป
โญ๏ธ Why this matters
๐ Creative flow
No more constantly switching between services and losing focus.
๐งฉ System thinking
Because the AI maps relationships between objects, characters, and references, projects become more consistent.
๐ฌ Production focus
This is clearly built for creators who care about visual continuity, story structure, and repeatable production โ not just random beautiful outputs.
โธป
๐ Official web interface: dreamina.capcut.com
Available directly inside the interface under the Canvas section.
If you donโt have access yet, wait a bit โ the update is still rolling out.
โธป
My take:
ByteDance is not just releasing models anymore.
They are building a creative operating system.
And thatโs where the real competition is moving.
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๐ฅ New FLUX Outpainting feature is now live โ powered by FLUX 2 Pro.
๐ It lets you expand any image to virtually any aspect ratio.
And yes โ itโs already available in Weavy AI, so you can build proper workflows without jumping into external tools.
Just copy the link fal.ai/models/fal-ai/flux-2-โฆ and drop it directly onto your board in Weavy AI.
โธป
Why this matters:
Most standard outpainting tools struggle at the edges:
โข broken lighting
โข texture distortions
โข visible seams
โข weak scene continuity
FLUX Outpainting solves this at the model level.
Add your source image, define the new canvas geometry, and the model generates a coherent scene extension with preserved structure, lighting continuity, and visual flow. โก๏ธ
โธป
This is exactly the kind of feature that makes outpainting actually useful in production โ
not just for โmaking the image bigger,โ
but for building scenes that still feel whole. ๐ฌ
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๐ฅ Krea just launched Krea 2 (K2) โ its first in-house foundation model for image generation.
Until now, Krea mostly felt like a powerful creative layer on top of third-party models.
Now they have their own model, built from scratch โ with a clear focus on aesthetic diversity and style control.
โธป
What makes K2 interesting?
๐จ Style is the main feature
K2 is built around deep understanding of visual style.
You can give it just one reference image, and the model can pick up:
โข color
โข texture
โข composition
โข mood
โข visual language
Not just โcopy the imageโ โ but understand its aesthetic DNA.
โธป
๐งฉ Moodboards
If one reference isnโt enough, you can combine multiple images, themes, and visual motives into a broader moodboard.
This is useful for complex aesthetics that canโt be described with one image or one prompt.
Perfect for layered visuals, brand worlds, campaigns, and experimental styles.
โธป
โก๏ธ Speed
K2 generates in around 15 seconds or less.
Thatโs important because creative work is not about one perfect output.
Itโs about iteration.
The faster the loop, the better the direction.
โธป
๐ Real variation
With the same simple prompt, K2 doesnโt just give you four almost identical images with different lighting.
It gives genuinely different visual directions.
That matters.
A good model shouldnโt only follow instructions.
It should explore the space around the idea.
โธป
๐ก Access
Krea 2 is already available on krea.ai, and API access is available too.
โธป
My take:
Krea is no longer just an interface.
Itโs becoming a model company.
And that changes its position in the creative AI market.
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๐ Anthropic and SpaceX have started working together on infrastructure for Claude.
For those who donโt follow the AI market every day:
Anthropic is one of the largest AI companies in the world and the creator of Claude โ one of the main competitors to OpenAI in intelligent AI assistants and coding models.
Many developers now consider Claude one of the strongest models for working with code.
And SpaceX is not just rockets anymore.
Inside Elon Muskโs ecosystem, the AI direction is expanding fast through xAI and the massive Colossus infrastructure โ one of the largest next-generation AI data centers in the world.
โธป
At first glance, this looks like a simple compute expansion.
But if you look deeper, it may be one of the first signs of a new phase in the AI market.
Anthropic is getting access to SpaceXโs Colossus 1 capacity:
โข over 220,000 NVIDIA GPUs
โข more than 300 megawatts of compute capacity
โข next-generation data-center infrastructure
In return, Muskโs infrastructure ecosystem gets something equally valuable:
โข one of the biggest AI customers in the world
โข constant infrastructure utilization
โข serious revenue
โข influence over the future AI ecosystem
And this is where it gets interesting.
โธป
Previously, AI companies competed mainly through models.
Now a different market structure is forming:
some companies create intelligence,
others become the energy grid for that intelligence.
Very similar to what Amazon once did with AWS.
First, infrastructure for itself.
Then, infrastructure for the world.
Itโs entirely possible that xAI / SpaceX are moving in the same direction.
โธป
If this partnership works, we may see:
โข dedicated AI clusters for Claude
โข joint data centers
โข long-term compute contracts
โข AI services integrated into the X ecosystem
โข compute capacity becoming a separate business line
And this no longer sounds like science fiction.
