MedicalSIM biedt een digitaal platform voor medisch simulatie scholing door middel van VIRTUAL-; AUGMENTED- EN MIXED REALITY.Voor alle niveaus en beroepsgroepen

Joined August 2020
MedicalSIM retweeted
GitHub is a GOLDMINE for AI game developers. I picked 10 powerful open-source repos that make building 3D games with Claude Code and Codex ridiculously easier. Save these before your next project: 1. Gamedev Agent Skills Give Claude Code and Codex reusable game-development skills for engines including Godot, Unity, Unreal, and Three.js. github.com/gamedev-skills/aw… 2. MCP Unity Connect your coding agent to Unity. Create scenes, modify objects, assign materials, run tests, and read console errors through prompts. github.com/CoderGamester/mcp… 3. Godot MCP Let your AI assistant create scenes, add nodes, run Godot projects, and inspect debug output while building your game. github.com/Coding-Solo/godot… 4. TripoSR Turn a single image into a 3D model. Useful for prototyping props and exploring assets before refining them for your game. github.com/VAST-AI-Research/… 5. Drei Ready-made helpers for React Three Fiber: camera controls, environments, skies, shadows, and model loading for browser-based 3D games. github.com/pmndrs/drei 6. React Three Rapier Add physics to React Three Fiber games, including rigid bodies, collision detection, and joints, without writing a physics engine yourself. github.com/pmndrs/react-thre… 7. Yuka Build NPC behavior with steering, pathfinding, perception, and state-driven decisions. Give your characters more to do than stand around. github.com/Mugen87/yuka 8. Three.quarks Build particle effects for Three.js games, from sparks and smoke to magical trails. Includes a visual editor for designing effects. github.com/Alchemist0823/thr… 9. React Postprocessing Give React Three Fiber scenes a visual upgrade with bloom, depth of field, noise, and vignette effects. github.com/pmndrs/react-post… 10. Colyseus Build multiplayer features with rooms, matchmaking, reconnections, and automatic game-state synchronization between your server and players. github.com/colyseus/colyseus Which one are you using in your next game?
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MedicalSIM retweeted
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10 GITHUB REPOS THAT MAKE DIGITAL HUMANS LOOK REAL. 1. LiveTalking — build real-time interactive AI avatars. Combine speech, AI responses and lip-sync to create digital humans that can talk live. github.com/lipku/LiveTalking 2. MuseTalk — realistic audio-driven lip-sync. Animate a person's mouth to match speech and create talking videos from audio. github.com/TMElyralab/MuseTa… 3. Hallo — turn a portrait into a talking video. Generate audio-driven facial animations from a single reference image. github.com/fudan-generative-… 4. SadTalker — make a still image speak. Generate talking-head videos from a portrait and audio, including facial expressions and head motion. github.com/OpenTalker/SadTal… 5. LivePortrait — animate portraits with motion. Drive facial expressions and head movements using a source image and a motion reference. github.com/KwaiVGI/LivePortr… 6. Wav2Lip — synchronize lips with audio. Make talking-face videos match spoken audio, even when the original mouth movements differ. github.com/Rudrabha/Wav2Lip 7. EchoMimic — audio-driven portrait animation. Generate expressive talking portraits using audio and visual reference inputs. github.com/antgroup/echomimi… 8. AniPortrait — audio to animated human portraits. Explore audio-driven facial animation and motion generation for virtual characters. github.com/Zejun-Yang/AniPor… 9. Hallo3 — high-resolution portrait animation. Explore long-form audio-driven portrait video generation with more expressive movement. github.com/fudan-generative-… 10. Hallo2 — bring portraits to life with AI. Generate portrait animations driven by audio using diffusion-based video generation. github.com/fudan-generative-… All are open-source. Bookmark this. One image + audio + AI = a digital human.
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MedicalSIM retweeted
Video-to-3D Animation Just Leveled Up With This New AI Workflow The classic problem with animating animals from video: the AI mixes up the near and far legs. Give every leg its own color, and a believable walk comes out on the first try. Highlights: • 3D model from a single image with Tripo AI • Opus 5.5 rigs each leg and colors it • H3 generates the reference video • Opus keyframes the rig against the video • No mocap suit, no hand keyframing
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MedicalSIM retweeted
Very promising new mocap workflow using only a seedance 2.5 video as reference. Got the idea from : youtube.com/watch?v=evK-Y83Q… #vibecoding #mocap #b3d #motion
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𝗖𝗼𝗺𝗶𝗻𝗴 𝘀𝗼𝗼𝗻: 𝗧𝗵𝗲 𝗗𝗶𝗴𝗶𝘁𝗮𝗹 𝗥𝗲𝘀𝘂𝘀 𝗥𝗼𝗼𝗺 𝗩𝟮 One team. One patient. Real-time impact. Every decision matters. ERC · AHA · TCCC Pilot phase starting soon → reactisim.netlify.app #EmergencyCare #CriticalCare #MedicalSimulation #MedEd
🤖 Made with AI
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𝗖𝗼𝗺𝗶𝗻𝗴 𝘀𝗼𝗼𝗻: 𝗧𝗵𝗲 𝗗𝗶𝗴𝗶𝘁𝗮𝗹 𝗥𝗲𝘀𝘂𝘀 𝗥𝗼𝗼𝗺 Train teams in een digitale leer-omgeving — real-time fysiologie, multi-user, gebaseerd op ERC · AHA · TCCC. Pilotfase starting soon reactisim.netlify.app #Ambulancezorg #Spoedzorg #Reanimatie #MedischOnderwijs
🤖 Made with AI
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The new #AVRT Law Enforcement #VRTraining system introduction video is now live: youtube.com/watch?v=3JlSnpyQ… The future of #PoliceTraining is no longer in the future, it is now. Get in touch to find out more at [email protected]
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