Senior Technical Animator at @WeArePlayground Prev: @virtualhumain Opinions are my own. he/him

United Kingdom
Joined September 2011
Finally got some time to work on Samus' rig again Still got a lot of stuff to do and I think once I have all the poses setup I'll make a 2nd pass to try and push everything to 11. There is also no corrective stuff for now so some poses don't play too well together.
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Loïc Pinsard retweeted
BioWare is closing. My 22 years there made me the man I am. The people affected today are some of the best RPG developers in the world. If you're hiring writers, designers, artists or engineers, start with them. Former BioWare folks: if an intro from me would help, reach out.
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Loïc Pinsard retweeted
We're excited to announce Zeiger! a fast, free image viewer for Windows and macOS, from the Blick team. Now in public beta. Sharp pixel zoom, quick edits, a color picker, EXIF, GIF scrubbing, and more! Completely FREE for personal and commercial use, link in comments.
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Loïc Pinsard retweeted
Technical Animation in Video Games returns for a second edition! Included are nearly 100 new pages, major rewrites and factors to update the text for the latest software versions, plus corrections, bug fixes, and rewrites throughout to communicate more info to you!
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Loïc Pinsard retweeted
With all the hype around Metroid Ravenous, I can only recommend Prince of Persia: The Lost Crown to every Metroidvania fan What a BANGER game MORE PEOPLE SHOULD PLAY THIS
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Loïc Pinsard retweeted
Replying to @infinitisirrena
I don't mean this in a rude way. But suggesting people have free access to professional tutoring is completely out of touch with reality. For many reasons.
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Loïc Pinsard retweeted
I...worked on this proof for a year...and...they just…tweeted it out.
We’re sharing a solution to the Navier-Stokes Millennium Prize Problem, one of the deepest problems at the frontier of mathematics. The proof was produced by a group of agents, using an OpenAI next-generation model significantly more capable than GPT-6 Astra. The problem concerns whether the description of smooth three-dimensional fluid motion modeled by the Navier-Stokes equations can break down. It has remained unresolved for roughly 90 years.
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Loïc Pinsard retweeted
P.P.S I do not recommend LLMs to most people in fact. If you are beginner at programmer, PLEASE DO NOT USE LLMs!!! You need to learn how to program first, and these tool WILL stunt your growth and learning capabilities. They should be treated as an advanced tool only to be used by highly skilled programmers. It's effectively the equivalent of giving a TIG welder to a three year old who hasn't even mastered holding a crayon yet. What I wrote about is not a recommendation of LLMs to everyone, it's just how I personally use them which will most definitely not what everyone should be doing. Similar to how I do not use LSPs, because they don't work for MY PERSONAL workflow.
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Loïc Pinsard retweeted
With the 2XKO news that the game I work on is ending, I had a chance to update my demo reel with some of my favorite rigs I worked on over the years! ggs yall I'm applying to other internal teams so hopefully youll see me soon on a new project at Riot :) vimeo.com/1216244299?share=c…
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Loïc Pinsard retweeted
Don’t boycott GTA VI. Fight for justice for the people who made it: youtube.com/shorts/hhIESBAyD… T-shirt preorders open now! bit.ly/4xLc4IP All proceeds from the t-shirts, ethically made and designed by us, will go towards the fired Rockstar workers’ legal funds.
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Loïc Pinsard retweeted
Dinoblade is available now! Thank you everyone for the support and motivation to help me get this released! I feel very lucky and I couldn't have done this without you all pushing me to turn a silly meme into a game. I hope you all have fun playing Dinoblade! <3
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Loïc Pinsard retweeted
Step into Albion and discover what it means to live an extraordinary life. Build relationships, shape your reputation, and influence the people around you in a world that evolves with every choice you make. Watch our gameplay demo for a closer look at life in Albion: bit.ly/4xaPN7E #Fable #FableTheGame
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Loïc Pinsard retweeted
Fable launches February 23, 2027. Become the Hero you want to be in an immersive open-world action-RPG where each choice shapes your journey, reputation is everything, and fairytale endings are never guaranteed. ✨ Pre-Order to receive the Pre-Order Content Pack, featuring the questionably heroic Chicken Suit and a collection of charming in-game gifts: fablethegame.com *Pre-orders open later today #Fable #FableTheGame #XBOXShowcase | @WeArePlayground
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Loïc Pinsard retweeted
FACS info session: May 31st @ 9am PST Free for all. Got course questions? Ask away. melindaozel.com Zoom links coming soon. #facialactioncodingsystem #animation #tigtips
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Loïc Pinsard retweeted
After 5 years of trial and error trying to make games in a custom engine, I've finally made something that isn't just a glorified hello world triangle! 3 days until Terrafactor releases on Steam!!!
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Loïc Pinsard retweeted
I was just explaining the dot product to my son today! It's used everywhere in games, often with unit vectors to determine how aligned they are. But if it’s never really clicked for you, this thread is full of visual examples.
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IndieWorldにて『Öoo』発表されましたー!!🐛💣 放送終了後の配信やってみたかったやつー! 爆弾イモムシ、よろしくお願いいたします! youtube.com/watch?v=mGlNxjg3…
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Loïc Pinsard retweeted
My comprehensive 45-hour long video course on math for 3D/games programmers is out. If you want a hands-on approach to math BUT still want to understand what is going on under the hood, this might be for you. wojtsterna.com/math-for-3d-p…
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Loïc Pinsard retweeted
This indie dev spent 1,400+ days building his game, Tangy TD, completely from scratch in C++. Seeing him and his wife react after the game earned $250,000 in its first week after launch is honestly beautiful.
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