We are a small indie game studio who created @cptvelvetmeteor @PersephoneGame @spiritthegame

Kyoto / Bulle
Joined February 2017
Finally I took some time to update Persephone, and from now on it will be my job to take good care of this little gem of a game. steamcommunity.com/games/113… #gaming_news via @steam
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What if death wasn't Game Over? In Persephone, your past selves become part of the puzzle. It is the "REVIVAL" of our game we are doing here! Please try the game, follow us and any steam review can really help us ! store.steampowered.com/app/1… #PuzzleGame #IndieGame #IndieGames
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Also, it would be a great help if you could review our game. It goes a long way for a small studio like ours. It helps bring visibility to our game. It will mean a lot and we will be eternally grateful for that. Thanks a lot ! #indiegamedev #indiegame
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Persephone is on sale 50% from today ! Enjoy the little updates, give a review or a Wishlist if you wait for an even more compelling sale next "sometime". store.steampowered.com/app/1… A sokoban like puzzle game where game over doesn't exists. 🥳 #indiegame #steamsale #puzzlegame
Finally I took some time to update Persephone, and from now on it will be my job to take good care of this little gem of a game. steamcommunity.com/games/113… #gaming_news via @steam
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Momo-π Studio at TGS 2026 retweeted
The Pushにもちろんポジショニング も大事です。 タイミングは敵のターンの時にも必要なのであまり落ち着かないタクティカルRPGです。 もちろん自分のターンの時は考えれる時間あります。 #indiegame #ThePush #Tactic #RPG
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Momo-π Studio at TGS 2026 retweeted
Stealth Algae First iteration of a tile that hides you from the enemy, as long as they didn't had detected you yet, with animation movement linked with the wind. Not only it gives life to the battles but it can be really useful! #ThePush #indiedev #tacticRPG
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Momo-π Studio at TGS 2026 retweeted
Controlled Chaos A lot of things happening here, the wind, the rocks coming up from the ground, the abominations trying to get you. It is an actually quite interesting and challenging level. Happy with the latest update I did, the game really starts to have it's own uniqueness. #ThePush #Indiedev
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Momo-π Studio at TGS 2026 retweeted
IP Reward Screen The Intel Points rewards screen (alternative to XP, the IP are linked with defined enemy types) has its first iteration. No fancy animation yet, I am trying to find a way to retain the IP somewhere without breaking the existing system. It's a tough one ! more coming soon #UI #indiedev #inidegame #ThePush
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Momo-π Studio at TGS 2026 retweeted
Positioned damage This enemy can't be damaged with front attacks. Also, he sometimes add a second attacks that pushes the character. If he pushes the Defender out, the Attacker is on the open, ready to be blown by the wind. I will talk about the wind next time ! #indiegame #ThePush @momopistudio
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Momo-π Studio at TGS 2026 retweeted
Multi Attacks and perfect timed defense system This big one is really not easy to block, specially with all the things happening on the field, the wind pushing and other enemies. But also it's really exciting to confront this big fella #indiegame #ThePush @MomoPiStudio
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Momo-π Studio at TGS 2026 retweeted
Fire burst system Some gameplay test for The Push. These fire tiles are only active X turns and then come back to OFF mode, allowing me to create changing battlegrounds ! more soon #indiegame #ThePush @MomoPiStudio
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Momo-π Studio at TGS 2026 retweeted
My friend @sttz and I are creating a new game called "The Push". A fast paced turn based Tactical RPG where the player is always active, and we've been working on it since 2023 now. Since #ClairObscurExpedition33 came out, we've been more motivated than ever as our game has some similarities, the expedition aspect, the inspiration from the book "La Horde Du Contrevent", and the turn-based system updated with QTE and timed actions. I've not spoke about the game so much as I wanted to wait hat it gets its own personality, and I think we start to feel proud of it. It is still a proof of concept and a prototype in our eyes, but it is an actual 30 minutes playable build that we've made. We are actively searching for a publisher to "push" us forward, and give the game its chance to shine as it deserves. #IndieGameDev #tacticalRPG
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Momo-π Studio at TGS 2026 retweeted
Last day @BIC_Festival ! I met with really nice people and I will come back home with lots of emails to send. Tired but Happy ! #indiegame #indiegamedev @MomoPiStudio
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Long time we didn't show any games at any event, so proud of our progress while working on our free time for this new project, The Push! #indiegame #IndieGameDevs #swissgame @BIC_Festival
Replying to @BIC_Festival
@BIC_Festival right now with The Push, our last game. Happy to see people push until the end of the prototype ! @MomoPiStudio #indiegame #indiegamedev #bic2025
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Our new project ! Not funded yet 😉 "The Push is a fast-paced tactical RPG where the wind is the main enemy, reshaping the battlefield and creating an army of abominations. Control two Mavens and uncover the hidden truth behind humanity’s real history." #indiegames #gamedev
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Momo-π Studio at TGS 2026 retweeted
This year I will participate at the @BIC_Festival with my last game "The Push". First time I will officially present the Demo/Prototype publicly ! "The Push is a fast-paced tactical RPG where the wind is a living, hostile force reshaping the battlefield. Control two heroes sharing life and mana, uncover a hidden truth through scattered memories—set against a striking art direction and immersive soundscape." Come visit and try the game during the online & Offline event ! @MomoPiStudio #indiegamedev #gamedev #indiegame
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Momo-π Studio at TGS 2026 retweeted
I must say, I am a little proud of this one. Happy to change tasks again. It is so enriching when I can go from animation to pixel art then weapon design and then something else again. So fulfilling #ilovemyjob #conceptart #illustration #animation #gamedesign #indiegamedev
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Momo-π Studio at TGS 2026 retweeted
You're damn right!
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