Super Mario + Fable! Download this choice & consequence platformer RPG now:
megafuzz.com/tests/rfyl/ronn…
What if you blended Super Mario + Baldur's Gate?
Try this choice & consequence heavy narrative driven platformer RPG - download now:
megafuzz.com/tests/rfyl/ronn…
Feedback needed = free pass to yell at an indie developer and tell us everything we did wrong!
Download & play this early alpha right now: bit.ly/RFYL-Alpha
We're about to run a limited early test of an upcoming game. It's sort of like if Super Mario was a mature, storyheavy RPG with multiple quest solutions + freedom to explore. Want to give it a spin?
Sign up for our newsletter here, we'll ping you very soon bit.ly/mfstud
Give this upcoming spaceshooter a try - and if you really want to help out, give it a rating if you like it!
itch.io/jam/amaze-me-game-ja…
Megafuzz retweeted
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Unser neuer Blogbeitrag zu Spoiler Alert
Beitrag: playportal.eu/page/Blog/Game…
Autor/in: @frodographie
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#twitch #twitchde #playportal #blog @tinyBuild
@MegafuzzGames
Happy holidays! Right now we are giving 30% off on Spoiler Alert for Nintendo Switch - offer lasts until December 30th.
Today we talk about diving into a new feature... Ok, that was a lame pun. Sorry. bit.ly/mfb_swim
#devlog #RonnForYourLife
Adding a stealth system, and the AI woes that sneaks in as a result: bit.ly/mfb_stealth
#devlog #RonnForYourLife
Only one more day until Chili Pepper Knight moonwalks onto Nintendo Switch!
Spoiler Alert Is Like A Reverse Version Of Super Mario Bros. Due Out On February 1st bit.ly/2UuoLVH #SwitcheShop #NintendoSwitch #UpcomingReleases
For more insight into the process of porting Spoiler Alert to Nintendo Switch, and what else has been going on during last year at Megafuzz, read our newest devlog:
bit.ly/mfb_saswitch
Spoiler Alert is coming to Nintendo Switch exactly 2 weeks from now: on February 1st! Stay tuned, as we will be hosting giveaways here very soon!
It's very early, very alpha and will probably explode... But we will be showing a playable demo of #RonnForYourLife publicly for the first time ever this weekend at @GameScopeDK !
Our upcoming game, Ronn For Your Life, has grown a lot in scope from its original vision. This is the first part in a #devlog series about the unplanned features. bit.ly/mfb_crouch
How can you make something as inherently boring as grass more interesting? bit.ly/mfb_reactivefoliage
#RonnForYourLife #devlog
Something as rudimentary as the camera in a game can be easy to neglect the importance of. Today we talk about how we made the cam in Ronn For Your Life much nicer with just a few simple tricks #devlog bit.ly/mfb_smoothcam
After a few months of quiet, we have the first #devblog of the year with some exciting news bit.ly/2mz6s2f
Just a quick PSA - we solemnly swear that Ronn For Your Life will be 100% bullshit free old school singleplayer goodness with NO lootboxes, microtransactions or anything similar. It will be a whole game!
blog.megafuzz.com/post/ronn-…
Why not let a player tailor game UI to his/her needs as much as possible? New #devlog about highly customizable UI bit.ly/megafuzzblog
What is #storymode in our upcoming game, and how does it work?
Our latest #devlog talks about game difficulty: bit.ly/megafuzzblog







