MedicalSIM retweeted
GitHub is a GOLDMINE for AI game developers.
I picked 10 powerful open-source repos that make building 3D games with Claude Code and Codex ridiculously easier.
Save these before your next project:
1. Gamedev Agent Skills
Give Claude Code and Codex reusable game-development skills for engines including Godot, Unity, Unreal, and Three.js.
github.com/gamedev-skills/aw…
2. MCP Unity
Connect your coding agent to Unity. Create scenes, modify objects, assign materials, run tests, and read console errors through prompts.
github.com/CoderGamester/mcp…
3. Godot MCP
Let your AI assistant create scenes, add nodes, run Godot projects, and inspect debug output while building your game.
github.com/Coding-Solo/godot…
4. TripoSR
Turn a single image into a 3D model. Useful for prototyping props and exploring assets before refining them for your game.
github.com/VAST-AI-Research/…
5. Drei
Ready-made helpers for React Three Fiber: camera controls, environments, skies, shadows, and model loading for browser-based 3D games.
github.com/pmndrs/drei
6. React Three Rapier
Add physics to React Three Fiber games, including rigid bodies, collision detection, and joints, without writing a physics engine yourself.
github.com/pmndrs/react-thre…
7. Yuka
Build NPC behavior with steering, pathfinding, perception, and state-driven decisions. Give your characters more to do than stand around.
github.com/Mugen87/yuka
8. Three.quarks
Build particle effects for Three.js games, from sparks and smoke to magical trails. Includes a visual editor for designing effects.
github.com/Alchemist0823/thr…
9. React Postprocessing
Give React Three Fiber scenes a visual upgrade with bloom, depth of field, noise, and vignette effects.
github.com/pmndrs/react-post…
10. Colyseus
Build multiplayer features with rooms, matchmaking, reconnections, and automatic game-state synchronization between your server and players.
github.com/colyseus/colyseus
Which one are you using in your next game?
MedicalSIM retweeted
10 GITHUB REPOS THAT MAKE DIGITAL HUMANS LOOK REAL.
1. LiveTalking — build real-time interactive AI avatars.
Combine speech, AI responses and lip-sync to create digital humans that can talk live.
github.com/lipku/LiveTalking
2. MuseTalk — realistic audio-driven lip-sync.
Animate a person's mouth to match speech and create talking videos from audio.
github.com/TMElyralab/MuseTa…
3. Hallo — turn a portrait into a talking video.
Generate audio-driven facial animations from a single reference image.
github.com/fudan-generative-…
4. SadTalker — make a still image speak.
Generate talking-head videos from a portrait and audio, including facial expressions and head motion.
github.com/OpenTalker/SadTal…
5. LivePortrait — animate portraits with motion.
Drive facial expressions and head movements using a source image and a motion reference.
github.com/KwaiVGI/LivePortr…
6. Wav2Lip — synchronize lips with audio.
Make talking-face videos match spoken audio, even when the original mouth movements differ.
github.com/Rudrabha/Wav2Lip
7. EchoMimic — audio-driven portrait animation.
Generate expressive talking portraits using audio and visual reference inputs.
github.com/antgroup/echomimi…
8. AniPortrait — audio to animated human portraits.
Explore audio-driven facial animation and motion generation for virtual characters.
github.com/Zejun-Yang/AniPor…
9. Hallo3 — high-resolution portrait animation.
Explore long-form audio-driven portrait video generation with more expressive movement.
github.com/fudan-generative-…
10. Hallo2 — bring portraits to life with AI.
Generate portrait animations driven by audio using diffusion-based video generation.
github.com/fudan-generative-…
All are open-source.
Bookmark this. One image + audio + AI = a digital human.
MedicalSIM retweeted
Video-to-3D Animation Just Leveled Up With This New AI Workflow
The classic problem with animating animals from video: the AI mixes up the near and far legs. Give every leg its own color, and a believable walk comes out on the first try.
Highlights:
• 3D model from a single image with Tripo AI
• Opus 5.5 rigs each leg and colors it
• H3 generates the reference video
• Opus keyframes the rig against the video
• No mocap suit, no hand keyframing
MedicalSIM retweeted
Very promising new mocap workflow using only a seedance 2.5 video as reference.
Got the idea from : youtube.com/watch?v=evK-Y83Q…
#vibecoding #mocap #b3d #motion
𝗖𝗼𝗺𝗶𝗻𝗴 𝘀𝗼𝗼𝗻: 𝗧𝗵𝗲 𝗗𝗶𝗴𝗶𝘁𝗮𝗹 𝗥𝗲𝘀𝘂𝘀 𝗥𝗼𝗼𝗺 𝗩𝟮
One team. One patient. Real-time impact.
Every decision matters.
ERC · AHA · TCCC
Pilot phase starting soon → reactisim.netlify.app
#EmergencyCare #CriticalCare #MedicalSimulation #MedEd
🤖 Made with AI
𝗖𝗼𝗺𝗶𝗻𝗴 𝘀𝗼𝗼𝗻: 𝗧𝗵𝗲 𝗗𝗶𝗴𝗶𝘁𝗮𝗹 𝗥𝗲𝘀𝘂𝘀 𝗥𝗼𝗼𝗺
Train teams in een digitale leer-omgeving — real-time fysiologie, multi-user, gebaseerd op ERC · AHA · TCCC. Pilotfase starting soon reactisim.netlify.app #Ambulancezorg #Spoedzorg #Reanimatie #MedischOnderwijs
🤖 Made with AI
MedicalSIM retweeted
The new #AVRT Law Enforcement #VRTraining system introduction video is now live:
youtube.com/watch?v=3JlSnpyQ…
The future of #PoliceTraining is no longer in the future, it is now.
Get in touch to find out more at [email protected]
Ik organiseer een demonstratie Free Roam Virtual Reality simulatie training. Neem op 14 of 15 november deel aan dit evenement. linkedin.com/events/demonstr…