Because the main currency of AI over the next few years wonโt be just the models.
It will be:
โก electricity
โ๏ธ cooling
๐ง GPUs
Thatโs where the real power is moving.
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๐ฅ Black Forest Labs is starting to tease upcoming updates to its FLUX models.
Honestly, I almost forgot about them โ the same way many of us eventually forgot about Stable Diffusion.
At this point, it feels like FLUX is mainly interesting to the open-source crowd.
And even that crowd is slowly switching inside ComfyUI to stronger models available through APIs.
Because letโs be real:
there will always be people who enjoy local setups, endless debugging, broken dependencies, strange glitches, and ritual dances around VRAM limits.
Some love that.
Others just want results.
โธป
The funny part?
ComfyUI recently received a $50M grant/investment to develop the project.
And money like that doesnโt just sit there.
It has to be returned.
Which means one thing:
ComfyUI will inevitably need to expand monetization.
More cloud tools.
More paid workflows.
More integrations.
More infrastructure around โopenโ creativity.
โธป
Open source is not disappearing.
It never will.
But its role is changing.
Open source remains one of the best ways to:
โข test models in the wild
โข attract top technical talent
โข build community adoption
โข stress-test workflows
โข create momentum around new architectures
But for most working creators, the market is clearly moving toward:
API-first tools, faster pipelines, cleaner interfaces, and fewer technical headaches.
The future wonโt be purely open-source or purely closed.
It will be hybrid.
Open source for experimentation.
APIs for production.
Interfaces for scale.
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Luma AI Uni-1 just landed on @magnific AI๐๐ฅ
Time for a full stress test:
โ composition
โ spatial logic
โ reference consistency
โ cinematic control
โ texture fidelity
๐ฅ Alright guys โ big update from Luma.
Midjourney finally has a real competitor in terms of creative output โ
Luma just dropped Uni-1.
And yes โ you can already test it for free.
โธป
๐ฅ I tested it.
First results?
Impressive.
โธป
๐ง What stands out:
โข supports multi-input references
โข allows editing via text
All in the best traditions of โthe bananaโ ๐
โธป
What is Uni-1?
Uni-1 is Lumaโs first multimodal model that unifies:
๐ image understanding
๐ image generation
โ inside a single architecture
โธป
๐ก Unlike diffusion models,
Uni-1 generates content token by token.
That means:
visual understanding + visual generation
are handled as one unified process,
not split into separate โthinkingโ and โrenderingโ stages.
โธป
๐ The key breakthrough: structured reasoning
Before generating pixels, the model can:
โข decompose complex prompts
โข identify constraints
โข plan composition
โall in a single forward pass.
โธป
๐ง In simple terms:
The model can
think in language โ imagine โ render in pixels
โธป
๐น One demo stood out:
From a single reference image,
the model generated a sequence showing a pianist aging
from childhood to old age โ
while keeping:
โข camera angle
โข scene consistency
โธป
๐ก Availability:
โข accessible via API
โข rollout is gradual
Most likely coming to Weavy AI in the next few days.
โธป
๐ฌ Whatโs next?
Audio and video generation are expected in upcoming releases.
โธป
The direction is clear:
Weโre moving from
image generators
to
thinking visual systems.
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๐ ByteDance takes the next step: theyโre no longer generating images โ theyโre generating objects.
ByteDance has released Seed3D 2.0 โ a model that turns:
โ text
โ or a single image
into a full 3D object with geometry and materials.
โธป
Previously, the pipeline looked like this:
idea โ 2D โ 3D artist โ revisions โ render
Now:
idea โ 2D โ 3D in minutes โก๏ธ
โธป
The key difference from older solutions:
This is not a โvolumetric image.โ
It outputs:
โข proper 3D mesh
โข PBR materials
โข an object you can place directly into a scene
In other words, this is no longer a demo.
Itโs a production-ready starting point. ๐ฌ
โธป
What improved in version 2.0:
โข cleaner geometry
โข more stable shapes
โข better symmetry
โข more realistic textures
And most importantly:
the object stays consistent when rotated. ๐
โธป
Why this matters:
A quiet but crucial shift is happening:
generation is moving
from flat images
into physical volume. ๐ง
โธป
What this gives creators:
Any image can become 3D
Scenes can be assembled much faster
Ads and film scenes become easier to produce
You get camera control โ not just a โbeautiful frameโ ๐ฅ
โธป
The workflow is already forming:
prompt โ image โ 3D โ video
Thatโs the real pipeline shift.
โธป
Whereโs the catch?
โข no open public access yet
โข complex objects are still unstable
โข meshes sometimes need cleanup
Still โ this is a serious signal.
