MegnaGaming (@MegnaGaming) header
MegnaGaming (@MegnaGaming) profile picture

Gamer, entertainer, entrepreneur and family man. @Twitch Partner. Business Inquiries: MegnaGaming@gmail.com

Canada
Joined January 2014
Photo by MegnaGaming (@MegnaGaming)Photo by MegnaGaming (@MegnaGaming)Photo by MegnaGaming (@MegnaGaming)Photo by MegnaGaming (@MegnaGaming)Photo by MegnaGaming (@MegnaGaming)Photo by MegnaGaming (@MegnaGaming)Photo by MegnaGaming (@MegnaGaming)Photo by MegnaGaming (@MegnaGaming)Photo by MegnaGaming (@MegnaGaming)Photo by MegnaGaming (@MegnaGaming)
MegnaGaming retweeted
Okay, so it’s been…*checks notes*…three months since our last post. But we’ve got a REALLY good reason for the radio silence. Stay tuned for some exciting updates!
Introducing...the Dreamhaven Showcase. Tune in Tuesday for this special event hosted by @geoffkeighley and @mikemorhaime to discover what's new from @Dreamhaven—with announcements and a worldwide game reveal! Watch live on Tuesday at 11a PT/2p ET on twitch.tv/thegameawards
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While I’m no fan of requiring customers to create a social #ad post to extend a warranty (for my new #Secretlab chair), it’s not beneath me 😅
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MegnaGaming retweeted
🚨 CONTENT CREATORS 🚨 Love FPS chaos, MLG meme mayhem & no-scoping n00bs? 🔥🎯 420BLAZEIT 2: GAME OF THE YEAR by @NormalWholesome is out TOMORROW & we've got Steam keys! 😍 Interested? Drop us a follow & comment! If we reach out it'll be via DMs 📩
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MegnaGaming retweeted
🚨 LAST MINUTE PAID CAMPAIGN OPP Requirements: 🌵 UK or European creators 🌵 You know your way around Fortnite 🌵 Live on Twitch this Saturday night 🌵 Min 50 CCV Ideally, we're aiming for a creator squad that plays together. Know someone? Pls, tag them 🙏 RT's appreciated 🙏
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We're so back 🧡 Welcome to Revenge of the Savage Planet 👩‍🚀 Launching in 2025. Smash that mf wishlist button 🚀
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MegnaGaming retweeted
Over 80% of people in the gaming industry suffer from burnout: A THREAD 🧵 We're ALL human & deserve a sustainable work-life balance that is supported & respected 👊 Tips to recognise, manage & heal burnout 👇
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MegnaGaming retweeted
📢 CONTENT CREATORS 📢 Craving a high-octane racing game with mesmerising soundtracks & sci-fi aesthetic? 🏁🏎️ @_PhantomSpark is launching Aug 15th & we have keys for YOU 🫵 Interested? Drop a reply & follow! If we reach out it'll be via DMs ✉️
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Deliver Us Home is live on Kickstarter! This is it, this is the moment. kickstarter.com/projects/keo…
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MegnaGaming retweeted
📢 CONTENT CREATORS 📢 Love fast-paced 3D platformers, kickass female protagonists, techno music & vibrant art? 🎨 @RKGKgame launches May 22nd & we've got STEAM KEYS for YOU 😍 Interested? Reply & drop us a follow! If we reach out it'll be via DMs 💌
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Heartbroken, we've had to lay off our team at KeokeN because of nothing substantial materializing directly after our visit to GDC. We’ve unfortunately exhausted all our possible options for publishing, work for hire, and co-development. It is our utmost priority to make sure our lovely team finds a new home somewhere else, so if you have any positions available in Programming, Tech Art, Porting, Level Design, Audio, Animation, Production, Office Management, contact us, so that we can introduce you to the very best people who have been at the heart of KeokeN over the past 10 years. Paul and I are heavily beat, but far from beaten. It’s our personal mission to rebuild KeokeN brick by brick like we’ve done before, in the name of our people and to continue the legacy of our games. It has become abundantly clear that what is most important to us and our team is you, our community. You play our games, you make our games shine, you make us feel special as you believe in us. You have showed up consistently in both the good and the bad times, from our debut Kickstarter in the past to our recent video asking for help. Because of you, we’ve reached millions of people. We have always needed you and continue to do so. Personally, we are preparing a Kickstarter soon for our much-anticipated Deliver Us Home. This is one small step for KeokeN, one giant leap for Delivering Us Home. A game we will build for you and with you. - Koen Deetman (CEO), Paul Deetman (Managing Director)
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MegnaGaming retweeted
Introducing our vibrant anime-inspired 3D platformer, RKGK 💞 Use art as your weapon to turn heads, drop jaws and rise up. Coming Summer 2024 👊
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MegnaGaming retweeted
🚀 We're giving away 5 Steam keys for Lightyear Frontier to celebrate the launch!!! We've been running the socials for this game & we're excited to spread the joy! 🌵 Follow us & @ltyear_frontier 💚 Like this post 🔁 Repost
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We need your help, and we need it fast. Over the past 2 years, we've pitched 5 games to 40 publishers in over 200 pitch meetings. We haven't been able to land a deal - yet. Looking back on the past 10 years of KeokeN history, we realized we haven't yet called upon our greatest strength: our community. You. In the past, you've enabled our dreams and ensured enormous success for both our debut game Deliver Us The Moon and its sequel Deliver Us Mars. Thus, we felt it is time to bring our games out in the open. We're revealing the 5 projects we've been working on, and kindly ask you to spread the word in our search for investment partners. Please share this message to keep our dream alive.
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MegnaGaming retweeted
🎅 CHRISTMAS GIVEAWAY 🎅 We're giving away super-cool CUSTOM #SteamWorldBuild controllers courtesy of our besties at @ThunderfulGames 🙌 To enter: 🫂 Follow @disobey & @thunderfulgames ❤️ Like & RT this post 🎮 Reply with your preferred controller 🗓️ WINNERS SELECTED JAN 4TH
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MegnaGaming retweeted
📢 Newsflash: EQUALITY IS NOT EQUITY! 📢 We’re pressing START on an inclusive reality by having launched our Menstrual Health Policy last month! Understanding that everyone has different needs to work to their full potential is a big step toward implementing workplace equity. 💚
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MegnaGaming retweeted
📢 Newsflash: WOMEN BELONG IN GAMING!! 📢 We deserve to be recognised & celebrated for our contributions!! To celebrate women crushing it, we have compiled a list of some of the queens in gaming who have made their mark on the industry in the last 30 years👑👇
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Corporate would like you to find the difference between these two people.
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MegnaGaming retweeted
Our hearts & thoughts go out to those affected by the recent layoffs 💚 In light of these challenging circumstances, we want to kick off a thread with jobs & resources we've come across to help those affected. Feel free to add any you come across too! 🧵
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🚨PSA: The Sheridans Games Team have put together some thoughts on a few of the legal considerations of the proposed Unity fee changes. If you're a dev concerned about this or want to know more, drop me a DM and let's chat! #unity #unityruntimefee #indiedev
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This is absolutely wild. Rather than keep terabytes of games on my PC, I uninstall them until months later when I want to play them again. Every time I do this, it’ll cost devs money. @unity is effectively charging devs for my storage space here 😬
Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking. Yes, this is a price increase and it will only affect a small subset of current Unity Editor users. Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers. The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect. We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share. We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts. We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.
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