AI Contributions and the Future of MonoGame.Extended
tl;dr MonoGame.Extended does not accept AI contributions
monogameextended.net/blog/ai…
#monogame
#gamedev
#indiegamedev
@MonoGameTeam
MonogameExtended retweeted
The MonoGame team is pleased to announce the LAST preview release: v3.8.5-preview.7!
Grab it from:
nuget.org/packages?q=MonoGam…
Read this guide if you want to tryout this preview release:
docs.monogame.net/articles/g…
#indiegamedev #gamedev #gamedevelopment #indie
MonogameExtended retweeted
This Wednesday is our 22nd "Open Hours" AMA!
When: Wednesday 15th of July, @ 12:00 EDT, 17:00 UTC+1/BST, 18:00 CEST
Exciting info here: monogame.net/blog/2026-07-13…
Watch on:
FB: facebook.com/monogamecommuni…
TW: twitch.tv/monogame
YT: youtube.com/@MonoGame/stream…
#indiegamedev #gamedev
MonogameExtended retweeted
Want to have more interesting sounds without inflating your audio budget? Here's a quick tip by @AristurtleDev to get your started - youtube.com/shorts/OmSKClBU1… .
#MonoGame #sounds #gamesounds #audio #gameaudio #sound #soundeffect
MonogameExtended retweeted
Our weekly CodeTime! w/Tom Spilman is happening TODAY!
Tom will be working on our game demo, Ascent
When:
FRIDAYS @ 15:00 EDT, 20:00 UTC+1/BST, 21:00 CEST
Watch him on:
FB: facebook.com/monogamecommuni…
Tw: twitch.tv/monogame
YT: youtube.com/@MonoGame/stream…
MonogameExtended retweeted
Gum 2026 is out including:
* Sokol.NET runtime support
* Apos.Shapes + GumBatch fixes
* DialogBox Control
* ToolTip Support
* Sticky Header in ScrollViews and more: github.com/vchelaru/Gum/rele…
#indiedev #gumui #monogame #gamedev #OpenSource
MonoGame.Extended 6.0.0 is here.
This release overhauls some of the library’s oldest and most-used systems, with new 2D geometry, rewritten collision and tilemap systems, and ECS upgrades
Read more at monogameextended.net/blog/ve…
#MonoGame
#BuiltWithMonoGame
#dotnet
@MonoGameTeam
MonogameExtended retweeted
If you missed our MonoGame Spotlight recently, we mentioned quite a few
Libraries and Tools (we'll cover engine in a future Spotlight) to help streamline your game develop:
Watch that segment here:
youtube.com/watch?v=nLqR4W4T…
Huge shout out to @ansimuz for the Sunny Land demo assets on @itchio at ansimuz.itch.io/sunny-land-p…
The completed tilemap from the demo in the asset packs help me to focus on the implementation with an existing project. It was used for the new samples
MonoGame.Extended 6.0.0-preview.1 is now available.
This preview introduces a new tilemap system with support for Tiled, LDtk, and Ogmo Editor through a single unified API.
monogameextended.net/blog/ve…
#MonoGame
#BuiltWithMonoGame
@MonoGameTeam
@TiledApp
@deepnightfr
#Ogmo
Are you using MonoGame.Extended to make a game with #MonoGame?
Share below, Id love to see the project you’re working on
@MonoGameTeam
#BuiltWithMonoGame
#GameDev
#IndieGameDev
MonoGame.Extended 6.0.0-preview.1 is now available.
This preview introduces a new tilemap system with support for Tiled, LDtk, and Ogmo Editor through a single unified API.
monogameextended.net/blog/ve…
#MonoGame
#BuiltWithMonoGame
@MonoGameTeam
@TiledApp
@deepnightfr
#Ogmo
MonoGame.Extended 5.4.0 is now live.
This release focuses on performance, stability, and backlog reduction, cutting open issues from ~75 to 17 and preparing for the upcoming tilemap overhaul.
Details:
monogameextended.net/blog/ve…
#MonoGame
#BuiltWithMonoGame
#GameDev
@MonoGameTeam
MonogameExtended retweeted
New small tutorial on fitting all players on screen with a dynamic zooming camera using MonoGame.Extended
itch.io/blog/1424054/fitting…
#MonoGame
#MonoGameExtended
#GameDev
#IndieGameDev
@MonoGameTeam
@MonoGameEx
MonogameExtended retweeted
Just released the first version of Zephyr, a free sprite packer and editor.
I'm actively looking for feedback, so please let me know what you think and please share this post.
Available on itch.io: aristurtledev.itch.io/zephyr
#indiedev
#gamedev
@MonoGameTeam
Hi everyone,
It's been a couple of months since my last update, and I wanted to take some time to catch you up on what's been happening with MonoGame.Extended and where things are headed.
monogameextended.net/blog/up…
#MonoGame
#BuiltWithMonoGame
#GameDev
@MonoGameTeam
MonogameExtended retweeted
Gum November 2025 brings
animation improvements,
"V3" visuals reducing code needed for code-only styling, reorganized docs, and dozens of bug fixes
More info here: github.com/vchelaru/Gum/rele… (edited)Sunday, November 30, 2025 11:56 AM
#indiedev #gumui #monogame #gamedev #OpenSource
Version 5.3.1 Released
This is a maintenance release to address issues with the Bitmap Font (BMFont) file loading and rendering that have been discovered.
Blog Post: monogameextended.net/blog/ve…
@MonoGameTeam
#monogame #gameDev #builtWithMonoGame
Version 5.3.0 Released
This release focuses on stability, resolving long-standing issues, and adding features that bring immediate value while work continues on the tile map overhaul
Blog Post:
monogameextended.net/blog/ve…
@MonoGameTeam
#monogame #gamedev #builtwithmonogame
Hi everyone,
I'm excited to announce the release of MonoGame Extended version 5.1.1, which officially launches Ember, the particle effect editor for MonoGame Extended!
Read more about it here in the blog post monogameextended.net/blog/ve…
@MonoGameTeam
#monogame
#gamedev
Version 5.1.0 Released
This update was to make some adjustments in the recently updated particle system from 5.0.0 to enhance and add new functionality to it as well as make the vortex an actual vortex
Blog Post:
monogameextended.net/blog/ve…
@MonoGameTeam
#monogame
#gamedev









