(They/Them). Monsters Go Boom. Game Developer. @monstersgoboom@tech.lgbt LGBTQ+ https://xitter.cf/t.co/onAbTruaDU

Joined December 2010
MonstersGoBoom retweeted
Did you think this is possible in the browser? A full FPS "horror" tech demo of my idTech 8 style GI implementation in @threejs Sound on! 🔊 I spent all evening on the sound design, I hope you like it! 👇 I added further details in a thread for the curious bunch
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MonstersGoBoom retweeted
Testing automatic trimsheets for my level editor Shocked at how well it just worked
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MonstersGoBoom retweeted
idTech 8 style Global Illumination (FAST AS HELL) in @threejs (via WebGPU) I've worked on this for 5 weeks (on and off) and it's still not there, but all the core tenets work. Next more denoising + better temporal accumulation, and some larger scale examples. (Running at 4K)
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New Unreal Engine 6 details... it's ABSOLUTELY MASSIVE. UE6 is... going open. Using open standards when possible, open data when it's not. They also released Lore, a free open source version control system and MetaHuman Rig as well gamefromscratch.com/unreal-e… #gamedev #UnrealEngine
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MonstersGoBoom retweeted
As I said, it's back to #CityCat time, done with all this Last Ninja promo stuff now ha! Improvements made:
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Beta Testing has official BEGUN!! If you still haven't signed up for the Beta, there is still time. Use the link below.
🎆BIG NEWS🎆 Super Sunny World, my NES platformer, is entering the final stages of development! So, it's time for a PRIVATE BETA! If you would like to give feedback and log bugs, please sign up using this link! Beta Testing will being the new year! forms.gle/1sFGnaQiMZpFzdGm9
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MonstersGoBoom retweeted
Been spending most my life living in the gangsters paradise ... New scene for #CityCat #C64 done using #Megapaint
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MonstersGoBoom retweeted
Babe, wake up, Super Mario 64 on PS1 is now real. The port is being done by a mad genius Malucart who's been working on it for a while. A lot of the things are still WIP and a bit broken (good for creepypasta material though!), but overall it's an incredible work!
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Replying to @johnblueriggs
My NES game is for Celeste FANS, algorithm PLEASE FIND THEM! My NES game is for Celeste FANS, algorithm PLEASE FIND THEM! My NES game is for Celeste FANS, algorithm PLEASE FIND THEM! My NES game is for Celeste FANS, algorithm PLEASE FIND THEM!
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MonstersGoBoom retweeted
Is this what they mean by teach a mannequin to fish?🎣 #gamedev #blender3d
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Went to my local retro store, chatted a bit, thought about getting a Gamecube, then casually mentioned wanting a PS TV Vita... so I have PS TV Vita now :)
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Yes I hacked it ! Shutup
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MonstersGoBoom retweeted
Replying to @cmzw_
this would be so much better if the wheels were animated
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Throwback Thursday: C.R.E.A.T.U.R.E.S. (C64), a cute 'n' cuddly platformer laced with deliciously violent torture screens, deftly crafted by John & Steve Rowlands aka Apex Computer Productions. #ThrowbackThursday #c64
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Just watched the Steam new hardware trailer and it seems #GodotEngine got a bit of a cameo eh?
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MonstersGoBoom retweeted
We have a NEW DEMO! This is exclusively for the new Procedural Survival Islands we've been working on. You get to play one such island, start from nothing, craft, fight, build, destroy, explore.. SP or co-op!
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MonstersGoBoom retweeted
It's officially that time of year again! Presenting the second annual "DreamDisc" indie gamejam for the Sega Dreamcast! If you weren't around for last year, check out the video! We had 24 incredibly polished, epic submissions including a wide-range of genres, such as 3D space shooters and resource managers, 2D platformers and racing games, VMU minigames, custom hardware, and even a custom implementation of the Java VM for SH4! Just like last year, the top 10 submissions, as voted by a panel of judges, will be pressed to a commercially released, actual physical Sega Dreamcast disc, which will be available for purchase from @OrcFaceGames! Oh, and there are cash prizes for the top 3, of course! This year we have an even wider range of engines, frameworks, and prebuilt library solutions for developers are all experience levels, including: 1) Antiruins - Lua-based, very newbie friendly game engine for the Sega Dreamcast. 2) raylib - famous cross-platform C-based games framework which needs no introduction 3) SDL2/3 - our very own ports of the famous cross-platform SDL libraries, which target the Dreamcast. 4) Simulant - the same engine that powered Driving Strikers--the very first online homebrew commercial DC game--as well as last year's wining submission, written in C++. 5) KallistiOS - you can raw-dog the indie SDK and pseudo OS that started it all and powers everything in the community, rolling your own tech stack. 6) SH4ZAM - my collection of SH4 assembly optimized math and matrix routines, which originally powered our Grand Theft Auto ports. Contestants are encouraged to join the OrcFace and Simulant Discord servers where they can interact with other DC developers, share their progress, and ask for help with anything they may need. Official DreamDisc '25 website: orcface.com/events/02-dream-…
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MonstersGoBoom retweeted
PlayCanvas Engine v2.13.0 is here 🚀 Your free and open source 3D engine for the web ✅ Streamed LOD system for 3D Gaussian Splats ✅ Splat shader effects framework ✅ Globally sorted splats [1 / 2]
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I would but Android Auto won't play any friggin songs in this mode :(
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