CEO and lead architect of @KytheraAI in Edinburgh. Ex-Crytekker, co-founded RCC++, runner, traveller. All about bringing virtual worlds to life. He/him.

Edinburgh
Joined June 2012
We only went 2.0 after 10 years, but our NPC AI middleware now really deserves it! Rebuilt from the ground up for clean UE5 integration, modularity, customizability and extensibility. Whether you've used Kythera before or not, I think you'll be impressed. #gamedev #ai
🎉 Kythera 2.0 is here! Purpose-built for #AAA dev and shaped by years of collaboration, 2.0 maximizes extensibility and simplifies use—giving you the tools to bring ambitious worlds and innovative #gameplay to life. Learn more on our new look homepage! eu1.hubs.ly/H0dFy1d0
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Matthew Jack retweeted
Endless lines of code shouldn't be the only way to create smart #NPCs. But #AIdevs are stuck churning out code instead of crafting behaviors that truly bring games to life. Find out how to start building a smarter way to #developgames with CDF. eu1.hubs.ly/H0bHlJt0
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So awesome!😃 A much-needed event for video game AI in Europe, organised in a thoughtful manner by great people. It's been over a decade since AIGameDev and Nucl.ai and I'm thrilled we have something new for #gameai #gamedev
Announcing the AI and Games Conference 2024. Bringing together the leading experts in AI for the video games industry. - November 8th 2024, hosted @GoldsmithsUoL - Two tracks of talks on AI in game development. Early bird tickets on sale now at: aiandgamesconference.com
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Excited to be heading to Cologne for @gamescom  21st - 25th! Ping me to meet and talk #gamesAI in #UE5 or #Unity, or to eval our NPC AI toolset that gives you a decade of development by experts at your fingertips. I'd love to chat and hear what you might do with it!
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Matthew Jack retweeted
We're going to @gamescom! If you're interested in: - Increasing player engagement through smart #bots and enemies - More efficient workflows between your designers and developers Or, exploring what applying a decade of #gamesAI knowledge would mean for your game - let's meet up!
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Matthew Jack retweeted
Last week at @PlayStation Partner Connect. Thanks to the @PlayStationUK team for inviting us. As a Tools and Middleware PlayStation Partner it's always exciting to get the opportunity to showcase our tools and meet some amazing game creators. #PlayStationPartner
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Matthew Jack retweeted
Meet us at @developconf! Our CEO and Founder @MatthewTJack will be there ready to chat, so If you want to explore the real potential of bots, NPCs and enemy AI in your games, come up and say hi! #DevelopConference #NPCAI
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Matthew Jack retweeted
We're heading to @developconf! If you want to catch up or chat about: - Navigation and behavior AI - Adding smarter enemies and NPCs to your game - Enhancing player agency through responsive AI Drop us a message or come up and say hi. See you there! #DevelopBrighton
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Matthew Jack retweeted
Looking back at the great time we had at the #AIDinner at @Official_GDC 2024 as proud sponsors for the 2nd year. A great opportunity to chat with AI professionals and raise money for the @IGDAFoundation serving underrepresented & maginalized people interested in a career in games
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Matthew Jack retweeted
Are you heading to #GDC this year? 🎮✈️ Let us know! We'd love to see you there!
67%Yes
33%No
3 votes • Final results
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Finally: NPCs on moving objects! #gamedev #gameai #ue5
Our recently released Moving NavMesh solution offers: 🌐Untethered Gameplay 🎮Compatibility Without Constraints ⚙️Redefined Efficiency 🔧Easy Integration Find out how it helps studios move beyond static environments to create new gameplay possibilites 👉eu1.hubs.ly/H07zYpG0
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Loving our walkthrough of Surface Nav in action! 🕷️ Unique tech for NPC navigation, at any orientation🙃
Did you see our spine-tingling Halloween #HorrorGame made with new #AI-powered Surface Navigation? Dive into a behind-the-scenes look at how we used the feature to make the #gameplaydemo and how easy it is for your studio to use it in your own games. 👉 eu1.hubs.ly/H06fKT50
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Matthew Jack retweeted
There's an art to creating spine-chilling, heart-pounding, button-mashing horror. To mark the spooky season 🎃👻🕷️ we take a closer look at what it takes to craft successful #horrorgames and make your studio Masters of Horror. Read the blog to find out: eu1.hubs.ly/H060VrY0
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Unique new tech for NPC navigation and our Scariest demo yet... 👻😱
Bring your players' fears to life this Halloween. 👻🎃🕷️ Unleash spine-chilling nightmares with AI enemies & immersive gameplay using Kythera AI Surface Navigation. Produce high-quality animated characters that can go anywhere - easily and cost effectively eu1.hubs.ly/H05_HDz0
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Matthew Jack retweeted
Focus on the fun parts of development, not minutia. The Kythera AI tools include pruning for navigation mesh, so developers can spend more time building levels, and less time on repetitive tasks. Learn more about how to streamline your dev process: eu1.hubs.ly/H04jdbY0
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Robin's awards speak for themselves but I'll call out: he's one of the best writers I know, unique in combined ability to work with and write complex technical tools. Also wittiest person I know, very kind and thoughtful too. I'm very excited to see his next projects! #gamedev
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Love it!
The first in-game trailer of Fable has just been released. Very proud to be part of the amazingly talented team at Playground and very excited to be working on this game!
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Matthew Jack retweeted
Shave hundreds of hours off your development time with our automatic markup for cover and navigation. Ideal for shooters, RPGs and MMOs. Our tools integrate with UE5, Unity, and O3DE. Want to learn more? eu1.hubs.ly/H043ZcD0 #gamesAI
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Matthew Jack retweeted
We've released Kythera version 1.2.2! 🎉 This update includes enhanced spatial queries, QoL improvements for NavMeshes and Octrees, improved logging, and many more improvements and bug fixes. Would you like to know more? Get in touch - eu1.hubs.ly/H040l1c0 #gameai #ai #gamedev
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