Pinned Tweet
Recently, I got the chance to try the new @SEGA and @ryugagotoku game, Stranger Than Heaven, and it was awesome!
Here's what I thought about it!
Link below!
Here's your reminder to follow me on backloggd!
backloggd.com/u/NamsCompendi…
Finished Final Fantasy Resonance. What an amazing game! Loved every minute of it, and I hope this doesn't end up being just a one-off!
Woke up today feeling super sick, but I'm gonna power through it to play more Final Fantasy Resonance. The game is great! Buy it if you haven't!
$90 remake of a $20 game
From what we’re shown in this demo, SP recovers automatically without any action needed on the player's end. It might look like a small amount, but it matters. This isn’t even factoring in the SP items you get from breaking objects or Prime Time’s free skill cost
All of these small “quality of life features” compound on each other. P4R is going to be a really easy and boring game to play because Atlus doesn’t trust players to meaningfully engage in their systems anymore. They care more about looking cool than being fun.
SP in p4 is your main dungeon limiter. Believe it or not, recovering SP isn’t something that the game makes easy. In previous versions, every SP recovery option came with an opportunity cost. That can exist in the form of money, persona skill slots, and shuffle time rewards.




















