Senior Game Designer @ People Can Fly. Previously #DuneAwakening, #XDefiant, #WatchDogsLegion, #GoTAscent. Many opinions about spreadsheets and bourbon. He/him

Toronto, Ontario
Joined May 2007
This may be the stupidest thing I've ever written. I'm very proud.
THE DIABLO SERIES AS HAMBURGERS: A Definitive Analysis DIABLO 1 is McDonald's. It took ideas that existed and packaged them in a unique accessible way, taking the world by storm. It's a tasty snack, but let's be honest, not that fulfilling.
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This 100% makes me want to watch it again
This Post is from an account that no longer exists. Learn more
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Sorry I didn't finish that design doc. The fate of the free world is currently being decided so I'm refreshing Twitter every 15 minutes only to discover absolutely nothing has happened yet, even though I already knew that would be the case.
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Thank you for noticing! Being able to consistently stay sober in a world full of drinking opportunities hits close to home as I am also not drinking irl anymore (even if implementation in the engine required us to remember about it and do some extra work to account for it.)
as a recovering alcoholic, i deeply appreciated cyberpunk offering roleplay options for sober people. drinking and partying scenes in video games can be rough on me. it’s why i still avoid disco elysium. cyberpunk 2077 is kinda underrated as an RPG
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Not sure if this is the best place to post this, but with Firewalk Studios being shutdown I'm looking for my next project I have 13+ years of experience in systems, economy, social/multi design, and live operations AAA, Mobile, F2P, Unreal 5 Prev: @scopely @Respawn
Firewalk is signing off one last time. Firewalk began with the idea of bringing the joy of multiplayer to a larger audience. Along the way we assembled an incredible team who were able to: - Navigate growing a new startup into a team during a global pandemic: Firewalk was founded in 2018 and was very small for its first couple years, only entering full Production in 2022. - Build a new, customized next-generation FPS engine in Unreal 4 -> 5, delivering top-tier gameplay feel, beautiful worlds, and a performant 60fps technical experience on a stable and scalable backend on PS5 and PC to hundreds of thousands of players in our beta. - Manage an acquisition / integration while readying technical and preliminary tests. - And ultimately ship and deliver a great FPS experience to players- even if it landed much more narrowly than hoped against a heavily consolidated market. We took some risks along the way – marrying aspects of card battlers and fighting games with first-person-shooters – and although some of these and other aspects of the IP didn’t land as we hoped, the idea of putting new things into the world is critical to pushing the medium forward. The talent at Firewalk and the level of individual craft is truly world-class, and teams within Sony Interactive Entertainment and across the industry will be fortunate to work with them. Please reach out to Recruiting at PlayStation for inquiries, and thank you to all the very many teams, partners and fans who supported us along the way. See you in the Tempest. - Firewalk Studios … [end transmission]
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I really thought this was Andrew Scott on #HotOnes
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Life Update, part 2: This has been an exciting first week as Senior Game Designer at @PCFPeopleCanFly! Working on [SECRET THINGS] 🤫
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Life Update, part 1: Last week was the end of my time at @Funcom. Really proud of our work on @DuneAwakening over the last couple years, and looking forward to playing it as a fan in 2025! I’ll miss all my wonderful friends & colleagues on that team. Y’all rock.
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Rumor: leaked photos of Nintendo Switch 2 design
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We're just normal men
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Replying to @MitchyD
Alternatively, someone thought of that solution, people spent between 5-50 hours implementing it, and they found out that it actually didn’t help or made a dozen other things much worse, so they undid it
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"what time is the debate" query on google is a deep commentary on state of internet .. most obvious one box ever answer, but instead pages and pages of SEO optimized crap that hides the answer you obviously want
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Happy 30th anniversary, ReBoot!! The series first aired on September 10, 1994. Check out the very first episode newly re-mastered in HD! youtu.be/inKdUICLmXY?si=8zhD… #ReBoot #WeAreMainframe
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-- wait a minute
The journey continues with PlayStation 5 Pro. ⚬ Larger GPU ⚬ Advanced ray tracing ⚬ AI-Driven upscaling ⚬ PlayStation Spectral Super Resolution Full details: play.st/3MG82vE
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My nephew Feyd-Rautha - so much better than Rabban, who was mistreated by the Atreides even the emperor never saw anything like it - my nephew says that they’re giving all the spice away. The atreides are afraid of the fremen. Nobody said that when it was my arrakis, my dune
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Out of town for the weekend so I won’t be able to start Astro Bot until Tuesday
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Yes! Yes... Oh no...
Productivity be damned! Balatro is coming to mobile on September 26th
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The Game UI Database has been laggy as hell for weeks now, but my server overlord @Jay_X_Peet managed to fix it by blocking a single IP address. Guess who the culprit was? 🙄
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6+ year dev times are dangerous. When that game (and similar) was conceived, Destiny 1 was king, PUBG was the top-selling PC game, Overwatch just won Game of the Year, Anthem was an exciting whisper and Fortnite had just gone from 1 to 35 million concurrent players in 7 months.
the Concord PlayStation store page is down. you see Astro Bot instead
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