Roblox dev 5+ years

Joined May 2024
For anyone interested about how this happened: There was vulnerability in UGC bundling xml which allowed for execution of server-side scripts meaning access to Data Store and partial game leaks where modules would be parented to client accessible services and then de-compiled.
This is absolutely unacceptable, Roblox. This is EXTREMELY dangerous. Exploiters have figured out how to execute server-side Luau and modify Datastore - with Loadstring disabled? This can cause irreparable damage and material loss to thousands of games. The engineer responsible needs to be fired as they are a demonstrable security risk. A backdoor like this isn't something you "oops!" accidentally ship to production and it hasn't happened for several years. As developers, we DEPEND on server-side code execution to be completely firewalled from underprivileged clients. The ability to modify Datastore is alarming to say the least. That level of access can bypass gamepasses & dev products, causing material loss. The fact this is happening absolutely confounds me. #RobloxDev
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Asetasar retweeted
got a report about this in my game and scrambled thinking I had a backdoor - turns out it was a roblox bug that allowed people to run server-side code. had no idea how to fix it absolutely insane the sight of this monkey was in my nightmares 😭
This is absolutely unacceptable, Roblox. This is EXTREMELY dangerous. Exploiters have figured out how to execute server-side Luau and modify Datastore - with Loadstring disabled? This can cause irreparable damage and material loss to thousands of games. The engineer responsible needs to be fired as they are a demonstrable security risk. A backdoor like this isn't something you "oops!" accidentally ship to production and it hasn't happened for several years. As developers, we DEPEND on server-side code execution to be completely firewalled from underprivileged clients. The ability to modify Datastore is alarming to say the least. That level of access can bypass gamepasses & dev products, causing material loss. The fact this is happening absolutely confounds me. #RobloxDev
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⚔️ - VELOCITY | Clash SFX Showcase VFX: @eirlaw_ More sneaks in velocity's discord server (in replies) 👇 #robloxdev #sfx #robloxdevelopment #robloxstudio #roblox
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Asetasar retweeted
Velocity │ Parry VFX Showcase #Roblox #RobloxDev
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Progress on the VFX plugin I sneak peeked a while back :P What features do you VFX designers want? I'm looking to gather feedback. (Also, this plugin might be free and open-source? Still deciding) #Roblox #RobloxDev
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Some things just never change #deltarune
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Creating an Undertale-inspired custom text typewriter engine. Fully optimized, highly versatile, and built from scratch for smooth performance. (Font is trash and text was generated by Roblox ai lmao.) #RobloxDev
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Progress on Velocity so far, showcasing the movement! (Looks clunky from time to time because I SUCK AT MY OWN GAME!) Shoutout to the Oxomo Games team for everything done so far: @NNRobloxDev @Nya5Cz @kritt_more @TPandemonia @sery_sfx @Zintenka @ Eirlaw #Roblox #RobloxDev
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Asetasar retweeted
what the actual fuck
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We won the DoBig gamejam and the 50k USD prize for it!!! @NNRobloxDev @Nya5Cz @kritt_more @TPandemonia were all great picks for the team, and we're excited to eventually release Velocity and our other game, Deep Depths. #Roblox #RobloxDev
Made this game with my team in 24 hours. More speed = more damage. Velocity was a part of the DoBig gamejam. This was a lot of fun to do! Good luck to all other participants! :) #RobloxDev
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Made this game with my team in 24 hours. More speed = more damage. Velocity was a part of the DoBig gamejam. This was a lot of fun to do! Good luck to all other participants! :) #RobloxDev
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Been working on #DeepDepths and accidentally ported source movement! To be fair we won't allow bunnyhopping on release... But the option is there
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I suck at bhopping + I dont have cfg which matched csgo's movement so uhh ggs
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Made a part appear to get added to a project :D
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Working a ton on my Aseta framework which had some large updates (datasources, function sharing, optimization and restructuring)
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Just a teeeny weeny portfolio project
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