Replying to @FaryaBlender3D
Thank you for the encouragement, it means a lot.
Replying to @AlvinBlox
Yeah I see it becoming more prosperous for AI generated games mostly because kids don't care as you see the other platforms that Kreek showed on his channel and such. It seems like kids don't care about AI even though us full grown adults think of it as slop.
Replying to @NiftyyD24
my boy alr finisheed it xitter.cf/hnryswag/status/211225…
Replying to @Pikzels
I use your subscription API FOR EVERYTHING guys, thank you!
Live now bloxmaps.com (releases 1–3)
Maps: the scatter and look work, natural shores, layout skeletons (each seed picks a different structure), plants that fit the biome, a pyramid when you ask for one, bigger small islands, fewer repeated models, and low-poly ground as an option.
Rules: SmoothPlastic/PBR only, and Terrain On is the default.
Games: big games like the MMORPG pass the playtest check again, steal games stop crashing, and off-genre prompts no longer silently become the wrong game.
UI: at most 6 HUD buttons, and no dead buttons.
I sent bloxmaps.com this prompt.
Genre: survival climb (obby-style checkpoints + enemy mobs).
Goal: climb a huge, steep snowy mountain from base camp to the summit flag. Reaching the summit wins the round.
Map: one tall mountain split into 6 sections, each higher, colder and harder than the last:
1. Base camp (spawn, shop, safe zone)
2. Pine forest trail
3. Icy cliff ledges
4. Rope-bridge canyon
5. Frozen ridge in a blizzard
6. Summit with a flag and a shelter
Checkpoint at the start of every section. Snow everywhere, pine trees, rocks, ice, falling snow, fog that thickens with height.
Hazards:
- Strong wind gusts every 20–30 s that push players sideways (stronger higher up, with a warning sound and snow streaks just before).
- Treacherous bridges between sections: wobbly rope bridges, planks that crack and fall a few seconds after you step on them, narrow ice bridges.
- Falling off sends you back to your last checkpoint.
Enemies: wolves that roam each section, spot you from about 40 studs, chase and bite. More and faster wolves in higher sections; a wolf pack leader near the summit. Wolves don't enter base camp or checkpoints.
Survival: health bar plus a cold meter that drains outside shelters and campfires; stand by a campfire to warm up.
Rewards and shop: coins for each new section reached and for summiting. Shop for warmer jackets (slower cold), climbing boots (less wind push), a torch that scares wolves away. Game passes: 2x coins, extra health. Developer product: skip a section.
Feel: cold, tense, windy. Howling wind and wolf howls; a calm warm sound at campfires.
Live on bloxmaps.com
Ground: with Terrain Off, raised land is built from real low poly ground models. Trees and props sit on the final ground, and there are no steep bits at your feet or stair-step seams. Why it’s better: Terrain Off maps used to look flat and blocky.
Glare fix: blown-out white areas on bright cartoon maps went from 16.6% of the screen to 0.01%. Why: you said it was “too glaring”.
Wind fix: only real plants sway now, never floors, paths, tables or ground. Why: things that should stand still were moving.
Landform: island shapes, rivers that erode and meander, climate-based biomes, beaches and cliffs, and 12 real-world terrain stamps. Why: the land looks natural, not like noise.
Freshness: a map that comes out nearly the same as an earlier one is rebuilt, model picks are more varied, and there’s a “seed of the day”. Why: the same prompt stops giving the same map.
Textured material kits for every theme (forest, jungle, candy, city, sci-fi, volcanic and more), plus late dunes for deserts. Why: surfaces get real material detail instead of plain plastic.
Layout variety: new generators for mazes, caves, hex grids and room networks, used in obbies, dungeons, caves, horror and sky islands. Why: more distinct layouts per seed.
Prompt to map: each thing you name in the prompt becomes a feature on the map, placed where you said (“by the lake”, “on the mountain top”). The AI part of this is off. Why: the map follows what you asked for.
Tonight’s hotfix (above). Why: big games build again, and steal games stop crashing.
BloxMaps generated the full island of Puerto Rico in 1 prompt.
Apparently it's getting so good that even the palm trees move to the wind, theres even fire and realistic lighting effects now, here's the settings I used:
The prompt
"puerto rico island tropical large map with star sky"
Insanely Huge, Adventure island,Tropical,Night,
Seed 1445620977
You can recreate your own version here if you want to try it for yourself
bloxmaps.com/m/f9dxkax83v
Replying to @Wu_Mixel
Check the UI, map improvements are being worked out now. Idk why u hating



