Freelance & Consulting work https://xitter.cf/t.co/cYCJXXLPq6 https://xitter.cf/t.co/61xnuw5m9R https://xitter.cf/t.co/TlI4aiHGnT

Joined July 2009
Been a while since I did some photogrammetry based work. No fancy Structured light/Photometry setup. Just n old Sony ILC-E6000 with its 16-50 kit lens in horrendous lighting conditions and everything else done by hand (cleaning/sculpting, materials). #snoopy @Snoopy
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Radeon RX 6000 players, we've heard you: FSR 4.1 is on the way. 🎮 It’s also coming to APUs for the first time and to Xbox, bringing FSR to even more ways to play. Get the full update from Jack Huynh below.
As a lifelong gamer, I think deeply about how to make gaming better and more accessible for everyone across consoles, desktops, laptops, handhelds, and the developers who build the games. We power over a billion gaming devices around the world. It’s a responsibility we care deeply about. Today, five drops. 1) FSR 4.1 is coming to Radeon RX 6000 series graphics cards. Tuned and optimized from the 6900 series down to the 6400 class. For the first time, FSR 4.1 is coming to APUs. 2) All Gorgon Halo and Strix Halo for your mini desktops and mobile workstations. 3) All Gorgon and Strix Ryzen 9 for your laptops. 4) All Z2E and Z2A for your handhelds and for gamers on the go. 5) FSR 4.1 is coming to @XBOX. Optimized for @ASUS_ROG Xbox handhelds and Xbox Series X | S. We’re still building. FSR Redstone is now in more than 400 games on Radeon 9000 series graphics cards. FSR Frame Generation gets more consistent frame pacing, for smoother gameplay. Ray Regeneration is coming to more games. And soon, FSR is coming to Vulkan. Another way for developers to bring it into their games. And don’t worry, we are working hard to bring FSR to more APUs in the future. Enjoy!
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Mak retweeted
Saw a guy call it cuck coding instead of vibe coding because you just sit in a chair and watch😭
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We hold the line. We're Gears. On behalf of The Coalition, thank you for playing and making this an incredible launch.
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The ocean has more stories to tell. Stay tuned for the first look at #BluePlanet3 tomorrow!
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We effectively hit the era where graphics research stopped, and instead researchers just lowered their quality standards. AMD and Sony turning off their minds and playing following the NVIDIA train to bring forth full the graphics enshittification era.
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🔜 My Minecraft City. Drops Wednesday - 9/30/26 Subscribe now: youtube.com/@miket757
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Mak retweeted
I work in CRISPR discovery research. This is one of the most exaggerated nothing-burgers ever and would be laughed out of the room if a human scientist attempted to publish something like this. (cont.)
This is wild. Claude just found something humans missed. It spotted a hidden repeat pattern in raw bacteriophage DNA… …and uncovered a previously unknown enzyme system in bacteriophages with CRISPR-like repeats. 🤯 950 agents. 21 hours. 210M tokens.
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See you at BCON26 tomorrow! Btw here's a "short" version of my Portfolio in case you wanna talk business! More client work in private. #b3d #itsacult
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As part of our ongoing reset, Matt Booty just sent an email to our team covering role reductions, a reorganization of several of our studios, and updates on our divestitures. See full email here: news.xbox.com/en-us/2026/09/…
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Mak retweeted
We are thrilled to share that we are in development on a new animated series for Diablo with Netflix.
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In many respects DLSuperSlop 5 is an implicit reminder that NVIDIA could never solve the basic artifacts with DLSS 2, the ghosting etc. So naturally they ultimately pivoted at the end to artifact generation, and thus we are into their slop filter era.
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At the end of the day, I think this would have been better received if it wasn't marketed under the DLSS branding. This isn't an upscaler. It's a completely different thing. Call it Nvidia Clarity Slider Boost 9000 or something.
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No DLSS 5. Just good art direction.
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Days of Thunder. Summer 2028.
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Name a more iconic duo 🚗🥤 7-Eleven is coming to Forza Horizon 6 for our October series update. Learn more ➡️ aka.ms/FH6Gamescom?utm_sourc…
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I replicated @lemire 's MLP testing in OpenCL, and ran that experiment on a few GPUs: clamtech.org/?dest=gpumlp Turned out to be a bit of a rabbit hole, and I hope yall find this interesting
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Mak retweeted
Live playthrough of The Elder Scrolls VI: ******** this morning. The scale and grandeur are incredible. The story is even greater.
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Mak retweeted
tell a friend, there's no better time to get Revelations than rn
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App linking to Blender. Nomad automatically assigns PBR vertex painting to the correct Blender shader slot, textures supported as well. Works with iPad/Android (same network). Also added Zbrush GoZ and Nomad/Nomad. The linking is generic and could be used for other apps as well
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