Game developer, working on roguelike deckbuilder Lost For Swords: https://xitter.cf/t.co/9sq930Z3ul

Vienna
Joined November 2011
Maximilian Csuk ⚔️ Lost For Swords retweeted
NEW GAME ANNOUNCEMENT LIFE DEATH EXIT is a surreal first-person adventure. You are a nameless victim, here to be punished for entertainment. But the audience is long gone. Play the demo now on Steam: store.steampowered.com/app/5…
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Maximilian Csuk ⚔️ Lost For Swords retweeted
Rejoice, @everyone, the Game Dev Days 2026 will happen this year on October 10th - 11th. That's right, the Game Dev DAYS will live up to their name once again. Saturday, 10th of October, will be a day full of talks and games.
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Maximilian Csuk ⚔️ Lost For Swords retweeted
good news everyone :)
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Maximilian Csuk ⚔️ Lost For Swords retweeted
lots of talk on here, not a lot of innovation (that includes my work). models have improved, but everything around them is basically a play on the original CC. if agents make experimentation in software so feasible, then why don't we see that materialize in products?
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Maximilian Csuk ⚔️ Lost For Swords retweeted
everyone i follow on here that paddles "tokens tokens tokens" either publishes absolutely broken garbage software they themselves haven't used for anything other than building garbage, or blog posts that are inactionable. it's fucking hilarious.
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Maximilian Csuk ⚔️ Lost For Swords retweeted
Faith in Despair has been updated! 21 Deities with unique abilities are now available to help you on your journey. ▶ Get it on Steam: store.steampowered.com/app/2…
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Maximilian Csuk ⚔️ Lost For Swords retweeted
game dev pipeline: > i'll just make a fun little city builder > ok i need roads to connect > i need my little guys to use them right > roads and sidewalks are constantly changing > wait is this graph theory > why am i reading a 2002 paper on incremental heuristic search
Interestingly, from my own experience both opus 4.5 and codex 5.2 seem to really struggle with anything invoking graphs and requiring spatial awareness
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Maximilian Csuk ⚔️ Lost For Swords retweeted
i love that everyone got a robot that writes code for them, and existing apps i use haven’t gotten any better, and there’s no new cool apps that i’ve started using
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Maximilian Csuk ⚔️ Lost For Swords retweeted
We've got quite some traffic at @Max_Bytes's #LostforSword's Booth at #BeaverRocks Day 2!
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Maximilian Csuk ⚔️ Lost For Swords retweeted
A few things I've noticed as all devs write code with AI. When you write foundational / architectural code of a new project by hand, you "feel" the code pushing back if your abstraction isn't right. You feel when something is harder than it should be. The code is telling you it's not in the right shape. Good engineers are sensitive to this. When you're using an LLM, you keep pushing right through this in a way that feels like you're making progress, and it may even be directionally correct in a sense, but the underlying foundation of it all is actually bad in a way that either kills progress of the LLM later as it buckles under the complexity it has created or destroys your ability to maintain the code long term. Related to this, I see a general restlessness with just sitting and thinking about a problem for a while. As I've been working on a new library here at Laravel, there have been days where it feels like I mainly just stare at my screen thinking about something. When Claude Code is at your fingertips, it's tempting to just start yapping into the terminal and watching code come out the other end. Again, directionally correct in some ways, but often doesn't land on the elegant solution that is waiting to be discovered.
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Maximilian Csuk ⚔️ Lost For Swords retweeted
A little less than a week, get hype! 🥳🥳🥳
Save the date! We are back in action on October 4th 2025! We got all the links you might need for more information down below!
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Maximilian Csuk ⚔️ Lost For Swords retweeted
After 2 1/2 years of working on it... I think it's time. My game Faith in Despair will launch on November 12th 2025. Wishlist it on Steam: store.steampowered.com/app/2…
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Maximilian Csuk ⚔️ Lost For Swords retweeted
Replying to @Max_Bytes
@Max_Bytes’ “Lost for Swords” won two categories at @BIC_Festival! “Excellence in Game Design” and the grand prize “Jury Prize”! #indiegame #gamedev
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Maximilian Csuk ⚔️ Lost For Swords retweeted
We finished set up of @Max_Bytes' Lost for Swords at @BIC_Festival ! Lost For Swords is a Roguelike Deckbuilder, where the cards in your deck shape the rooms you’re exploring! Currently rated "Very Positive" on Steam and available on mobile too! #indiegame #gamedev
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Maximilian Csuk ⚔️ Lost For Swords retweeted
In a few days, we are going to be showcasing a total of 5 exciting titles from our line-up at this years' @BIC_Festival!!! See y'all in Busan! #indiegame #gamedev
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Maximilian Csuk ⚔️ Lost For Swords retweeted
random #gamedev ramble about something i've been thinking about/seen recently, specifically — looking at a game mechanic in isolation (early in dev especially), not finding fun in it, doubting the design, and feeling forced to add complexity to it to bring that fun out 🧵/1
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Maximilian Csuk ⚔️ Lost For Swords retweeted
『LVUPEXPO2025』 出展ゲーム試遊台❷: Fall Up @unicellulargame Yolk Heroes @Matthewmritter Lost For Swords @Max_Bytes
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Maximilian Csuk ⚔️ Lost For Swords retweeted
💎 Strategems is live on Steam, now through April 28! 🎉 This first edition, co-organized by @GoblinzPub and @IndieArk_Games, brings together 120+ indie strategy games to discover. Check it out 👉 store.steampowered.com/publi…
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Maximilian Csuk ⚔️ Lost For Swords retweeted
Can’t wait to play more Lost For Swords today Possible Stoneshard stream tonight on YT. Have a good day homies!
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Maximilian Csuk ⚔️ Lost For Swords retweeted
store.steampowered.com/app/2… 4月16日発売のLost for Swords、日本語翻訳してました。よろしくお願いします。 (ストアページ、実績や公式ニュース記事などはパブリッシャーがやっている模様) すんごい前のオープンテスト版の段階から翻訳していました
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