🍸Creative Interloper 🍸 retweeted
With #NoMansSky coming to iOS, I thought it was time to update my fun list of all the platform combinations we support after more than 10 years of development! It’s a long list, which I hope gives a sense of the mad complexity involved in releasing and maintaining a large cross-platform game like ours:
PS4 (Base)
PS4 (Base, PSVR)
PS4 Pro (×2 - 1080p/4K modes)
PS4 Pro (PSVR)
PS5 (Base)
PS5 (Base, PSVR2)
PS5 (PSVR, running the enhanced PS4 version)
PS5 Pro
PS5 Pro (8K)
PS5 Pro (PSVR2)
Xbox One / Xbox One S
Xbox One X (×4 : Quality/Perf × 1080p/4K modes)
Xbox Series S/X (×4 : Quality/Perf × 1080p/4K modes)
PC (over 200 combinations of graphics options - DLSS, frame generation, FSR etc and all the quality settings.)
PC (Steam Deck, ROG Ally, Integrated graphics)
PCVR (around 15 supported headsets, with most of the same options as flat mode)
PCVR (eye-tracked foveated rendering for Steam Frame, Pimax, Meta Quest Pro headsets)
Mac (a similar range of options, with development support from The Forge Interactive across all Apple platforms)
Switch (Handheld)
Switch (TV mode)
Switch 2 (Handheld)
Switch 2 (TV mode)
iPhone 11-18
iPad Air 3–iPad Pro M5
This is a simplified breakdown from a graphics engine and platform perspective, without counting major systems like networking, input and audio…
There are also many other integrated graphics paths, including HDR, VRR and dynamic resolution scaling (DRS) on consoles and handhelds. On PC, there are optimisations for CPU instruction sets such as AVX and AVX2, alongside fast paths for each specific GPU vendor.
All created and maintained in a single unified codebase by the systems and engine team at Hello Games.
🍸Creative Interloper 🍸 retweeted
iOS Deep Dive
🪐NMS on iPhone + iPad!
👉Rebuilt for Touch
🎮Controller Support
🖱️Mouse + Keys Support
😮iPhone 11 and up
💰10 Years of Updates
🕵️♀️4GB Download
🚽Play Anywhere
🌍The Whole Game
🪄Metal FX
🖥️M class support
😍Console Graphics
🦸Free to Try
apps.apple.com/app/id1615755…
No Man's Sky iOS Deep Dive
Built from the ground up for touch controls! Remarkable battery life and thermodynamics. On iPhone 11 and above, and just under 4GB Releasing on October 28. Pre-order from the Apple App Store today.
🍸Creative Interloper 🍸 retweeted
So how does foveated rendering work on PCVR with eye tracking?
It uses Variable Rate Shading (VRS). In the shot the inner black circle is full rez and the two outer rings are half and quarter Rez - the centre tracks where you are looking at! A simple technique to save GPU time!
Expédition Our journey continues is available on Switch 2 #NoMansSky
🍸Creative Interloper 🍸 retweeted
Having believed the Project Skyscraper ARG had come to an end, the official @hellogames account on the ETARC forums left us a little ‘PSS coded’ surprise this afternoon.
The text translates to:
THIS IS YOUR SECOND CLUE
???HIDING IN PLAIN SIGHT???
/COSMOS-UPDATE/
Are we back @Skyscraper_prj? #NoMansSky
The good folks at the Atlas65 forums suspect a #NoMansSky Alternate Reality Game appears to be in motion, under the title “Project Skyscraper” (the original development code name for @NoMansSky)
Grab your popcorn kids! Let the fun begin!
forums.atlas-65.com/t/projec…
🍸Creative Interloper 🍸 retweeted
New experimental build pushed to PC with lots of fixes and improvements 😍
steamcommunity.com/app/27585…
🍸Creative Interloper 🍸 retweeted
Interceptor
@NoMansSky #NoMansSky
We are here to get rid of your problems
say goodbye to your Aerials pests problems
Call us. +1 161-616-1616
#NoMansSky
#NintendoSwitch2 #NoMansSky
Im I crazy or what is this sound in my head
🍸Creative Interloper 🍸 retweeted
🔥He leído un par de veces a algún personaje decir que @RoyalSpaceHub usa bots para subir en la clasificación de alianzas. Os voy a dar algunos datos anteriores al ataque del servidor para que entendáis las cosas bien:
-Somos 9000 miembros con 5045 estaciones.
-Un miembro suma 8p.
-Una estación suma una media de 1500p.
Entonces, teniendo en cuenta que llevamos 6.000.000 de puntos:
-Cada miembro, de media, tiene solo 600p.
-Cada miembro ha reclamado 0,56 estaciones.
Y como es normal debido a la barrera lingüística, seguramente no conozcas de dónde salen esas 9000 personas.
👋🏻Mi nombre es Óscar y llevo haciendo contenido de No Man's Sky en castellano y de manera ininterrumpida desde hace 8 años.
Actualmente tengo un canal de YouTube con más de 1000 guías de No Man's Sky que visualizan entre 1 y 2 millones de personas al mes.
Además de eso, nuestro Discord alberga a más de 37.000 personas interesadas en los juegos de ciencia ficción.
En Twitch, durante la última campaña de drops, hice 64 horas de directo durante 5 días con medias de 3500 viewers, picos de más de 5000 personas y 400.000 visualizaciones totales.
Todas ellas fueron invitadas constantemente a unirse a la alianza con diversos tutoriales de 1 minuto, hechos ex profeso para la ocasión.
No expongo estos números para sacar pecho, sino para dar datos que validan los números mostrados por la Royal Space Society en el tablero de alianzas.
Así que si eres capaz de visualizar mínimamente los datos, entenderás que, afortunadamente, no tenemos la necesidad de usar bots.
Un dato vale mas que un relato.
Possible solutions
-Make an Id for the station, linked to the Id of the player, and registered by a timestamp at the time of registration
-only possible to upload or own 2 or 3 station per day / x number per week
-make the game save at the time of reclaiming the station
🍸Creative Interloper 🍸 retweeted
#NoMansSkySpoilers - A (currently) unused method of warping to neighbouring systems directly from your pulse drive without accessing the galaxy map was added as part of the latest experimental update.



























