I do all the silly typing on my silly little computer Building @playrivetgames, also working at @Imagine_fun

The Hague, The Netherlands
Joined January 2013
"I would never add lazy set dressing" > Seth Dressing
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A lot of things happening at Rivet The new lobby will be launching this weekend, together with a ton of improvements (new sexy models by Liam, UI reworks, and QOL stuff) Tons to figure out still, but curious to see how it'll land with players :)
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This man is cooking so hard, next update's are going to be fabulous please please please send Liam some love, he's so incredibly creative and generous helping us out :)
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Our Scratch scripting engine and little Robot companion finally launched! I think we might be the first to ship a code editor like this in vanilla minecraft as a server feature. But, I need you to help out! We also provide a path for players who don't know how to code (or don't want to), everyone can publish a script/automation they created to the in-game marketplace and sell it for coins That way anyone can craft a Gadget, and then browse the Script Store for something pre-configured that fits their needs :) If you're comfortable with scripting and have some cool ideas, please come build them out and share them with the community! :)
Patch 14 launches a first of its kind in-game Scratch code editor for Gadget, your programmable robot companion! We also added item elevators and fixed some bugs. Come check it out! IP: play.rivet.games Version: Vanilla 26.2
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Pull the lever kronk!
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Okay we're cooking for real - functional tree farm with our lil robot guy :)
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Trying to find ways to make programming factory components more intuitive. Currently working on this UI prototype using a scratch-like system in dialogues.
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Okay, but how technical is too technical? still vanilla mc haha
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Finally bought a plushie :)
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Patch 12 adds industrial smelters, QOL improvements and a *ton* of bug fixes. Community is starting to flourish as well, come say hi at play.rivet.games :) (we'll be rolling out small patches throughout the day, currently preparing a new content drop for next week!)
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What - a - night We ran into some issues, and I've got plenty to fix tomorrow (+ new content to push), but it's been a BLAST to see so many people hop on as soon as the whitelist lifted Can't wait to see what y'all build! Hop on if you haven't already :) - vanilla latest version - play.rivet.games - discord.rivet.games
Warm up your generators, it's time to start building! The whitelists are OFF and the public beta has officially started! Join us RIGHT NOW at play.rivet.games on the latest Minecraft version (26.2). See you in the hub!
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Final few hours before the public beta starts, still a lot more I'd like to get done Huge thank you to all the playtesters who've been so incredibly patient with me over the last little bit. Public beta is only the start for Rivet, y'all aren't ready for what we're planning post launch :)
Patch 11 just shipped, with a ton of prep work for the public beta today. It ships 40 bug fixes and new QOL features, though there'll probably some last minute additions tomorrow as well I'm super tired, goodnight, can't wait to welcome you in just a few hours :)
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I've never spent so much love in a project before dude, trying to add some fun interactions/extras everywhere Can't wait to see how people respond to it tomorrow :)
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We've pulled some crazy hours, but it's been wild seeing it all come together. Can't wait to welcome you all when we open our public beta tomorrow! It's a beta, so expect bugs and features still shipping (platforms, liquid mechanics). Let's build something awesome together! :)
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Awesome trains and railroads in vanilla Minecraft! This is probably the coolest thing I've ever worked on. I've spent the last 6 years building ride systems for virtual theme parks, but getting it fully dynamic in a survival-friendly way was a new challenge to be sure. Some minor quirks to work out, but super stoked on how they turned out (being able to have automatic trains traverse through unloaded chunks especially makes my inner nerd super excited) Can't wait to see people building networks to connect their cities/bases :) (The thread under the Rivet post has some extra previews as well!)
Patch 10 is here, and it's a big one... 🚂 TRAINS! Craft custom rails that curve and climb hills, drive your own locomotive, link passenger + storage carts with chains, and let robot arms load your cargo automatically. + public beta announcement :) And of course, still vanilla!
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Automatic locomotive hauling cargo between two stops (with passenger cart for fun)
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Patch 10 going to be special for train twitter
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Super happy with how the furniture editor worked out! Someone in the discord described it as feeling like the sims, which wasn’t exactly the goal, but i’ll take it! It’s been wild seeing it all come together,in such a short time. Rivet is by far the most complicated project I’ve ever worked on and and the scope is still growing every day can’t wait to show y’all more of what we’ve been cooking :)
Woah, could it be, Patch 9??? New intuitive furniture editor/tool with support for multiple (and interactive) furniture types, a ton of new characters, reworked hub area, smoother animations for machines and over 40 bug fixes. Roadmap for this weekend + more in the Discord!
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At least a few all-nighters this month, but we're finally there. We'll be sharing a release date this weekend, and you'll be playing it far sooner than you're expecting (days, not weeks) Here's a peek at the intro, first thing you'll see when joining :D Next few days will be entirely focused on performance testing, polishing, getting the store setup and some extra content for y'all (have a major new machine type I'd love to add, may manage to get it in before release, if not then it'll be a content drop soon after release)
Last two days have been focused on nailing the on-boarding, fixing bugs and getting in a release ready state. Still some stuff left to finish up, but nothing crazy. We'll announce an opening date and schedule this weekend! (intro preview, in-game footage)
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