Weโre waiting for public access. ๐
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๐ Google I/O 2026: What Iโm expecting on May 19โ20
In three weeks, Google will hold its biggest conference of the year.
The keynote starts on May 19 at 20:00 Moscow time.
Based on the rumors and insider signals Iโve been collecting over the past few weeks, this could be one of the most packed Google I/O events in the companyโs history.
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๐ง What else may be on the agenda
โข Gemini 4 as the new flagship model
โข Android XR with a possible smart glasses announcement under 50 grams
โข Aluminium OS โ a hybrid of ChromeOS and Android
โข Apple partnership around Gemini + Siri
โข Agentic coding, already officially listed in the program.
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๐ฏ My take
If youโre planning to upgrade your creative pipeline or buy long-term subscriptions for video models โ Iโd wait until May 20.
The landscape may shift dramatically.
If Veo 4 arrives with:
โข reference embedding
โข 30-second clips
โข native 4K
โข proper camera controls
โit could change the rules for everyone currently working with Seedance, Kling, Runway, or similar tools.
In three weeks, weโll see how close the rumors are to reality.
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๐ Grok Imagine Agent Mode is now live in the web version of Grok โ currently in beta.
This is not just another image or video generator.
Itโs a full creative agent working on one infinite open canvas.
โธป
๐ง How it works:
Grok Agent can automatically:
โข plan
โข generate
โข edit
โข iterate
โall inside one continuous workspace.
You simply tell it what you want, and then watch as it builds the result step by step.
โธป
Examples:
๐ฌ โGenerate a 1-minute cinematic filmโ
๐ โCreate a complete manga setโ
๐๏ธ โBuild UGC product storiesโ
โธป
The direction is obvious:
We are moving from isolated generation tools
to agentic creative workspaces.
Not just prompt โ output.
But:
idea โ plan โ generate โ revise โ assemble.
This is exactly where creative AI is heading.
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โ๏ธAI wonโt kill creative professions.
It will kill the illusion that pressing a button makes you a professional.
When phone cameras became good enough, the market went through several stages. ๐ฑ๐ธ
First came the euphoria โ the feeling that the profession of photography was dead.
Then the visual space was flooded with millions of identical images.
And only after that, years later, the market stabilized.
Professional photography didnโt disappear. ๐๏ธ
It became more expensive, because the bar for recognizable quality went up.
Clients learned to distinguish a โphone pictureโ from the work of someone who understands:
โข light ๐ก
โข composition ๐ผ๏ธ
โข narrative ๐ฌ
โข post-production ๐๏ธ
The same thing will happen with generative AI.
Only faster. โก๏ธ
Right now, we are in the phase of euphoria.
Any image generated with Midjourney or Nano Banana gets reactions simply because it feels new.
That will pass.
In a year or two, the audience will be saturated.
And what will impress people wonโt be the fact that something was generated.
It will be meaning.
And execution. ๐ฏ
Then weโll see the same kind of separation that happened in photography around 2015.
The AI โgurusโ selling courses on how to write a prompt and make a million will gradually disappear.
What will remain are the people who know how to see. ๐๏ธ
Those who understand not just how to press a button,
but why this button, at this moment, in this project.
And this is the most important point for anyone investing in AI as a profession right now:
Train your eye, not your fingers. ๐๏ธ๐ง
Prompts will become outdated.
Models will change five times.
Interfaces will be rewritten.
But the ability to distinguish good from bad will not become outdated.
The ability to understand why one frame works and another doesnโt โ that will remain.
And that comes from:
โข art history ๐ผ๏ธ
โข cinema ๐ฅ
โข photography ๐ท
โข design โ๏ธ
From real books and real films.
Not from the social media feed. ๐
Learn adjacent disciplines:
โข composition
โข color grading
โข editing
โข dramaturgy
โข typography
AI does not cancel this knowledge.
It amplifies it. ๐
A person who understands how a scene works in cinema will get a result from the same model that is unreachable for someone who only knows how to type words.
Build a name, not just a portfolio of generations. ๐
In two years, images alone wonโt impress anyone.
What will impress people is:
โข personal style
โข point of view
โข a recognizable approach
That takes time to build.
And it becomes expensive.
So itโs worth starting now, while most of the competition is still built on speed.
Donโt confuse easy entry with an easy profession. โ ๏ธ
Technology has opened the door.
But behind that door, the same requirements remain:
taste,
discipline,
understanding the client.
The phone camera made photography accessible.
It did not make everyone a photographer.
Those who invest now not in another prompt cheat sheet,
but in systematic learning,
will harvest the results in a few years. ๐ฑ
The rest will wonder why they canโt repeat the success of the first wave.
๐ค Made with AI
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