Monterrey, México
Joined February 2016
¡¡Oh por Dios, el #Smug de las entrevistas de #NeilDruckmann está llegando a San Francisco!! 😱 #SouthPark 💚
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MummOrGamer 👾 #WeAreXbox 💚 retweeted
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MummOrGamer 👾 #WeAreXbox 💚 retweeted
Deck the halls, OG XBOX style 💚 Add the XBOX Halo Special Edition Console Hallmark Keepsake ornament to your tree: xbx.lv/4BiYWNs
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MummOrGamer 👾 #WeAreXbox 💚 retweeted
We are excited to share that AMD FSR 4.1 will be available to developers on XBOX Series X|S very soon. We have partnered closely with our friends @AMD to optimize and tune the models to deliver incredible performance and quality on both consoles and the ROG XBOX Ally and Ally X. This sets the foundation for our work together as we collaborate on FSR Diamond and Project Helix.
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MummOrGamer 👾 #WeAreXbox 💚 retweeted
"Cortana, reproduce las mañanitas" Hoy se cumplen 24 años de Xbox México. Gracias, no hubiera sido posible sin esta fantástica comunidad.
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MummOrGamer 👾 #WeAreXbox 💚 retweeted
Dame una X, dame una B, dame una O, dame una X... ¿Qué dice? #XBOXFanFest
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MummOrGamer 👾 #WeAreXbox 💚 retweeted
Fin! a GEARS E - DAY💪🏻💚 ✨️9.5, goty🏆🌸
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MummOrGamer 👾 #WeAreXbox 💚 retweeted
I had been holding off on posting my thoughts until the interview was released. Director Iñárritu’s “DIGGER” is a film that all of us living in today’s world should see. It is a work that remains with the audience, provoking reflection and sounding alarms. As you absorb this film and carry it with you, a “tool (a digger)” for delving deeper into the future will surely begin to take shape within you. This is a film that will stay by your side for years to come.
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MummOrGamer 👾 #WeAreXbox 💚 retweeted
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team: Team, The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together. In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another. These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models. To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating. I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway. Asha
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MummOrGamer 👾 #WeAreXbox 💚 retweeted
Y enserio hay gente que dice GEARS OF WAR E-EDAY es woke, la verdad los piperos son patetcios
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MummOrGamer 👾 #WeAreXbox 💚 retweeted
Breaking Bad star RJ Mitte has died by suicide at the age of 34, per TMZ
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MummOrGamer 👾 #WeAreXbox 💚 retweeted
Que alguien le suba el sueldo al de Marketing de Fud...o que se lo tripliquen, no se pero denle un premi. Lyn May para la campaña de Street fighter como Chun-Li es algo que se siente CORRECTISIMO @ParamountMexico
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Playstation 5 Pro 😂
This quoted post is unavailable.
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MummOrGamer 👾 #WeAreXbox 💚 retweeted
🟢 Asha Sharma in 7 months - ✅ Introduces XP ✅ Adds Mythic Achievements ✅ Steal Kojima & PHYSINT ✅ Brings back EXCLUSIVES ✅ Disk to Digital ✅ Kills co-pilot ✅ New Xbox logo ✅ Cut GamePass price ✅ Kills “This is an Xbox” ad ✅ Makes console core ✅ Announce Project Helix
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MummOrGamer 👾 #WeAreXbox 💚 retweeted
💚🙅🏼‍♂️🔥⚙️
The Locust aren’t going to chainsaw themselves, are they? Play Gears of War: E-Day on XBOX Series X|S: xbx.lv/3UbFgul
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El control de Gears of War me recuerda al de cualquier usuario de Playstation con 3 meses de uso, todo negro y costroso. Uno es decoración, el otro simplemente poca higiene.
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MummOrGamer 👾 #WeAreXbox 💚 retweeted
Yo saliendo del trabajo para ir a jugar Gears E-Day
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Lo sé, amigos... aún duele. ¡Dooooooom!
Showing my Girl what true heartbreak looks like. Happy (or sad :’( ) Launch Day Gears E-DAY⚙️
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